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author | Albert Y <76888457+filterpaper@users.noreply.github.com> | 2021-11-17 03:14:57 +0800 |
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committer | GitHub <noreply@github.com> | 2021-11-16 11:14:57 -0800 |
commit | 557e5ddf99e95eee63f764f6dab05f94fa657c22 (patch) | |
tree | 1cd308acfe6c8d7f4557d6176868156e79b983f3 /quantum/rgb_matrix/animations/pixel_fractal_anim.h | |
parent | f817c2e12df21152e85f669b30c7e0c97208ff01 (diff) | |
download | qmk_firmware-557e5ddf99e95eee63f764f6dab05f94fa657c22.tar.gz qmk_firmware-557e5ddf99e95eee63f764f6dab05f94fa657c22.zip |
Rename RGB fractal (#15174)
Co-authored-by: filterpaper <filterpaper@localhost>
Diffstat (limited to 'quantum/rgb_matrix/animations/pixel_fractal_anim.h')
-rw-r--r-- | quantum/rgb_matrix/animations/pixel_fractal_anim.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/quantum/rgb_matrix/animations/pixel_fractal_anim.h b/quantum/rgb_matrix/animations/pixel_fractal_anim.h new file mode 100644 index 000000000..8e25ec402 --- /dev/null +++ b/quantum/rgb_matrix/animations/pixel_fractal_anim.h | |||
@@ -0,0 +1,74 @@ | |||
1 | /* Copyright (C) 2021 @filterpaper | ||
2 | * | ||
3 | * This program is free software: you can redistribute it and/or modify | ||
4 | * it under the terms of the GNU General Public License as published by | ||
5 | * the Free Software Foundation, either version 2 of the License, or | ||
6 | * (at your option) any later version. | ||
7 | * | ||
8 | * This program is distributed in the hope that it will be useful, | ||
9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
11 | * GNU General Public License for more details. | ||
12 | * | ||
13 | * You should have received a copy of the GNU General Public License | ||
14 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
15 | */ | ||
16 | |||
17 | // Inspired from 4x12 fractal created by @schwarzgrau | ||
18 | |||
19 | #ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL | ||
20 | RGB_MATRIX_EFFECT(PIXEL_FRACTAL) | ||
21 | # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||
22 | |||
23 | static bool PIXEL_FRACTAL(effect_params_t* params) { | ||
24 | # define MID_COL MATRIX_COLS / 2 | ||
25 | static bool led[MATRIX_ROWS][MATRIX_COLS]; | ||
26 | |||
27 | static uint32_t wait_timer = 0; | ||
28 | if (wait_timer > g_rgb_timer) { | ||
29 | return false; | ||
30 | } | ||
31 | |||
32 | inline uint32_t interval(void) { return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); } | ||
33 | |||
34 | RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv); | ||
35 | for (uint8_t h = 0; h < MATRIX_ROWS; ++h) { | ||
36 | for (uint8_t l = 0; l < MID_COL - 1; ++l) { // Light and move left columns outwards | ||
37 | if (led[h][l]) { | ||
38 | rgb_matrix_set_color(g_led_config.matrix_co[h][l], rgb.r, rgb.g, rgb.b); | ||
39 | } else { | ||
40 | rgb_matrix_set_color(g_led_config.matrix_co[h][l], 0, 0, 0); | ||
41 | } | ||
42 | led[h][l] = led[h][l + 1]; | ||
43 | } | ||
44 | |||
45 | for (uint8_t r = MATRIX_COLS - 1; r > MID_COL; --r) { // Light and move right columns outwards | ||
46 | if (led[h][r]) { | ||
47 | rgb_matrix_set_color(g_led_config.matrix_co[h][r], rgb.r, rgb.g, rgb.b); | ||
48 | } else { | ||
49 | rgb_matrix_set_color(g_led_config.matrix_co[h][r], 0, 0, 0); | ||
50 | } | ||
51 | led[h][r] = led[h][r - 1]; | ||
52 | } | ||
53 | |||
54 | // Light both middle columns | ||
55 | if (led[h][MID_COL]) { | ||
56 | rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], rgb.r, rgb.g, rgb.b); | ||
57 | } else { | ||
58 | rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], 0, 0, 0); | ||
59 | } | ||
60 | if (led[h][MID_COL - 1]) { | ||
61 | rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], rgb.r, rgb.g, rgb.b); | ||
62 | } else { | ||
63 | rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL - 1], 0, 0, 0); | ||
64 | } | ||
65 | |||
66 | // Generate new random fractal columns | ||
67 | led[h][MID_COL] = led[h][MID_COL - 1] = (random8() & 3) ? false : true; | ||
68 | } | ||
69 | |||
70 | wait_timer = g_rgb_timer + interval(); | ||
71 | return false; | ||
72 | } | ||
73 | # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||
74 | #endif // ENABLE_RGB_MATRIX_PIXEL_FRACTAL | ||