aboutsummaryrefslogtreecommitdiff
path: root/quantum/rgb_matrix_animations
diff options
context:
space:
mode:
authorRyan Caltabiano <rcalt2vt@gmail.com>2019-05-19 23:12:29 -0500
committerDrashna Jaelre <drashna@live.com>2019-07-12 07:39:35 -0700
commitcf215487ba35c6754cd1c52bb900a46bb52ed3a3 (patch)
tree1eb5341becef835bb2ca34a7a3066fe8e26d803c /quantum/rgb_matrix_animations
parente717dcaa09143615ae0b46bf625621f67a7b55ce (diff)
downloadqmk_firmware-cf215487ba35c6754cd1c52bb900a46bb52ed3a3.tar.gz
qmk_firmware-cf215487ba35c6754cd1c52bb900a46bb52ed3a3.zip
Switching rgb_config_t to use HSV struct
Diffstat (limited to 'quantum/rgb_matrix_animations')
-rw-r--r--quantum/rgb_matrix_animations/alpha_mods_anim.h2
-rw-r--r--quantum/rgb_matrix_animations/breathing_anim.h4
-rw-r--r--quantum/rgb_matrix_animations/colorband_pinwheel_sat_anim.h5
-rw-r--r--quantum/rgb_matrix_animations/colorband_pinwheel_val_anim.h5
-rw-r--r--quantum/rgb_matrix_animations/colorband_sat_anim.h7
-rw-r--r--quantum/rgb_matrix_animations/colorband_spiral_sat_anim.h5
-rw-r--r--quantum/rgb_matrix_animations/colorband_spiral_val_anim.h5
-rw-r--r--quantum/rgb_matrix_animations/colorband_val_anim.h7
-rw-r--r--quantum/rgb_matrix_animations/cycle_all_anim.h6
-rw-r--r--quantum/rgb_matrix_animations/cycle_left_right_anim.h5
-rw-r--r--quantum/rgb_matrix_animations/cycle_out_in_anim.h5
-rw-r--r--quantum/rgb_matrix_animations/cycle_out_in_dual_anim.h5
-rw-r--r--quantum/rgb_matrix_animations/cycle_pinwheel_anim.h5
-rw-r--r--quantum/rgb_matrix_animations/cycle_spiral_anim.h5
-rw-r--r--quantum/rgb_matrix_animations/cycle_up_down_anim.h5
-rw-r--r--quantum/rgb_matrix_animations/dual_beacon_anim.h5
-rw-r--r--quantum/rgb_matrix_animations/gradient_up_down_anim.h4
-rw-r--r--quantum/rgb_matrix_animations/jellybean_raindrops_anim.h2
-rw-r--r--quantum/rgb_matrix_animations/rainbow_beacon_anim.h5
-rw-r--r--quantum/rgb_matrix_animations/rainbow_moving_chevron_anim.h5
-rw-r--r--quantum/rgb_matrix_animations/rainbow_pinwheels_anim.h5
-rw-r--r--quantum/rgb_matrix_animations/raindrops_anim.h6
-rw-r--r--quantum/rgb_matrix_animations/solid_color_anim.h3
-rw-r--r--quantum/rgb_matrix_animations/solid_reactive_anim.h5
-rw-r--r--quantum/rgb_matrix_animations/solid_reactive_cross.h5
-rw-r--r--quantum/rgb_matrix_animations/solid_reactive_nexus.h7
-rw-r--r--quantum/rgb_matrix_animations/solid_reactive_simple_anim.h5
-rw-r--r--quantum/rgb_matrix_animations/solid_reactive_wide.h5
-rw-r--r--quantum/rgb_matrix_animations/solid_splash_anim.h5
-rw-r--r--quantum/rgb_matrix_animations/splash_anim.h9
-rw-r--r--quantum/rgb_matrix_animations/typing_heatmap_anim.h2
31 files changed, 88 insertions, 66 deletions
diff --git a/quantum/rgb_matrix_animations/alpha_mods_anim.h b/quantum/rgb_matrix_animations/alpha_mods_anim.h
index 0fee19aef..8df3356f6 100644
--- a/quantum/rgb_matrix_animations/alpha_mods_anim.h
+++ b/quantum/rgb_matrix_animations/alpha_mods_anim.h
@@ -6,7 +6,7 @@ RGB_MATRIX_EFFECT(ALPHAS_MODS)
6bool ALPHAS_MODS(effect_params_t* params) { 6bool ALPHAS_MODS(effect_params_t* params) {
7 RGB_MATRIX_USE_LIMITS(led_min, led_max); 7 RGB_MATRIX_USE_LIMITS(led_min, led_max);
8 8
9 HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val }; 9 HSV hsv = rgb_matrix_config.hsv;
10 RGB rgb1 = hsv_to_rgb(hsv); 10 RGB rgb1 = hsv_to_rgb(hsv);
11 hsv.h += rgb_matrix_config.speed; 11 hsv.h += rgb_matrix_config.speed;
12 RGB rgb2 = hsv_to_rgb(hsv); 12 RGB rgb2 = hsv_to_rgb(hsv);
diff --git a/quantum/rgb_matrix_animations/breathing_anim.h b/quantum/rgb_matrix_animations/breathing_anim.h
index c357b5303..0af7b42cf 100644
--- a/quantum/rgb_matrix_animations/breathing_anim.h
+++ b/quantum/rgb_matrix_animations/breathing_anim.h
@@ -5,9 +5,9 @@ RGB_MATRIX_EFFECT(BREATHING)
5bool BREATHING(effect_params_t* params) { 5bool BREATHING(effect_params_t* params) {
6 RGB_MATRIX_USE_LIMITS(led_min, led_max); 6 RGB_MATRIX_USE_LIMITS(led_min, led_max);
7 7
8 HSV hsv = rgb_matrix_config.hsv;
8 uint16_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 8); 9 uint16_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 8);
9 uint8_t val = scale8(abs8(sin8(time) - 128) * 2, rgb_matrix_config.val); 10 hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
10 HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, val };
11 RGB rgb = hsv_to_rgb(hsv); 11 RGB rgb = hsv_to_rgb(hsv);
12 for (uint8_t i = led_min; i < led_max; i++) { 12 for (uint8_t i = led_min; i < led_max; i++) {
13 RGB_MATRIX_TEST_LED_FLAGS(); 13 RGB_MATRIX_TEST_LED_FLAGS();
diff --git a/quantum/rgb_matrix_animations/colorband_pinwheel_sat_anim.h b/quantum/rgb_matrix_animations/colorband_pinwheel_sat_anim.h
index 3739cde1f..4585c5271 100644
--- a/quantum/rgb_matrix_animations/colorband_pinwheel_sat_anim.h
+++ b/quantum/rgb_matrix_animations/colorband_pinwheel_sat_anim.h
@@ -2,8 +2,9 @@
2RGB_MATRIX_EFFECT(BAND_PINWHEEL_SAT) 2RGB_MATRIX_EFFECT(BAND_PINWHEEL_SAT)
3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
4 4
5static void BAND_PINWHEEL_SAT_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t time) { 5static HSV BAND_PINWHEEL_SAT_math(HSV hsv, int16_t dx, int16_t dy, uint8_t time) {
6 hsv->s = scale8(rgb_matrix_config.sat - time - atan2_8(dy, dx) * 3, rgb_matrix_config.sat); 6 hsv.s = scale8(hsv.s - time - atan2_8(dy, dx) * 3, hsv.s);
7 return hsv;
7} 8}
8 9
9bool BAND_PINWHEEL_SAT(effect_params_t* params) { 10bool BAND_PINWHEEL_SAT(effect_params_t* params) {
diff --git a/quantum/rgb_matrix_animations/colorband_pinwheel_val_anim.h b/quantum/rgb_matrix_animations/colorband_pinwheel_val_anim.h
index 6e5871d7e..5cdb87348 100644
--- a/quantum/rgb_matrix_animations/colorband_pinwheel_val_anim.h
+++ b/quantum/rgb_matrix_animations/colorband_pinwheel_val_anim.h
@@ -2,8 +2,9 @@
2RGB_MATRIX_EFFECT(BAND_PINWHEEL_VAL) 2RGB_MATRIX_EFFECT(BAND_PINWHEEL_VAL)
3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
4 4
5static void BAND_PINWHEEL_VAL_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t time) { 5static HSV BAND_PINWHEEL_VAL_math(HSV hsv, int16_t dx, int16_t dy, uint8_t time) {
6 hsv->v = scale8(rgb_matrix_config.val - time - atan2_8(dy, dx) * 3, rgb_matrix_config.val); 6 hsv.v = scale8(hsv.v - time - atan2_8(dy, dx) * 3, hsv.v);
7 return hsv;
7} 8}
8 9
9bool BAND_PINWHEEL_VAL(effect_params_t* params) { 10bool BAND_PINWHEEL_VAL(effect_params_t* params) {
diff --git a/quantum/rgb_matrix_animations/colorband_sat_anim.h b/quantum/rgb_matrix_animations/colorband_sat_anim.h
index bfa1085cb..a5175f1cd 100644
--- a/quantum/rgb_matrix_animations/colorband_sat_anim.h
+++ b/quantum/rgb_matrix_animations/colorband_sat_anim.h
@@ -2,9 +2,10 @@
2RGB_MATRIX_EFFECT(BAND_SAT) 2RGB_MATRIX_EFFECT(BAND_SAT)
3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
4 4
5static void BAND_SAT_math(HSV* hsv, uint8_t i, uint8_t time) { 5static HSV BAND_SAT_math(HSV hsv, uint8_t i, uint8_t time) {
6 int16_t s = rgb_matrix_config.sat - abs(scale8(g_led_config.point[i].x, 228) + 28 - time) * 8; 6 int16_t s = hsv.s - abs(scale8(g_led_config.point[i].x, 228) + 28 - time) * 8;
7 hsv->s = scale8(s < 0 ? 0 : s, rgb_matrix_config.sat); 7 hsv.s = scale8(s < 0 ? 0 : s, hsv.s);
8 return hsv;
8} 9}
9 10
10bool BAND_SAT(effect_params_t* params) { 11bool BAND_SAT(effect_params_t* params) {
diff --git a/quantum/rgb_matrix_animations/colorband_spiral_sat_anim.h b/quantum/rgb_matrix_animations/colorband_spiral_sat_anim.h
index 7db01c5f9..096c675de 100644
--- a/quantum/rgb_matrix_animations/colorband_spiral_sat_anim.h
+++ b/quantum/rgb_matrix_animations/colorband_spiral_sat_anim.h
@@ -2,8 +2,9 @@
2RGB_MATRIX_EFFECT(BAND_SPIRAL_SAT) 2RGB_MATRIX_EFFECT(BAND_SPIRAL_SAT)
3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
4 4
5static void BAND_SPIRAL_SAT_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) { 5static HSV BAND_SPIRAL_SAT_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
6 hsv->s = scale8(rgb_matrix_config.sat + dist - time - atan2_8(dy, dx), rgb_matrix_config.sat); 6 hsv.s = scale8(hsv.s + dist - time - atan2_8(dy, dx), hsv.s);
7 return hsv;
7} 8}
8 9
9bool BAND_SPIRAL_SAT(effect_params_t* params) { 10bool BAND_SPIRAL_SAT(effect_params_t* params) {
diff --git a/quantum/rgb_matrix_animations/colorband_spiral_val_anim.h b/quantum/rgb_matrix_animations/colorband_spiral_val_anim.h
index a16f8e2ce..1d4cc0c84 100644
--- a/quantum/rgb_matrix_animations/colorband_spiral_val_anim.h
+++ b/quantum/rgb_matrix_animations/colorband_spiral_val_anim.h
@@ -2,8 +2,9 @@
2RGB_MATRIX_EFFECT(BAND_SPIRAL_VAL) 2RGB_MATRIX_EFFECT(BAND_SPIRAL_VAL)
3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
4 4
5static void BAND_SPIRAL_VAL_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) { 5static HSV BAND_SPIRAL_VAL_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
6 hsv->v = scale8(rgb_matrix_config.val + dist - time - atan2_8(dy, dx), rgb_matrix_config.val); 6 hsv.v = scale8(hsv.v + dist - time - atan2_8(dy, dx), hsv.v);
7 return hsv;
7} 8}
8 9
9bool BAND_SPIRAL_VAL(effect_params_t* params) { 10bool BAND_SPIRAL_VAL(effect_params_t* params) {
diff --git a/quantum/rgb_matrix_animations/colorband_val_anim.h b/quantum/rgb_matrix_animations/colorband_val_anim.h
index 4b76924db..de0bbb471 100644
--- a/quantum/rgb_matrix_animations/colorband_val_anim.h
+++ b/quantum/rgb_matrix_animations/colorband_val_anim.h
@@ -2,9 +2,10 @@
2RGB_MATRIX_EFFECT(BAND_VAL) 2RGB_MATRIX_EFFECT(BAND_VAL)
3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
4 4
5static void BAND_VAL_math(HSV* hsv, uint8_t i, uint8_t time) { 5static HSV BAND_VAL_math(HSV hsv, uint8_t i, uint8_t time) {
6 int16_t v = rgb_matrix_config.val - abs(scale8(g_led_config.point[i].x, 228) + 28 - time) * 8; 6 int16_t v = hsv.v - abs(scale8(g_led_config.point[i].x, 228) + 28 - time) * 8;
7 hsv->v = scale8(v < 0 ? 0 : v, rgb_matrix_config.val); 7 hsv.v = scale8(v < 0 ? 0 : v, hsv.v);
8 return hsv;
8} 9}
9 10
10bool BAND_VAL(effect_params_t* params) { 11bool BAND_VAL(effect_params_t* params) {
diff --git a/quantum/rgb_matrix_animations/cycle_all_anim.h b/quantum/rgb_matrix_animations/cycle_all_anim.h
index 380dbe05a..0c45aba8b 100644
--- a/quantum/rgb_matrix_animations/cycle_all_anim.h
+++ b/quantum/rgb_matrix_animations/cycle_all_anim.h
@@ -2,9 +2,9 @@
2RGB_MATRIX_EFFECT(CYCLE_ALL) 2RGB_MATRIX_EFFECT(CYCLE_ALL)
3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
4 4
5static void CYCLE_ALL_math(HSV* hsv, uint8_t i, uint8_t time) 5static HSV CYCLE_ALL_math(HSV hsv, uint8_t i, uint8_t time){
6{ 6 hsv.h = time;
7 hsv->h = time; 7 return hsv;
8} 8}
9 9
10bool CYCLE_ALL(effect_params_t* params) { 10bool CYCLE_ALL(effect_params_t* params) {
diff --git a/quantum/rgb_matrix_animations/cycle_left_right_anim.h b/quantum/rgb_matrix_animations/cycle_left_right_anim.h
index f270fb42c..d2e5b4fbd 100644
--- a/quantum/rgb_matrix_animations/cycle_left_right_anim.h
+++ b/quantum/rgb_matrix_animations/cycle_left_right_anim.h
@@ -2,8 +2,9 @@
2RGB_MATRIX_EFFECT(CYCLE_LEFT_RIGHT) 2RGB_MATRIX_EFFECT(CYCLE_LEFT_RIGHT)
3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
4 4
5static void CYCLE_LEFT_RIGHT_math(HSV* hsv, uint8_t i, uint8_t time) { 5static HSV CYCLE_LEFT_RIGHT_math(HSV hsv, uint8_t i, uint8_t time) {
6 hsv->h = g_led_config.point[i].x - time; 6 hsv.h = g_led_config.point[i].x - time;
7 return hsv;
7} 8}
8 9
9bool CYCLE_LEFT_RIGHT(effect_params_t* params) { 10bool CYCLE_LEFT_RIGHT(effect_params_t* params) {
diff --git a/quantum/rgb_matrix_animations/cycle_out_in_anim.h b/quantum/rgb_matrix_animations/cycle_out_in_anim.h
index 46c7efef2..fa7c3b09c 100644
--- a/quantum/rgb_matrix_animations/cycle_out_in_anim.h
+++ b/quantum/rgb_matrix_animations/cycle_out_in_anim.h
@@ -2,8 +2,9 @@
2RGB_MATRIX_EFFECT(CYCLE_OUT_IN) 2RGB_MATRIX_EFFECT(CYCLE_OUT_IN)
3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
4 4
5static void CYCLE_OUT_IN_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) { 5static HSV CYCLE_OUT_IN_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
6 hsv->h = 3 * dist / 2 + time; 6 hsv.h = 3 * dist / 2 + time;
7 return hsv;
7} 8}
8 9
9bool CYCLE_OUT_IN(effect_params_t* params) { 10bool CYCLE_OUT_IN(effect_params_t* params) {
diff --git a/quantum/rgb_matrix_animations/cycle_out_in_dual_anim.h b/quantum/rgb_matrix_animations/cycle_out_in_dual_anim.h
index 2fdb4ba91..74a2c9aa5 100644
--- a/quantum/rgb_matrix_animations/cycle_out_in_dual_anim.h
+++ b/quantum/rgb_matrix_animations/cycle_out_in_dual_anim.h
@@ -2,10 +2,11 @@
2RGB_MATRIX_EFFECT(CYCLE_OUT_IN_DUAL) 2RGB_MATRIX_EFFECT(CYCLE_OUT_IN_DUAL)
3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
4 4
5static void CYCLE_OUT_IN_DUAL_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t time) { 5static HSV CYCLE_OUT_IN_DUAL_math(HSV hsv, int16_t dx, int16_t dy, uint8_t time) {
6 dx = (k_rgb_matrix_center.x / 2) - abs8(dx); 6 dx = (k_rgb_matrix_center.x / 2) - abs8(dx);
7 uint8_t dist = sqrt16(dx * dx + dy * dy); 7 uint8_t dist = sqrt16(dx * dx + dy * dy);
8 hsv->h = 3 * dist + time; 8 hsv.h = 3 * dist + time;
9 return hsv;
9} 10}
10 11
11bool CYCLE_OUT_IN_DUAL(effect_params_t* params) { 12bool CYCLE_OUT_IN_DUAL(effect_params_t* params) {
diff --git a/quantum/rgb_matrix_animations/cycle_pinwheel_anim.h b/quantum/rgb_matrix_animations/cycle_pinwheel_anim.h
index 29e2d92c9..54e222dc2 100644
--- a/quantum/rgb_matrix_animations/cycle_pinwheel_anim.h
+++ b/quantum/rgb_matrix_animations/cycle_pinwheel_anim.h
@@ -2,8 +2,9 @@
2RGB_MATRIX_EFFECT(CYCLE_PINWHEEL) 2RGB_MATRIX_EFFECT(CYCLE_PINWHEEL)
3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
4 4
5static void CYCLE_PINWHEEL_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t time) { 5static HSV CYCLE_PINWHEEL_math(HSV hsv, int16_t dx, int16_t dy, uint8_t time) {
6 hsv->h = atan2_8(dy, dx) + time; 6 hsv.h = atan2_8(dy, dx) + time;
7 return hsv;
7} 8}
8 9
9bool CYCLE_PINWHEEL(effect_params_t* params) { 10bool CYCLE_PINWHEEL(effect_params_t* params) {
diff --git a/quantum/rgb_matrix_animations/cycle_spiral_anim.h b/quantum/rgb_matrix_animations/cycle_spiral_anim.h
index a1354f60c..b27d7a83c 100644
--- a/quantum/rgb_matrix_animations/cycle_spiral_anim.h
+++ b/quantum/rgb_matrix_animations/cycle_spiral_anim.h
@@ -2,8 +2,9 @@
2RGB_MATRIX_EFFECT(CYCLE_SPIRAL) 2RGB_MATRIX_EFFECT(CYCLE_SPIRAL)
3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
4 4
5static void CYCLE_SPIRAL_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) { 5static HSV CYCLE_SPIRAL_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
6 hsv->h = dist - time - atan2_8(dy, dx); 6 hsv.h = dist - time - atan2_8(dy, dx);
7 return hsv;
7} 8}
8 9
9bool CYCLE_SPIRAL(effect_params_t* params) { 10bool CYCLE_SPIRAL(effect_params_t* params) {
diff --git a/quantum/rgb_matrix_animations/cycle_up_down_anim.h b/quantum/rgb_matrix_animations/cycle_up_down_anim.h
index b3ef4cdf2..4bf8ef2ae 100644
--- a/quantum/rgb_matrix_animations/cycle_up_down_anim.h
+++ b/quantum/rgb_matrix_animations/cycle_up_down_anim.h
@@ -2,8 +2,9 @@
2RGB_MATRIX_EFFECT(CYCLE_UP_DOWN) 2RGB_MATRIX_EFFECT(CYCLE_UP_DOWN)
3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
4 4
5static void CYCLE_UP_DOWN_math(HSV* hsv, uint8_t i, uint8_t time) { 5static HSV CYCLE_UP_DOWN_math(HSV hsv, uint8_t i, uint8_t time) {
6 hsv->h = g_led_config.point[i].y - time; 6 hsv.h = g_led_config.point[i].y - time;
7 return hsv;
7} 8}
8 9
9bool CYCLE_UP_DOWN(effect_params_t* params) { 10bool CYCLE_UP_DOWN(effect_params_t* params) {
diff --git a/quantum/rgb_matrix_animations/dual_beacon_anim.h b/quantum/rgb_matrix_animations/dual_beacon_anim.h
index d34f146a5..336a41b2c 100644
--- a/quantum/rgb_matrix_animations/dual_beacon_anim.h
+++ b/quantum/rgb_matrix_animations/dual_beacon_anim.h
@@ -2,8 +2,9 @@
2RGB_MATRIX_EFFECT(DUAL_BEACON) 2RGB_MATRIX_EFFECT(DUAL_BEACON)
3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
4 4
5static void DUAL_BEACON_math(HSV* hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time) { 5static HSV DUAL_BEACON_math(HSV hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time) {
6 hsv->h = ((g_led_config.point[i].y - k_rgb_matrix_center.y) * cos + (g_led_config.point[i].x - k_rgb_matrix_center.x) * sin) / 128 + rgb_matrix_config.hue; 6 hsv.h += ((g_led_config.point[i].y - k_rgb_matrix_center.y) * cos + (g_led_config.point[i].x - k_rgb_matrix_center.x) * sin) / 128;
7 return hsv;
7} 8}
8 9
9bool DUAL_BEACON(effect_params_t* params) { 10bool DUAL_BEACON(effect_params_t* params) {
diff --git a/quantum/rgb_matrix_animations/gradient_up_down_anim.h b/quantum/rgb_matrix_animations/gradient_up_down_anim.h
index d9fcd4d98..12848ab4c 100644
--- a/quantum/rgb_matrix_animations/gradient_up_down_anim.h
+++ b/quantum/rgb_matrix_animations/gradient_up_down_anim.h
@@ -5,13 +5,13 @@ RGB_MATRIX_EFFECT(GRADIENT_UP_DOWN)
5bool GRADIENT_UP_DOWN(effect_params_t* params) { 5bool GRADIENT_UP_DOWN(effect_params_t* params) {
6 RGB_MATRIX_USE_LIMITS(led_min, led_max); 6 RGB_MATRIX_USE_LIMITS(led_min, led_max);
7 7
8 HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val }; 8 HSV hsv = rgb_matrix_config.hsv;
9 uint8_t scale = scale8(64, rgb_matrix_config.speed); 9 uint8_t scale = scale8(64, rgb_matrix_config.speed);
10 for (uint8_t i = led_min; i < led_max; i++) { 10 for (uint8_t i = led_min; i < led_max; i++) {
11 RGB_MATRIX_TEST_LED_FLAGS(); 11 RGB_MATRIX_TEST_LED_FLAGS();
12 // The y range will be 0..64, map this to 0..4 12 // The y range will be 0..64, map this to 0..4
13 // Relies on hue being 8-bit and wrapping 13 // Relies on hue being 8-bit and wrapping
14 hsv.h = rgb_matrix_config.hue + scale * (g_led_config.point[i].y >> 4); 14 hsv.h = rgb_matrix_config.hsv.h + scale * (g_led_config.point[i].y >> 4);
15 RGB rgb = hsv_to_rgb(hsv); 15 RGB rgb = hsv_to_rgb(hsv);
16 rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); 16 rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
17 } 17 }
diff --git a/quantum/rgb_matrix_animations/jellybean_raindrops_anim.h b/quantum/rgb_matrix_animations/jellybean_raindrops_anim.h
index 8f0b1bd91..bffa0a42d 100644
--- a/quantum/rgb_matrix_animations/jellybean_raindrops_anim.h
+++ b/quantum/rgb_matrix_animations/jellybean_raindrops_anim.h
@@ -4,7 +4,7 @@ RGB_MATRIX_EFFECT(JELLYBEAN_RAINDROPS)
4 4
5static void jellybean_raindrops_set_color(int i, effect_params_t* params) { 5static void jellybean_raindrops_set_color(int i, effect_params_t* params) {
6 if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) return; 6 if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) return;
7 HSV hsv = { rand() & 0xFF , rand() & 0xFF, rgb_matrix_config.val }; 7 HSV hsv = { rand() & 0xFF , rand() & 0xFF, rgb_matrix_config.hsv.v };
8 RGB rgb = hsv_to_rgb(hsv); 8 RGB rgb = hsv_to_rgb(hsv);
9 rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); 9 rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
10} 10}
diff --git a/quantum/rgb_matrix_animations/rainbow_beacon_anim.h b/quantum/rgb_matrix_animations/rainbow_beacon_anim.h
index 061cac837..f53c819a9 100644
--- a/quantum/rgb_matrix_animations/rainbow_beacon_anim.h
+++ b/quantum/rgb_matrix_animations/rainbow_beacon_anim.h
@@ -2,8 +2,9 @@
2RGB_MATRIX_EFFECT(RAINBOW_BEACON) 2RGB_MATRIX_EFFECT(RAINBOW_BEACON)
3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
4 4
5static void RAINBOW_BEACON_math(HSV* hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time) { 5static HSV RAINBOW_BEACON_math(HSV hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time) {
6 hsv->h = ((g_led_config.point[i].y - k_rgb_matrix_center.y) * 2 * cos + (g_led_config.point[i].x - k_rgb_matrix_center.x) * 2 * sin) / 128 + rgb_matrix_config.hue; 6 hsv.h += ((g_led_config.point[i].y - k_rgb_matrix_center.y) * 2 * cos + (g_led_config.point[i].x - k_rgb_matrix_center.x) * 2 * sin) / 128;
7 return hsv;
7} 8}
8 9
9bool RAINBOW_BEACON(effect_params_t* params) { 10bool RAINBOW_BEACON(effect_params_t* params) {
diff --git a/quantum/rgb_matrix_animations/rainbow_moving_chevron_anim.h b/quantum/rgb_matrix_animations/rainbow_moving_chevron_anim.h
index f406566fa..e78c55e8d 100644
--- a/quantum/rgb_matrix_animations/rainbow_moving_chevron_anim.h
+++ b/quantum/rgb_matrix_animations/rainbow_moving_chevron_anim.h
@@ -2,8 +2,9 @@
2RGB_MATRIX_EFFECT(RAINBOW_MOVING_CHEVRON) 2RGB_MATRIX_EFFECT(RAINBOW_MOVING_CHEVRON)
3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
4 4
5static void RAINBOW_MOVING_CHEVRON_math(HSV* hsv, uint8_t i, uint8_t time) { 5static HSV RAINBOW_MOVING_CHEVRON_math(HSV hsv, uint8_t i, uint8_t time) {
6 hsv->h = abs8(g_led_config.point[i].y - k_rgb_matrix_center.y) + (g_led_config.point[i].x - time) + rgb_matrix_config.hue; 6 hsv.h += abs8(g_led_config.point[i].y - k_rgb_matrix_center.y) + (g_led_config.point[i].x - time);
7 return hsv;
7} 8}
8 9
9bool RAINBOW_MOVING_CHEVRON(effect_params_t* params) { 10bool RAINBOW_MOVING_CHEVRON(effect_params_t* params) {
diff --git a/quantum/rgb_matrix_animations/rainbow_pinwheels_anim.h b/quantum/rgb_matrix_animations/rainbow_pinwheels_anim.h
index f19e9116d..8298fec46 100644
--- a/quantum/rgb_matrix_animations/rainbow_pinwheels_anim.h
+++ b/quantum/rgb_matrix_animations/rainbow_pinwheels_anim.h
@@ -2,8 +2,9 @@
2RGB_MATRIX_EFFECT(PINWHEELS) 2RGB_MATRIX_EFFECT(PINWHEELS)
3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 3#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
4 4
5static void PINWHEELS_math(HSV* hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time) { 5static HSV PINWHEELS_math(HSV hsv, int8_t sin, int8_t cos, uint8_t i, uint8_t time) {
6 hsv->h = ((g_led_config.point[i].y - k_rgb_matrix_center.y) * 3 * cos + (56 - abs8(g_led_config.point[i].x - k_rgb_matrix_center.x)) * 3 * sin) / 128 + rgb_matrix_config.hue; 6 hsv.h += ((g_led_config.point[i].y - k_rgb_matrix_center.y) * 3 * cos + (56 - abs8(g_led_config.point[i].x - k_rgb_matrix_center.x)) * 3 * sin) / 128;
7 return hsv;
7} 8}
8 9
9bool PINWHEELS(effect_params_t* params) { 10bool PINWHEELS(effect_params_t* params) {
diff --git a/quantum/rgb_matrix_animations/raindrops_anim.h b/quantum/rgb_matrix_animations/raindrops_anim.h
index 09d0d1df8..a4fed5165 100644
--- a/quantum/rgb_matrix_animations/raindrops_anim.h
+++ b/quantum/rgb_matrix_animations/raindrops_anim.h
@@ -4,17 +4,17 @@ RGB_MATRIX_EFFECT(RAINDROPS)
4 4
5static void raindrops_set_color(int i, effect_params_t* params) { 5static void raindrops_set_color(int i, effect_params_t* params) {
6 if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) return; 6 if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) return;
7 HSV hsv = { 0 , rgb_matrix_config.sat, rgb_matrix_config.val }; 7 HSV hsv = { 0 , rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v };
8 8
9 // Take the shortest path between hues 9 // Take the shortest path between hues
10 int16_t deltaH = ((rgb_matrix_config.hue + 180) % 360 - rgb_matrix_config.hue) / 4; 10 int16_t deltaH = ((rgb_matrix_config.hsv.h + 180) % 360 - rgb_matrix_config.hsv.h) / 4;
11 if (deltaH > 127) { 11 if (deltaH > 127) {
12 deltaH -= 256; 12 deltaH -= 256;
13 } else if (deltaH < -127) { 13 } else if (deltaH < -127) {
14 deltaH += 256; 14 deltaH += 256;
15 } 15 }
16 16
17 hsv.h = rgb_matrix_config.hue + (deltaH * (rand() & 0x03)); 17 hsv.h = rgb_matrix_config.hsv.h + (deltaH * (rand() & 0x03));
18 RGB rgb = hsv_to_rgb(hsv); 18 RGB rgb = hsv_to_rgb(hsv);
19 rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); 19 rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
20} 20}
diff --git a/quantum/rgb_matrix_animations/solid_color_anim.h b/quantum/rgb_matrix_animations/solid_color_anim.h
index 937642559..6e4063803 100644
--- a/quantum/rgb_matrix_animations/solid_color_anim.h
+++ b/quantum/rgb_matrix_animations/solid_color_anim.h
@@ -4,8 +4,7 @@ RGB_MATRIX_EFFECT(SOLID_COLOR)
4bool SOLID_COLOR(effect_params_t* params) { 4bool SOLID_COLOR(effect_params_t* params) {
5 RGB_MATRIX_USE_LIMITS(led_min, led_max); 5 RGB_MATRIX_USE_LIMITS(led_min, led_max);
6 6
7 HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val }; 7 RGB rgb = hsv_to_rgb(rgb_matrix_config.hsv);
8 RGB rgb = hsv_to_rgb(hsv);
9 for (uint8_t i = led_min; i < led_max; i++) { 8 for (uint8_t i = led_min; i < led_max; i++) {
10 RGB_MATRIX_TEST_LED_FLAGS(); 9 RGB_MATRIX_TEST_LED_FLAGS();
11 rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); 10 rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
diff --git a/quantum/rgb_matrix_animations/solid_reactive_anim.h b/quantum/rgb_matrix_animations/solid_reactive_anim.h
index 762a95db3..dd49b6530 100644
--- a/quantum/rgb_matrix_animations/solid_reactive_anim.h
+++ b/quantum/rgb_matrix_animations/solid_reactive_anim.h
@@ -3,8 +3,9 @@
3RGB_MATRIX_EFFECT(SOLID_REACTIVE) 3RGB_MATRIX_EFFECT(SOLID_REACTIVE)
4#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 4#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
5 5
6static void SOLID_REACTIVE_math(HSV* hsv, uint16_t offset) { 6static HSV SOLID_REACTIVE_math(HSV hsv, uint16_t offset) {
7 hsv->h = rgb_matrix_config.hue + qsub8(130, offset); 7 hsv.h += qsub8(130, offset);
8 return hsv;
8} 9}
9 10
10bool SOLID_REACTIVE(effect_params_t* params) { 11bool SOLID_REACTIVE(effect_params_t* params) {
diff --git a/quantum/rgb_matrix_animations/solid_reactive_cross.h b/quantum/rgb_matrix_animations/solid_reactive_cross.h
index 99f22c694..5b9cfcbd5 100644
--- a/quantum/rgb_matrix_animations/solid_reactive_cross.h
+++ b/quantum/rgb_matrix_animations/solid_reactive_cross.h
@@ -11,7 +11,7 @@ RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS)
11 11
12#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 12#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
13 13
14static void SOLID_REACTIVE_CROSS_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) { 14static HSV SOLID_REACTIVE_CROSS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
15 uint16_t effect = tick + dist; 15 uint16_t effect = tick + dist;
16 dx = dx < 0 ? dx * -1 : dx; 16 dx = dx < 0 ? dx * -1 : dx;
17 dy = dy < 0 ? dy * -1 : dy; 17 dy = dy < 0 ? dy * -1 : dy;
@@ -20,7 +20,8 @@ static void SOLID_REACTIVE_CROSS_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t
20 effect += dx > dy ? dy : dx; 20 effect += dx > dy ? dy : dx;
21 if (effect > 255) 21 if (effect > 255)
22 effect = 255; 22 effect = 255;
23 hsv->v = qadd8(hsv->v, 255 - effect); 23 hsv.v = qadd8(hsv.v, 255 - effect);
24 return hsv;
24} 25}
25 26
26#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS 27#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
diff --git a/quantum/rgb_matrix_animations/solid_reactive_nexus.h b/quantum/rgb_matrix_animations/solid_reactive_nexus.h
index 8bebd042d..e90eaf4b2 100644
--- a/quantum/rgb_matrix_animations/solid_reactive_nexus.h
+++ b/quantum/rgb_matrix_animations/solid_reactive_nexus.h
@@ -11,7 +11,7 @@ RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS)
11 11
12#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 12#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
13 13
14static void SOLID_REACTIVE_NEXUS_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) { 14static HSV SOLID_REACTIVE_NEXUS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
15 uint16_t effect = tick - dist; 15 uint16_t effect = tick - dist;
16 if (effect > 255) 16 if (effect > 255)
17 effect = 255; 17 effect = 255;
@@ -19,8 +19,9 @@ static void SOLID_REACTIVE_NEXUS_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t
19 effect = 255; 19 effect = 255;
20 if ((dx > 8 || dx < -8) && (dy > 8 || dy < -8)) 20 if ((dx > 8 || dx < -8) && (dy > 8 || dy < -8))
21 effect = 255; 21 effect = 255;
22 hsv->v = qadd8(hsv->v, 255 - effect); 22 hsv.v = qadd8(hsv.v, 255 - effect);
23 hsv->h = rgb_matrix_config.hue + dy / 4; 23 hsv.h = rgb_matrix_config.hsv.h + dy / 4;
24 return hsv;
24} 25}
25 26
26#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS 27#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
diff --git a/quantum/rgb_matrix_animations/solid_reactive_simple_anim.h b/quantum/rgb_matrix_animations/solid_reactive_simple_anim.h
index 36c6ec527..77c8ff672 100644
--- a/quantum/rgb_matrix_animations/solid_reactive_simple_anim.h
+++ b/quantum/rgb_matrix_animations/solid_reactive_simple_anim.h
@@ -3,8 +3,9 @@
3RGB_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE) 3RGB_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE)
4#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 4#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
5 5
6static void SOLID_REACTIVE_SIMPLE_math(HSV* hsv, uint16_t offset) { 6static HSV SOLID_REACTIVE_SIMPLE_math(HSV hsv, uint16_t offset) {
7 hsv->v = scale8(255 - offset, rgb_matrix_config.val); 7 hsv.v = scale8(255 - offset, hsv.v);
8 return hsv;
8} 9}
9 10
10bool SOLID_REACTIVE_SIMPLE(effect_params_t* params) { 11bool SOLID_REACTIVE_SIMPLE(effect_params_t* params) {
diff --git a/quantum/rgb_matrix_animations/solid_reactive_wide.h b/quantum/rgb_matrix_animations/solid_reactive_wide.h
index 36edc475c..73779dfa7 100644
--- a/quantum/rgb_matrix_animations/solid_reactive_wide.h
+++ b/quantum/rgb_matrix_animations/solid_reactive_wide.h
@@ -11,11 +11,12 @@ RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE)
11 11
12#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 12#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
13 13
14static void SOLID_REACTIVE_WIDE_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) { 14static HSV SOLID_REACTIVE_WIDE_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
15 uint16_t effect = tick + dist * 5; 15 uint16_t effect = tick + dist * 5;
16 if (effect > 255) 16 if (effect > 255)
17 effect = 255; 17 effect = 255;
18 hsv->v = qadd8(hsv->v, 255 - effect); 18 hsv.v = qadd8(hsv.v, 255 - effect);
19 return hsv;
19} 20}
20 21
21#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE 22#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
diff --git a/quantum/rgb_matrix_animations/solid_splash_anim.h b/quantum/rgb_matrix_animations/solid_splash_anim.h
index 84c99ff00..441f35576 100644
--- a/quantum/rgb_matrix_animations/solid_splash_anim.h
+++ b/quantum/rgb_matrix_animations/solid_splash_anim.h
@@ -11,11 +11,12 @@ RGB_MATRIX_EFFECT(SOLID_MULTISPLASH)
11 11
12#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 12#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
13 13
14void SOLID_SPLASH_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) { 14HSV SOLID_SPLASH_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
15 uint16_t effect = tick - dist; 15 uint16_t effect = tick - dist;
16 if (effect > 255) 16 if (effect > 255)
17 effect = 255; 17 effect = 255;
18 hsv->v = qadd8(hsv->v, 255 - effect); 18 hsv.v = qadd8(hsv.v, 255 - effect);
19 return hsv;
19} 20}
20 21
21#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH 22#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
diff --git a/quantum/rgb_matrix_animations/splash_anim.h b/quantum/rgb_matrix_animations/splash_anim.h
index c4c051653..19ccb256e 100644
--- a/quantum/rgb_matrix_animations/splash_anim.h
+++ b/quantum/rgb_matrix_animations/splash_anim.h
@@ -11,12 +11,13 @@ RGB_MATRIX_EFFECT(MULTISPLASH)
11 11
12#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 12#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
13 13
14void SPLASH_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) { 14HSV SPLASH_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
15 uint16_t effect = tick - dist; 15 uint16_t effect = tick - dist;
16 if (effect > 255) 16 if (effect > 255)
17 effect = 255; 17 effect = 255;
18 hsv->h += effect; 18 hsv.h += effect;
19 hsv->v = qadd8(hsv->v, 255 - effect); 19 hsv.v = qadd8(hsv.v, 255 - effect);
20 return hsv;
20} 21}
21 22
22#ifndef DISABLE_RGB_MATRIX_SPLASH 23#ifndef DISABLE_RGB_MATRIX_SPLASH
diff --git a/quantum/rgb_matrix_animations/typing_heatmap_anim.h b/quantum/rgb_matrix_animations/typing_heatmap_anim.h
index e6b34717b..374b7fea0 100644
--- a/quantum/rgb_matrix_animations/typing_heatmap_anim.h
+++ b/quantum/rgb_matrix_animations/typing_heatmap_anim.h
@@ -59,7 +59,7 @@ bool TYPING_HEATMAP(effect_params_t* params) {
59 if (!HAS_ANY_FLAGS(g_led_config.flags[led[j]], params->flags)) 59 if (!HAS_ANY_FLAGS(g_led_config.flags[led[j]], params->flags))
60 continue; 60 continue;
61 61
62 HSV hsv = { 170 - qsub8(val, 85), rgb_matrix_config.sat, scale8((qadd8(170, val) - 170) * 3, rgb_matrix_config.val) }; 62 HSV hsv = { 170 - qsub8(val, 85), rgb_matrix_config.hsv.s, scale8((qadd8(170, val) - 170) * 3, rgb_matrix_config.hsv.v) };
63 RGB rgb = hsv_to_rgb(hsv); 63 RGB rgb = hsv_to_rgb(hsv);
64 rgb_matrix_set_color(led[j], rgb.r, rgb.g, rgb.b); 64 rgb_matrix_set_color(led[j], rgb.r, rgb.g, rgb.b);
65 } 65 }