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authortmk <hasu@tmk-kbd.com>2015-04-10 01:32:04 +0900
committertmk <hasu@tmk-kbd.com>2015-04-10 01:32:04 +0900
commit1a02ebcc612e9a9c0d87e02295c7258de3a70ccc (patch)
treee517f3c70bb2d542797e57d13e9023c84af230fb /tmk_core/doc
parent6746e37088ce8ba03529c1226bd216705edb2b1f (diff)
parenta074364c3731d66b56d988c8a6c960a83ea0e0a1 (diff)
downloadqmk_firmware-1a02ebcc612e9a9c0d87e02295c7258de3a70ccc.tar.gz
qmk_firmware-1a02ebcc612e9a9c0d87e02295c7258de3a70ccc.zip
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1 GNU GENERAL PUBLIC LICENSE
2 Version 2, June 1991
3
4 Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
5 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
6 Everyone is permitted to copy and distribute verbatim copies
7 of this license document, but changing it is not allowed.
8
9 Preamble
10
11 The licenses for most software are designed to take away your
12freedom to share and change it. By contrast, the GNU General Public
13License is intended to guarantee your freedom to share and change free
14software--to make sure the software is free for all its users. This
15General Public License applies to most of the Free Software
16Foundation's software and to any other program whose authors commit to
17using it. (Some other Free Software Foundation software is covered by
18the GNU Lesser General Public License instead.) You can apply it to
19your programs, too.
20
21 When we speak of free software, we are referring to freedom, not
22price. Our General Public Licenses are designed to make sure that you
23have the freedom to distribute copies of free software (and charge for
24this service if you wish), that you receive source code or can get it
25if you want it, that you can change the software or use pieces of it
26in new free programs; and that you know you can do these things.
27
28 To protect your rights, we need to make restrictions that forbid
29anyone to deny you these rights or to ask you to surrender the rights.
30These restrictions translate to certain responsibilities for you if you
31distribute copies of the software, or if you modify it.
32
33 For example, if you distribute copies of such a program, whether
34gratis or for a fee, you must give the recipients all the rights that
35you have. You must make sure that they, too, receive or can get the
36source code. And you must show them these terms so they know their
37rights.
38
39 We protect your rights with two steps: (1) copyright the software, and
40(2) offer you this license which gives you legal permission to copy,
41distribute and/or modify the software.
42
43 Also, for each author's protection and ours, we want to make certain
44that everyone understands that there is no warranty for this free
45software. If the software is modified by someone else and passed on, we
46want its recipients to know that what they have is not the original, so
47that any problems introduced by others will not reflect on the original
48authors' reputations.
49
50 Finally, any free program is threatened constantly by software
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53program proprietary. To prevent this, we have made it clear that any
54patent must be licensed for everyone's free use or not licensed at all.
55
56 The precise terms and conditions for copying, distribution and
57modification follow.
58
59 GNU GENERAL PUBLIC LICENSE
60 TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
61
62 0. This License applies to any program or other work which contains
63a notice placed by the copyright holder saying it may be distributed
64under the terms of this General Public License. The "Program", below,
65refers to any such program or work, and a "work based on the Program"
66means either the Program or any derivative work under copyright law:
67that is to say, a work containing the Program or a portion of it,
68either verbatim or with modifications and/or translated into another
69language. (Hereinafter, translation is included without limitation in
70the term "modification".) Each licensee is addressed as "you".
71
72Activities other than copying, distribution and modification are not
73covered by this License; they are outside its scope. The act of
74running the Program is not restricted, and the output from the Program
75is covered only if its contents constitute a work based on the
76Program (independent of having been made by running the Program).
77Whether that is true depends on what the Program does.
78
79 1. You may copy and distribute verbatim copies of the Program's
80source code as you receive it, in any medium, provided that you
81conspicuously and appropriately publish on each copy an appropriate
82copyright notice and disclaimer of warranty; keep intact all the
83notices that refer to this License and to the absence of any warranty;
84and give any other recipients of the Program a copy of this License
85along with the Program.
86
87You may charge a fee for the physical act of transferring a copy, and
88you may at your option offer warranty protection in exchange for a fee.
89
90 2. You may modify your copy or copies of the Program or any portion
91of it, thus forming a work based on the Program, and copy and
92distribute such modifications or work under the terms of Section 1
93above, provided that you also meet all of these conditions:
94
95 a) You must cause the modified files to carry prominent notices
96 stating that you changed the files and the date of any change.
97
98 b) You must cause any work that you distribute or publish, that in
99 whole or in part contains or is derived from the Program or any
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102
103 c) If the modified program normally reads commands interactively
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105 interactive use in the most ordinary way, to print or display an
106 announcement including an appropriate copyright notice and a
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108 a warranty) and that users may redistribute the program under
109 these conditions, and telling the user how to view a copy of this
110 License. (Exception: if the Program itself is interactive but
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112 the Program is not required to print an announcement.)
113
114These requirements apply to the modified work as a whole. If
115identifiable sections of that work are not derived from the Program,
116and can be reasonably considered independent and separate works in
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118sections when you distribute them as separate works. But when you
119distribute the same sections as part of a whole which is a work based
120on the Program, the distribution of the whole must be on the terms of
121this License, whose permissions for other licensees extend to the
122entire whole, and thus to each and every part regardless of who wrote it.
123
124Thus, it is not the intent of this section to claim rights or contest
125your rights to work written entirely by you; rather, the intent is to
126exercise the right to control the distribution of derivative or
127collective works based on the Program.
128
129In addition, mere aggregation of another work not based on the Program
130with the Program (or with a work based on the Program) on a volume of
131a storage or distribution medium does not bring the other work under
132the scope of this License.
133
134 3. You may copy and distribute the Program (or a work based on it,
135under Section 2) in object code or executable form under the terms of
136Sections 1 and 2 above provided that you also do one of the following:
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138 a) Accompany it with the complete corresponding machine-readable
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142 b) Accompany it with a written offer, valid for at least three
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146 distributed under the terms of Sections 1 and 2 above on a medium
147 customarily used for software interchange; or,
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149 c) Accompany it with the information you received as to the offer
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153 an offer, in accord with Subsection b above.)
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166If distribution of executable or object code is made by offering
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171
172 4. You may not copy, modify, sublicense, or distribute the Program
173except as expressly provided under this License. Any attempt
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175void, and will automatically terminate your rights under this License.
176However, parties who have received copies, or rights, from you under
177this License will not have their licenses terminated so long as such
178parties remain in full compliance.
179
180 5. You are not required to accept this License, since you have not
181signed it. However, nothing else grants you permission to modify or
182distribute the Program or its derivative works. These actions are
183prohibited by law if you do not accept this License. Therefore, by
184modifying or distributing the Program (or any work based on the
185Program), you indicate your acceptance of this License to do so, and
186all its terms and conditions for copying, distributing or modifying
187the Program or works based on it.
188
189 6. Each time you redistribute the Program (or any work based on the
190Program), the recipient automatically receives a license from the
191original licensor to copy, distribute or modify the Program subject to
192these terms and conditions. You may not impose any further
193restrictions on the recipients' exercise of the rights granted herein.
194You are not responsible for enforcing compliance by third parties to
195this License.
196
197 7. If, as a consequence of a court judgment or allegation of patent
198infringement or for any other reason (not limited to patent issues),
199conditions are imposed on you (whether by court order, agreement or
200otherwise) that contradict the conditions of this License, they do not
201excuse you from the conditions of this License. If you cannot
202distribute so as to satisfy simultaneously your obligations under this
203License and any other pertinent obligations, then as a consequence you
204may not distribute the Program at all. For example, if a patent
205license would not permit royalty-free redistribution of the Program by
206all those who receive copies directly or indirectly through you, then
207the only way you could satisfy both it and this License would be to
208refrain entirely from distribution of the Program.
209
210If any portion of this section is held invalid or unenforceable under
211any particular circumstance, the balance of the section is intended to
212apply and the section as a whole is intended to apply in other
213circumstances.
214
215It is not the purpose of this section to induce you to infringe any
216patents or other property right claims or to contest validity of any
217such claims; this section has the sole purpose of protecting the
218integrity of the free software distribution system, which is
219implemented by public license practices. Many people have made
220generous contributions to the wide range of software distributed
221through that system in reliance on consistent application of that
222system; it is up to the author/donor to decide if he or she is willing
223to distribute software through any other system and a licensee cannot
224impose that choice.
225
226This section is intended to make thoroughly clear what is believed to
227be a consequence of the rest of this License.
228
229 8. If the distribution and/or use of the Program is restricted in
230certain countries either by patents or by copyrighted interfaces, the
231original copyright holder who places the Program under this License
232may add an explicit geographical distribution limitation excluding
233those countries, so that distribution is permitted only in or among
234countries not thus excluded. In such case, this License incorporates
235the limitation as if written in the body of this License.
236
237 9. The Free Software Foundation may publish revised and/or new versions
238of the General Public License from time to time. Such new versions will
239be similar in spirit to the present version, but may differ in detail to
240address new problems or concerns.
241
242Each version is given a distinguishing version number. If the Program
243specifies a version number of this License which applies to it and "any
244later version", you have the option of following the terms and conditions
245either of that version or of any later version published by the Free
246Software Foundation. If the Program does not specify a version number of
247this License, you may choose any version ever published by the Free Software
248Foundation.
249
250 10. If you wish to incorporate parts of the Program into other free
251programs whose distribution conditions are different, write to the author
252to ask for permission. For software which is copyrighted by the Free
253Software Foundation, write to the Free Software Foundation; we sometimes
254make exceptions for this. Our decision will be guided by the two goals
255of preserving the free status of all derivatives of our free software and
256of promoting the sharing and reuse of software generally.
257
258 NO WARRANTY
259
260 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
261FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
262OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
263PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
264OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
265MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
266TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
267PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
268REPAIR OR CORRECTION.
269
270 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
271WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
272REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
273INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
274OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
275TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
276YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
277PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
278POSSIBILITY OF SUCH DAMAGES.
279
280 END OF TERMS AND CONDITIONS
281
282 How to Apply These Terms to Your New Programs
283
284 If you develop a new program, and you want it to be of the greatest
285possible use to the public, the best way to achieve this is to make it
286free software which everyone can redistribute and change under these terms.
287
288 To do so, attach the following notices to the program. It is safest
289to attach them to the start of each source file to most effectively
290convey the exclusion of warranty; and each file should have at least
291the "copyright" line and a pointer to where the full notice is found.
292
293 <one line to give the program's name and a brief idea of what it does.>
294 Copyright (C) <year> <name of author>
295
296 This program is free software; you can redistribute it and/or modify
297 it under the terms of the GNU General Public License as published by
298 the Free Software Foundation; either version 2 of the License, or
299 (at your option) any later version.
300
301 This program is distributed in the hope that it will be useful,
302 but WITHOUT ANY WARRANTY; without even the implied warranty of
303 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
304 GNU General Public License for more details.
305
306 You should have received a copy of the GNU General Public License along
307 with this program; if not, write to the Free Software Foundation, Inc.,
308 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
309
310Also add information on how to contact you by electronic and paper mail.
311
312If the program is interactive, make it output a short notice like this
313when it starts in an interactive mode:
314
315 Gnomovision version 69, Copyright (C) year name of author
316 Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
317 This is free software, and you are welcome to redistribute it
318 under certain conditions; type `show c' for details.
319
320The hypothetical commands `show w' and `show c' should show the appropriate
321parts of the General Public License. Of course, the commands you use may
322be called something other than `show w' and `show c'; they could even be
323mouse-clicks or menu items--whatever suits your program.
324
325You should also get your employer (if you work as a programmer) or your
326school, if any, to sign a "copyright disclaimer" for the program, if
327necessary. Here is a sample; alter the names:
328
329 Yoyodyne, Inc., hereby disclaims all copyright interest in the program
330 `Gnomovision' (which makes passes at compilers) written by James Hacker.
331
332 <signature of Ty Coon>, 1 April 1989
333 Ty Coon, President of Vice
334
335This General Public License does not permit incorporating your program into
336proprietary programs. If your program is a subroutine library, you may
337consider it more useful to permit linking proprietary applications with the
338library. If this is what you want to do, use the GNU Lesser General
339Public License instead of this License.
diff --git a/tmk_core/doc/COPYING.GPLv3 b/tmk_core/doc/COPYING.GPLv3
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1 GNU GENERAL PUBLIC LICENSE
2 Version 3, 29 June 2007
3
4 Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
5 Everyone is permitted to copy and distribute verbatim copies
6 of this license document, but changing it is not allowed.
7
8 Preamble
9
10 The GNU General Public License is a free, copyleft license for
11software and other kinds of works.
12
13 The licenses for most software and other practical works are designed
14to take away your freedom to share and change the works. By contrast,
15the GNU General Public License is intended to guarantee your freedom to
16share and change all versions of a program--to make sure it remains free
17software for all its users. We, the Free Software Foundation, use the
18GNU General Public License for most of our software; it applies also to
19any other work released this way by its authors. You can apply it to
20your programs, too.
21
22 When we speak of free software, we are referring to freedom, not
23price. Our General Public Licenses are designed to make sure that you
24have the freedom to distribute copies of free software (and charge for
25them if you wish), that you receive source code or can get it if you
26want it, that you can change the software or use pieces of it in new
27free programs, and that you know you can do these things.
28
29 To protect your rights, we need to prevent others from denying you
30these rights or asking you to surrender the rights. Therefore, you have
31certain responsibilities if you distribute copies of the software, or if
32you modify it: responsibilities to respect the freedom of others.
33
34 For example, if you distribute copies of such a program, whether
35gratis or for a fee, you must pass on to the recipients the same
36freedoms that you received. You must make sure that they, too, receive
37or can get the source code. And you must show them these terms so they
38know their rights.
39
40 Developers that use the GNU GPL protect your rights with two steps:
41(1) assert copyright on the software, and (2) offer you this License
42giving you legal permission to copy, distribute and/or modify it.
43
44 For the developers' and authors' protection, the GPL clearly explains
45that there is no warranty for this free software. For both users' and
46authors' sake, the GPL requires that modified versions be marked as
47changed, so that their problems will not be attributed erroneously to
48authors of previous versions.
49
50 Some devices are designed to deny users access to install or run
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58stand ready to extend this provision to those domains in future versions
59of the GPL, as needed to protect the freedom of users.
60
61 Finally, every program is threatened constantly by software patents.
62States should not allow patents to restrict development and use of
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67
68 The precise terms and conditions for copying, distribution and
69modification follow.
70
71 TERMS AND CONDITIONS
72
73 0. Definitions.
74
75 "This License" refers to version 3 of the GNU General Public License.
76
77 "Copyright" also means copyright-like laws that apply to other kinds of
78works, such as semiconductor masks.
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80 "The Program" refers to any copyrightable work licensed under this
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112 1. Source Code.
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118 A "Standard Interface" means an interface that either is an official
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123 The "System Libraries" of an executable work include anything, other
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151 The Corresponding Source for a work in source code form is that
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153
154 2. Basic Permissions.
155
156 All rights granted under this License are granted for the term of
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164 You may make, run and propagate covered works that you do not
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175 Conveying under any other circumstances is permitted solely under
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179 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
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181 No covered work shall be deemed part of an effective technological
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195 4. Conveying Verbatim Copies.
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197 You may convey verbatim copies of the Program's source code as you
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205 You may charge any price or no price for each copy that you convey,
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208 5. Conveying Modified Source Versions.
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214 a) The work must carry prominent notices stating that you modified
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217 b) The work must carry prominent notices stating that it is
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diff --git a/tmk_core/doc/FUSE.txt b/tmk_core/doc/FUSE.txt
new file mode 100644
index 000000000..40055e5ab
--- /dev/null
+++ b/tmk_core/doc/FUSE.txt
@@ -0,0 +1,40 @@
1ATMega168P Fuse/Lock Bits
2=========================
3This configuration is from usbasploader's Makefile.
4
5 HFUSE 0xD6
6 LFUSE 0xDF
7 EFUSE 0x00
8 LOCK 0x3F(intact)
9
10#---------------------------------------------------------------------
11# ATMega168P
12#---------------------------------------------------------------------
13# Fuse extended byte:
14# 0x00 = 0 0 0 0 0 0 0 0 <-- BOOTRST (boot reset vector at 0x1800)
15# \+/
16# +------- BOOTSZ (00 = 2k bytes)
17# Fuse high byte:
18# 0xd6 = 1 1 0 1 0 1 1 0
19# ^ ^ ^ ^ ^ \-+-/
20# | | | | | +------ BODLEVEL 0..2 (110 = 1.8 V)
21# | | | | + --------- EESAVE (preserve EEPROM over chip erase)
22# | | | +-------------- WDTON (if 0: watchdog always on)
23# | | +---------------- SPIEN (allow serial programming)
24# | +------------------ DWEN (debug wire enable)
25# +-------------------- RSTDISBL (reset pin is enabled)
26# Fuse low byte:
27# 0xdf = 1 1 0 1 1 1 1 1
28# ^ ^ \ / \--+--/
29# | | | +------- CKSEL 3..0 (external >8M crystal)
30# | | +--------------- SUT 1..0 (crystal osc, BOD enabled)
31# | +------------------ CKOUT (if 0: Clock output enabled)
32# +-------------------- CKDIV8 (if 0: divide by 8)
33
34
35# Lock Bits
36# 0x3f = - - 1 1 1 1 1 1
37# \ / \-/ \-/
38# | | +----- LB 2..1 (No memory lock features enabled)
39# | +--------- BLB0 2..1 (No restrictions for SPM or LPM accessing the Application section)
40# +--------------- BLB1 2..1 (No restrictions for SPM or LPM accessing the Boot Loader section)
diff --git a/tmk_core/doc/POWER.txt b/tmk_core/doc/POWER.txt
new file mode 100644
index 000000000..0abbbe48e
--- /dev/null
+++ b/tmk_core/doc/POWER.txt
@@ -0,0 +1,62 @@
1Time to Sleep
2=============
3USB suspend no activity on USB line for 3ms
4No Interaction no user interaction
5 matrix has no change
6 matrix has no switch on
7
8
9AVR Power Management
10====================
11
12V-USB suspend
13 USB suspend
14 http://vusb.wikidot.com/examples
15
16MCUSR MCU Status Register
17 WDRF Watchdog Reset Flag
18 BORF
19 EXTRF
20 PORF Power-on Reset Flag
21
22SMCR Sleep Mode Control Register
23 SE Sleep Enable
24 SM2:0
25 #define set_sleep_mode(mode) \
26 #define SLEEP_MODE_IDLE (0)
27 #define SLEEP_MODE_ADC _BV(SM0)
28 #define SLEEP_MODE_PWR_DOWN _BV(SM1)
29 #define SLEEP_MODE_PWR_SAVE (_BV(SM0) | _BV(SM1))
30 #define SLEEP_MODE_STANDBY (_BV(SM1) | _BV(SM2))
31 #define SLEEP_MODE_EXT_STANDBY (_BV(SM0) | _BV(SM1) | _BV(SM2))
32
33
34ACSR Analog Comparator Control and Status Register
35 To disable Analog Comparator
36 ACSR = 0x80;
37 or
38 ACSR &= ~_BV(ACIE);
39 ACSR |= _BV(ACD);
40
41 ACD: Analog Comparator Disable
42 When this bit is written logic one, the power to the Analog Comparator is
43 switched off. This bit can be set at any time to turn off the Analog
44 Comparator. This will reduce power consumption in Active and Idle mode.
45 When changing the ACD bit, the Analog Comparator Interrupt must be disabled
46 by clearing the ACIE bit in ACSR. Otherwise an interrupt can occur when
47 the bit is changed.
48
49DIDR1 Digital Input Disable Register 1
50 AIN1D
51 AIN0D
52 When this bit is written logic one, the digital input buffer on the AIN1/0 pin is disabled. The corresponding PIN Register bit will always read as zero when this bit is set. When an analog signal is applied to the AIN1/0 pin and the digital input from this pin is not needed, this bit should be written logic one to reduce power consumption in the digital input buffer.
53
54
55PRR Power Reduction Register
56 PRTWI
57 PRTIM2
58 PRTIM0
59 PRTIM1
60 PRSPI
61 PRUSART0
62 PRADC
diff --git a/tmk_core/doc/USB_NKRO.txt b/tmk_core/doc/USB_NKRO.txt
new file mode 100644
index 000000000..d9f1d1229
--- /dev/null
+++ b/tmk_core/doc/USB_NKRO.txt
@@ -0,0 +1,160 @@
1USB NKRO MEMO
2=============
32010/12/09
4
5
6References
7----------
8USB - boot mode, NKRO, compatibility, etc...
9 http://geekhack.org/showthread.php?t=13162
10NKey Rollover - Overview, Testing Methodology, and Results
11 http://geekhack.org/showwiki.php?title=NKey+Rollover+-+Overview+Testing+Methodology+and+Results
12dfj's NKRO(2010/06)
13 http://geekhack.org/showpost.php?p=191195&postcount=251
14 http://geekhack.org/showthread.php?p=204389#post204389
15
16
17Terminology
18---------
19NKRO
20ghost
21matrix
22mechanical with diodes
23membrane
24
25
26OS Support Status
27-----------------
28USB NKRO is possible *without* a custom driver.
29At least following OS's supports.
30 Windows7 64bit
31 WindowsXP
32 Windows2000 SP4
33 Ubuntu10.4(Linux 2.6)
34 MacOSX(To be tested)
35
36
37Custom Driver for USB NKRO
38--------------------------
39NOT NEEDED
40at least when using following report formats on Windows, Linux or MacOSX.
41
42
43USB NKRO methods
44----------------
451. Virtual keyboards
46 Keyboard can increase its KRO by using virtual keyboards with Standard or Extended report.
47 If the keyboard has 2 virtual keyboard with Standard report(6KRO), it gets 12KRO.
48 Using this method means the keyboard is a composite device.
49
502. Extended report
51 It needs large report size for this method to achieve NKRO.
52 If a keyboard has 101keys, it needs 103byte report. It seems to be inefficient.
53
543. Bitmap report
55 If the keyboard has less than 128keys, 16byte report will be enough for NKRO.
56 The 16byte report seems to be reasonable cost to get NKRO.
57
58
59Report Format
60-------------
61Other report formats than followings are possible, though these format are typical one.
62
631. Standard 8bytes
64 modifiers(bitmap) 1byte
65 reserved 1byte(not used)
66 keys(array) 1byte*6
67Standard report can send 6keys plus 8modifiers simultaneously.
68Standard report is used by most keyboards in the marketplace.
69Standard report is identical to boot protocol report.
70Standard report is hard to suffer from compatibility problems.
71
722. Extended standard 16,32,64bytes
73 modifiers(bitmap) 1byte
74 reserved 1byte(not used)
75 keys(array) 1byte*(14,32,62)
76Extended report can send N-keys by using N+2bytes.
77Extended report is expected to be compatible with boot protocol.
78
793. Bitmap 16,32,64bytes
80 keys(bitmap) (16,32)bytes
81Bitmap report can send at most 128keys by 16bytes and 256keys by 32bytes.
82Bitmap report can achieve USB NKRO efficiently in terms of report size.
83Bitmap report needs a deliberation for boot protocol implementation.
84Bitmap report descriptor sample:
85 0x05, 0x01, // Usage Page (Generic Desktop),
86 0x09, 0x06, // Usage (Keyboard),
87 0xA1, 0x01, // Collection (Application),
88 // bitmap of modifiers
89 0x75, 0x01, // Report Size (1),
90 0x95, 0x08, // Report Count (8),
91 0x05, 0x07, // Usage Page (Key Codes),
92 0x19, 0xE0, // Usage Minimum (224),
93 0x29, 0xE7, // Usage Maximum (231),
94 0x15, 0x00, // Logical Minimum (0),
95 0x25, 0x01, // Logical Maximum (1),
96 0x81, 0x02, // Input (Data, Variable, Absolute), ;Modifier byte
97 // LED output report
98 0x95, 0x05, // Report Count (5),
99 0x75, 0x01, // Report Size (1),
100 0x05, 0x08, // Usage Page (LEDs),
101 0x19, 0x01, // Usage Minimum (1),
102 0x29, 0x05, // Usage Maximum (5),
103 0x91, 0x02, // Output (Data, Variable, Absolute),
104 0x95, 0x01, // Report Count (1),
105 0x75, 0x03, // Report Size (3),
106 0x91, 0x03, // Output (Constant),
107 // bitmap of keys
108 0x95, (REPORT_BYTES-1)*8, // Report Count (),
109 0x75, 0x01, // Report Size (1),
110 0x15, 0x00, // Logical Minimum (0),
111 0x25, 0x01, // Logical Maximum(1),
112 0x05, 0x07, // Usage Page (Key Codes),
113 0x19, 0x00, // Usage Minimum (0),
114 0x29, (REPORT_BYTES-1)*8-1, // Usage Maximum (),
115 0x81, 0x02, // Input (Data, Variable, Absolute),
116 0xc0 // End Collection
117where REPORT_BYTES is a report size in bytes.
118
119
120Considerations
121--------------
122Compatibility
123 boot protocol
124 minor/old system
125 Some BIOS doesn't send SET_PROTOCOL request, a keyboard can't switch to boot protocol mode.
126 This may cause a problem on a keyboard which uses other report than Standard.
127Reactivity
128 USB polling time
129 OS/Driver processing time
130
131
132Windows Problem
133---------------
1341. Windows accepts only 6keys in case of Standard report.
135 It should be able to send 6keys plus 8modifiers.
1362. Windows accepts only 10keys in case of 16bytes Extended report.
137 It should be able to send 14keys plus 8modifiers.
1383. Windows accepts only 18keys in case of 32bytes Extended report.
139 It should be able to send 30keys plus 8modifiers.
140If keys are pressed in excess of the number, wrong keys are registered on Windows.
141
142This problem will be reportedly fixed soon.(2010/12/05)
143 http://forums.anandtech.com/showpost.php?p=30873364&postcount=17
144
145
146Tools for testing NKRO
147----------------------
148Browser App:
149http://www.microsoft.com/appliedsciences/content/projects/KeyboardGhostingDemo.aspx
150http://random.xem.us/rollover.html
151
152Windows:
153AquaKeyTest.exe http://geekhack.org/showthread.php?t=6643
154
155Linux:
156xkeycaps
157xev
158showkeys
159
160EOF
diff --git a/tmk_core/doc/build.md b/tmk_core/doc/build.md
new file mode 100644
index 000000000..20702e94c
--- /dev/null
+++ b/tmk_core/doc/build.md
@@ -0,0 +1,186 @@
1Build Firmware and Program Controller
2=====================================
3
4
5Download and Install
6--------------------
7### 1. Install Tools
8
91. **Toolchain** On Windows install [MHV AVR Tools][mhv] for AVR GCC compiler and [Cygwin][cygwin](or [MinGW][mingw]) for shell terminal. On Mac you can use [CrossPack][crosspack]. On Linux you can install AVR GCC with your favorite package manager.
10
112. **Programmer** On Windows install [Atmel FLIP][flip]. On Mac and Linux install [dfu-programmer][dfu-prog].
12
133. **Driver** On Windows you start DFU bootloader on the chip first time you will see 'Found New Hardware Wizard' to install driver. If you install device driver properly you can find chip name like 'ATmega32U4' under 'LibUSB-Win32 Devices' tree on 'Device Manager'. If not you shall need to update its driver on 'Device Manager'. You will find the driver in `FLIP` install directory like: C:\Program Files (x86)\Atmel\Flip 3.4.5\usb\. In case of `dfu-programmer` use its driver.
14
15If you use PJRC Teensy you don't need step 2 and 3 above, just get [Teensy loader][teensy-loader].
16
17
18### 2. Download source
19You can find firmware source at github:
20
21- <https://github.com/tmk/tmk_keyboard>
22
23If you are familiar with `Git` tools you are recommended to use it but you can also download zip archive from:
24
25- <https://github.com/tmk/tmk_keyboard/archive/master.zip>
26
27
28Build firmware
29--------------
30### 1. Open terminal
31Open terminal window to get access to commands. Use Cygwin(or MingGW) `shell terminal` in Windows or `Terminal.app` on Mac OSX. In Windows press `Windows` key and `R` then enter `cmd` in 'Run command' dialog showing up.
32
33### 2. Change directory
34Move to project directory in the firmware source.
35
36 cd tmk_keyboard/{'keyboard' or 'converter'}/<project>
37
38### 3. Make
39Build firmware using GNU `make` command. You'll see `<project>_<variant>.hex` file in that directory unless something unexpected occurs in build process.
40
41
42 make -f Makefile.<variant> clean
43 make -f Makefile.<variant>
44
45
46
47
48Program Controller
49------------------
50Now you have **hex** file to program on current directory. This **hex** is only needed to program your controller, other files are used for development and you may leave and forget them.
51
52### 1. Start bootloader
53How to program controller depends on controller chip and its board design. To program AVR USB chips you'll need to start it up in bootloader mode. Most of boards with the chip have a push button to let bootloader come up. Consult with your controller board manual.
54
55### 2. Program with DFU bootloader
56Stock AVR USB chip including ATmega32U4 has DFU bootloader by factory default. `FLIP` is a DFU programmer on Windows offered by Atmel. Open source command line tool `dfu-programmer` also supports AVR chips, it runs on Linux, Mac OSX and even Windows.
57
58To program AVR chip with DFU bootloader use `FLIP` or `dfu-programmer`.
59If you have a proper program command in `Makefile` just type this.
60
61`FLIP` has two version of tool, GUI app and command line program. If you want GUI see tutorial below.
62To use command line tool run this command. Note that you need to set PATH variable properly.
63
64 $ make -f Makefile.<variant> flip
65
66Or to program with `dfu-programmer` run:
67
68 $ make -f Makefile.<variant> dfu
69
70#### FLIP GUI tutorial
711. On menu bar click Device -> Select, then. `ATmega32u4`.
722. On menu bar click Settings -> Communication -> USB, then click 'Open' button on 'USB Port Connection' dialog.
73At this point you'll see grey-outed widgets on the app get colored and ready.
74
753. On menu bar click File -> Load HEX File, then select your firmware hex file on File Selector dialog.
764. On 'Operations Flow' panel click 'Run' button to load the firmware binary to the chip. Note that you should keep 'Erase', 'Blank Check', 'Program' and 'Verify' check boxes selected.
775. Re-plug USB cord or click 'Start Application' button to restart your controller.
78Done.
79
80See also these instructions if you need.
81
82- <http://code.google.com/p/micropendous/wiki/LoadingFirmwareWithFLIP>
83- <http://www.atmel.com/Images/doc7769.pdf>
84
85
86### 3. Program with Teensy Loader
87If you have PJRC Teensy see instruction of `Teensy Loader`.
88
89- <http://www.pjrc.com/teensy/loader.html>
90
91Or use this command if you have command line version of Teensy Loader installed.
92
93 $ make -f Makefile.<variant> teensy
94
95
96### 4. Program with Other programmer
97You may want to use other programmer like `avrdude` with AVRISPmkII, Arduino or USBasp. In that case you can still use make target `program` for build with configuring `PROGRAM_CMD` in Makefile.
98
99 $ make -f Makefile.<variant> program
100
101
102[cygwin]: https://www.cygwin.com/
103[mingw]: http://www.mingw.org/
104[mhv]: https://infernoembedded.com/products/avr-tools
105[winavr]: http://winavr.sourceforge.net/
106[crosspack]: http://www.obdev.at/products/crosspack/index.html
107[flip]: http://www.atmel.com/tools/FLIP.aspx
108[dfu-prog]: http://dfu-programmer.sourceforge.net/
109[teensy-loader]:http://www.pjrc.com/teensy/loader.html
110
111
112
113Makefile Options
114----------------
115### 1. MCU and Frequency.
116
117 MCU = atmega32u4 # Teensy 2.0
118 #MCU = at90usb1286 # Teensy++ 2.0
119 F_CPU = 16000000
120
121Set your MCU and its clock in Hz.
122
123 # Boot Section Size in *bytes*
124 # Teensy halfKay 512
125 # Atmel DFU loader 4096
126 # LUFA bootloader 4096
127 OPT_DEFS += -DBOOTLOADER_SIZE=4096
128
129If you are using PJRC Teensy use `512` for `BOOTLOADER_SIZE`, otherwise use `4096` unless you are sure.
130
131### 2. Features
132Optional. Note that ***comment out*** with `#` to disable them.
133
134 BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
135 MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
136 EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
137 CONSOLE_ENABLE = yes # Console for debug(+400)
138 COMMAND_ENABLE = yes # Commands for debug and configuration
139 SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
140 #NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
141 #BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
142
143### 3. Programmer
144Optional. Set proper command for your controller, bootloader and programmer. This command can be used with `make program`. Not needed if you use `FLIP`, `dfu-programmer` or `Teensy Loader`.
145
146 # avrdude with AVRISPmkII
147 PROGRAM_CMD = avrdude -p $(MCU) -c avrispmkII -P USB -U flash:w:$(TARGET).hex
148
149 # avrdude with USBaspLoader
150 PROGRAM_CMD = avrdude -p $(MCU) -c usbasp -U flash:w:$(TARGET).hex
151
152 # avrdude with arduino
153 PROGRAM_CMD = avrdude -p $(MCU) -c arduino -P COM1 -b 57600 -U flash:w:$(TARGET).hex
154
155
156
157Config.h Options
158----------------
159### 1. Magic command key combination
160
161 #define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KB_LSHIFT) | MOD_BIT(KB_RSHIFT)))
162
163### 2. Mechanical Locking Support for CapsLock
164
165 /* Mechanical locking CapsLock support. Use KC_LCAP instead of KC_CAPS in keymap */
166 #define CAPSLOCK_LOCKING_ENABLE
167 /* Locking CapsLock re-synchronize hack */
168 #define CAPSLOCK_LOCKING_RESYNC_ENABLE
169
170### 3. Disable Debug and Print
171
172 /* disable debug print */
173 #define NO_DEBUG
174
175 /* disable print */
176 #define NO_PRINT
177
178### 4. Disable Action Features
179
180 #define NO_ACTION_LAYER
181 #define NO_ACTION_TAPPING
182 #define NO_ACTION_ONESHOT
183 #define NO_ACTION_MACRO
184 #define NO_ACTION_FUNCTION
185
186***TBD***
diff --git a/tmk_core/doc/keycode.txt b/tmk_core/doc/keycode.txt
new file mode 100644
index 000000000..760c726e3
--- /dev/null
+++ b/tmk_core/doc/keycode.txt
@@ -0,0 +1,261 @@
1Keycode Symbol Table
2====================
3Keycodes are defined in `common/keycode.h`.
4Range of 00-A4 and E0-E7 are identical with HID Usage:
5<http://www.usb.org/developers/devclass_docs/Hut1_11.pdf>
6Virtual keycodes are defined out of above range to support special actions.
7
8
9Keycode Symbol Short name Description
10--------------------------------------------------------------------------------
11KC_NO 00 Reserved (no event indicated)
12KC_ROLL_OVER 01 Keyboard ErrorRollOver
13KC_POST_FAIL 02 Keyboard POSTFail
14KC_UNDEFINED 03 Keyboard ErrorUndefined
15KC_A 04 Keyboard a and A
16KC_B 05 Keyboard b and B
17KC_C 06 Keyboard c and C
18KC_D 07 Keyboard d and D
19KC_E 08 Keyboard e and E
20KC_F 09 Keyboard f and F
21KC_G 0A Keyboard g and G
22KC_H 0B Keyboard h and H
23KC_I 0C Keyboard i and I
24KC_J 0D Keyboard j and J
25KC_K 0E Keyboard k and K
26KC_L 0F Keyboard l and L
27KC_M 10 Keyboard m and M
28KC_N 11 Keyboard n and N
29KC_O 12 Keyboard o and O
30KC_P 13 Keyboard p and P
31KC_Q 14 Keyboard q and Q
32KC_R 15 Keyboard r and R
33KC_S 16 Keyboard s and S
34KC_T 17 Keyboard t and T
35KC_U 18 Keyboard u and U
36KC_V 19 Keyboard v and V
37KC_W 1A Keyboard w and W
38KC_X 1B Keyboard x and X
39KC_Y 1C Keyboard y and Y
40KC_Z 1D Keyboard z and Z
41KC_1 1E Keyboard 1 and !
42KC_2 1F Keyboard 2 and @
43KC_3 20 Keyboard 3 and #
44KC_4 21 Keyboard 4 and $
45KC_5 22 Keyboard 5 and %
46KC_6 23 Keyboard 6 and ^
47KC_7 24 Keyboard 7 and &
48KC_8 25 Keyboard 8 and *
49KC_9 26 Keyboard 9 and (
50KC_0 27 Keyboard 0 and )
51KC_ENTER KC_ENT 28 Keyboard Return (ENTER)
52KC_ESCAPE KC_ESC 29 Keyboard ESCAPE
53KC_BSPACE KC_BSPC 2A Keyboard DELETE (Backspace)
54KC_TAB 2B Keyboard Tab
55KC_SPACE KC_SPC 2C Keyboard Spacebar
56KC_MINUS KC_MINS 2D Keyboard - and (underscore)
57KC_EQUAL KC_EQL 2E Keyboard = and +
58KC_LBRACKET KC_LBRC 2F Keyboard [ and {
59KC_RBRACKET KC_RBRC 30 Keyboard ] and }
60KC_BSLASH KC_BSLS 31 Keyboard \ and |
61KC_NONUS_HASH KC_NUHS 32 Keyboard Non-US # and ~
62KC_SCOLON KC_SCLN 33 Keyboard ; and :
63KC_QUOTE KC_QUOT 34 Keyboard ‘ and “
64KC_GRAVE KC_GRV 35 Keyboard Grave Accent and Tilde
65KC_COMMA KC_COMM 36 Keyboard, and <
66KC_DOT 37 Keyboard . and >
67KC_SLASH KC_SLSH 38 Keyboard / and ?
68KC_CAPSLOCK KC_CAPS 39 Keyboard Caps Lock
69KC_F1 3A Keyboard F1
70KC_F2 3B Keyboard F2
71KC_F3 3C Keyboard F3
72KC_F4 3D Keyboard F4
73KC_F5 3E Keyboard F5
74KC_F6 3F Keyboard F6
75KC_F7 40 Keyboard F7
76KC_F8 41 Keyboard F8
77KC_F9 42 Keyboard F9
78KC_F10 43 Keyboard F10
79KC_F11 44 Keyboard F11
80KC_F12 45 Keyboard F12
81KC_PSCREEN KC_PSCR 46 Keyboard PrintScreen1
82KC_SCKLOCK KC_SLCK 47 Keyboard Scroll Lock11
83KC_PAUSE KC_PAUS 48 Keyboard Pause1
84KC_INSERT KC_INS 49 Keyboard Insert1
85KC_HOME 4A Keyboard Home1
86KC_PGUP 4B Keyboard PageUp1
87KC_DELETE KC_DELETE 4C Keyboard Delete Forward
88KC_END 4D Keyboard End1
89KC_PGDOWN KC_PGDN 4E Keyboard PageDown1
90KC_RIGHT KC_RGHT 4F Keyboard RightArrow1
91KC_LEFT 50 Keyboard LeftArrow1
92KC_DOWN 51 Keyboard DownArrow1
93KC_UP 52 Keyboard UpArrow1
94KC_NUMLOCK KC_NLCK 53 Keypad Num Lock and Clear11
95KC_KP_SLASH KC_PSLS 54 Keypad /1
96KC_KP_ASTERISK KC_PAST 55 Keypad *
97KC_KP_MINUS KC_PMNS 56 Keypad -
98KC_KP_PLUS KC_PPLS 57 Keypad +
99KC_KP_ENTER KC_PENT 58 Keypad ENTER5
100KC_KP_1 KC_P1 59 Keypad 1 and End
101KC_KP_2 KC_P2 5A Keypad 2 and Down Arrow
102KC_KP_3 KC_P3 5B Keypad 3 and PageDn
103KC_KP_4 KC_P4 5C Keypad 4 and Left Arrow
104KC_KP_5 KC_P5 5D Keypad 5
105KC_KP_6 KC_P6 5E Keypad 6 and Right Arrow
106KC_KP_7 KC_P7 5F Keypad 7 and Home
107KC_KP_8 KC_P8 60 Keypad 8 and Up Arrow
108KC_KP_9 KC_P9 61 Keypad 9 and PageUp
109KC_KP_0 KC_P0 62 Keypad 0 and Insert
110KC_KP_DOT KC_PDOT 63 Keypad . and Delete
111KC_NONUS_BSLASH KC_NUBS 64 Keyboard Non-US \ and |
112KC_APPLICATION KC_APP 65 Keyboard Application10
113KC_POWER 66 Keyboard Power9
114KC_KP_EQUAL KC_PEQL 67 Keypad =
115KC_F13 68 Keyboard F13
116KC_F14 69 Keyboard F14
117KC_F15 6A Keyboard F15
118KC_F16 6B Keyboard F16
119KC_F17 6C Keyboard F17
120KC_F18 6D Keyboard F18
121KC_F19 6E Keyboard F19
122KC_F20 6F Keyboard F20
123KC_F21 70 Keyboard F21
124KC_F22 71 Keyboard F22
125KC_F23 72 Keyboard F23
126KC_F24 73 Keyboard F24
127KC_EXECUTE 74 Keyboard Execute
128KC_HELP 75 Keyboard Help
129KC_MENU 76 Keyboard Menu
130KC_SELECT 77 Keyboard Select
131KC_STOP 78 Keyboard Stop
132KC_AGAIN 79 Keyboard Again
133KC_UNDO 7A Keyboard Undo
134KC_CUT 7B Keyboard Cut
135KC_COPY 7C Keyboard Copy
136KC_PASTE 7D Keyboard Paste
137KC_FIND 7E Keyboard Find
138KC__MUTE 7F Keyboard Mute
139KC__VOLUP 80 Keyboard Volume Up
140KC__VOLDOWN 81 Keyboard Volume Down
141KC_LOCKING_CAPS 82 Keyboard Locking Caps Lock12
142KC_LOCKING_NUM 83 Keyboard Locking Num Lock12
143KC_LOCKING_SCROLL 84 Keyboard Locking Scroll Lock12
144KC_KP_COMMA KC_PCMM 85 Keypad Comma27
145KC_KP_EQUAL_AS400 86 Keypad Equal Sign29
146KC_INT1 KC_RO 87 Keyboard International115,28
147KC_INT2 KC_KANA 88 Keyboard International216
148KC_INT3 KC_JYEN 89 Keyboard International317
149KC_INT4 KC_HENK 8A Keyboard International418
150KC_INT5 KC_MHEN 8B Keyboard International519
151KC_INT6 8C Keyboard International620
152KC_INT7 8D Keyboard International721
153KC_INT8 8E Keyboard International822
154KC_INT9 8F Keyboard International922
155KC_LANG1 90 Keyboard LANG125
156KC_LANG2 91 Keyboard LANG226
157KC_LANG3 92 Keyboard LANG330
158KC_LANG4 93 Keyboard LANG431
159KC_LANG5 94 Keyboard LANG532
160KC_LANG6 95 Keyboard LANG68
161KC_LANG7 96 Keyboard LANG78
162KC_LANG8 97 Keyboard LANG88
163KC_LANG9 98 Keyboard LANG98
164KC_ALT_ERASE 99 Keyboard Alternate Erase7
165KC_SYSREQ 9A Keyboard SysReq/Attention1
166KC_CANCEL 9B Keyboard Cancel
167KC_CLEAR 9C Keyboard Clear
168KC_PRIOR 9D Keyboard Prior
169KC_RETURN 9E Keyboard Return
170KC_SEPARATOR 9F Keyboard Separator
171KC_OUT A0 Keyboard Out
172KC_OPER A1 Keyboard Oper
173KC_CLEAR_AGAIN A2 Keyboard Clear/Again
174KC_CRSEL A3 Keyboard CrSel/Props
175KC_EXSEL A4 Keyboard ExSel
176/* Modifiers */
177KC_LCTRL KC_LCTRL E0 Keyboard LeftControl
178KC_LSHIFT KC_LSFT E1 Keyboard LeftShift
179KC_LALT E2 Keyboard LeftAlt
180KC_LGUI E3 Keyboard Left GUI(Windows/Apple/Meta key)
181KC_RCTRL KC_RCTL E4 Keyboard RightControl
182KC_RSHIFT KC_RSFT E5 Keyboard RightShift
183KC_RALT E6 Keyboard RightAlt
184KC_RGUI E7 Keyboard Right GUI(Windows/Apple/Meta key)
185
186/*
187 * Virtual keycodes
188 */
189/* System Control */
190KC_SYSTEM_POWER KC_PWR System Power Down
191KC_SYSTEM_SLEEP KC_SLEP System Sleep
192KC_SYSTEM_WAKE KC_WAKE System Wake
193/* Consumer Page */
194KC_AUDIO_MUTE KC_MUTE
195KC_AUDIO_VOL_UP KC_VOLU
196KC_AUDIO_VOL_DOWN KC_VOLD
197KC_MEDIA_NEXT_TRACK KC_MNXT
198KC_MEDIA_PREV_TRACK KC_MPRV
199KC_MEDIA_STOP KC_MSTP
200KC_MEDIA_PLAY_PAUSE KC_MPLY
201KC_MEDIA_SELECT KC_MSEL
202KC_MAIL KC_MAIL
203KC_CALCULATOR KC_CALC
204KC_MY_COMPUTER KC_MYCM
205KC_WWW_SEARCH KC_WSCH
206KC_WWW_HOME KC_WHOM
207KC_WWW_BACK KC_WBAK
208KC_WWW_FORWARD KC_WFWD
209KC_WWW_STOP KC_WSTP
210KC_WWW_REFRESH KC_WREF
211KC_WWW_FAVORITES KC_WFAV
212/* Mousekey */
213KC_MS_UP KC_MS_U Mouse Cursor Up
214KC_MS_DOWN KC_MS_D Mouse Cursor Down
215KC_MS_LEFT KC_MS_L Mouse Cursor Left
216KC_MS_RIGHT KC_MS_R Mouse Cursor Right
217KC_MS_BTN1 KC_BTN1 Mouse Button 1
218KC_MS_BTN2 KC_BTN2 Mouse Button 2
219KC_MS_BTN3 KC_BTN3 Mouse Button 3
220KC_MS_BTN4 KC_BTN4 Mouse Button 4
221KC_MS_BTN5 KC_BTN5 Mouse Button 5
222KC_MS_WH_UP KC_WH_U Mouse Wheel Up
223KC_MS_WH_DOWN KC_WH_D Mouse Wheel Down
224KC_MS_WH_LEFT KC_WH_L Mouse Wheel Left
225KC_MS_WH_RIGHT KC_WH_R Mouse Wheel Right
226KC_MS_ACCEL0 KC_ACL0 Mouse Acceleration 0
227KC_MS_ACCEL1 KC_ACL1 Mouse Acceleration 1
228KC_MS_ACCEL2 KC_ACL2 Mouse Acceleration 2
229/* Fn key */
230KC_FN0
231KC_FN1
232KC_FN2
233KC_FN3
234KC_FN4
235KC_FN5
236KC_FN6
237KC_FN7
238KC_FN8
239KC_FN9
240KC_FN10
241KC_FN11
242KC_FN12
243KC_FN13
244KC_FN14
245KC_FN15
246KC_FN16
247KC_FN17
248KC_FN18
249KC_FN19
250KC_FN20
251KC_FN21
252KC_FN22
253KC_FN23
254KC_FN24
255KC_FN25
256KC_FN26
257KC_FN27
258KC_FN28
259KC_FN29
260KC_FN30
261KC_FN31
diff --git a/tmk_core/doc/keymap.md b/tmk_core/doc/keymap.md
new file mode 100644
index 000000000..9d986a8c5
--- /dev/null
+++ b/tmk_core/doc/keymap.md
@@ -0,0 +1,593 @@
1Keymap framework - how to define your keymap
2============================================
3***NOTE: This is not final version, may be inconsistent with source code and changed occasionally for a while.***
4
5## 0. Keymap and layers
6**Keymap** is comprised of multiple layers of key layout, you can define **32 layers** at most.
7**Layer** is an array of **keycodes** to define **actions** for each physical keys.
8respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence.
9
10 Keymap: 32 Layers Layer: Keycode matrix
11 ----------------- ---------------------
12 stack of layers array_of_keycode[row][column]
13 ____________ precedence _______________________
14 / / | high / ESC / F1 / F2 / F3 ....
15 31 /___________// | /-----/-----/-----/-----
16 30 /___________// | / TAB / Q / W / E ....
17 29 /___________/ | /-----/-----/-----/-----
18 : _:_:_:_:_:__ | : /LCtrl/ A / S / D ....
19 : / : : : : : / | : / : : : :
20 2 /___________// | 2 `--------------------------
21 1 /___________// | 1 `--------------------------
22 0 /___________/ V low 0 `--------------------------
23
24
25
26### 0.1 Keymap status
27Keymap has its state in two parameters:
28**`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit.
29
30Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`.
31To change `default_layer` will be useful when you switch key layout completely, say you want Colmak instead of Qwerty.
32
33 Initial state of Keymap Change base layout
34 ----------------------- ------------------
35
36 31 31
37 30 30
38 29 29
39 : :
40 : : ____________
41 2 ____________ 2 / /
42 1 / / ,->1 /___________/
43 ,->0 /___________/ | 0
44 | |
45 `--- default_layer = 0 `--- default_layer = 1
46 layer_state = 0x00000001 layer_state = 0x00000002
47
48On the other hand, you shall change `layer_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions.
49
50 Overlay feature layer
51 --------------------- bit|status
52 ____________ ---+------
53 31 / / 31 | 0
54 30 /___________// -----> 30 | 1
55 29 /___________/ -----> 29 | 1
56 : : | :
57 : ____________ : | :
58 2 / / 2 | 0
59 ,->1 /___________/ -----> 1 | 1
60 | 0 0 | 0
61 | +
62 `--- default_layer = 1 |
63 layer_state = 0x60000002 <-'
64
65
66
67### 0.2 Layer Precedence and Transparency
68Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred.
69
70You can place `KC_TRNS` on overlay layer changes just part of layout to fall back on lower or base layer.
71Key with `KC_TRANS` doesn't has its own keycode and refers to lower valid layers for keycode, instead.
72See example below.
73
74
75### 0.3 Keymap Example
76Keymap is **`keymaps[]`** C array in fact and you can define layers in it with **`KEYMAP()`** C macro and keycodes. To use complex actions you need to define `Fn` keycode in **`fn_actions[]`** array.
77
78This is a keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard.
79This example has three layers, 'Qwerty' as base layer, 'Cursor' and 'Mousekey'.
80In this example,
81
82 `Fn0` is a **momentary layer switching** key, you can use keys on Cursor layer while holding the key.
83
84 `Fn1` is a momentary layer switching key with tapping feature, you can get semicolon **';'** with taping the key and switch layers while holding the key. The word **'tap'** or **'tapping'** mean to press and release a key quickly.
85
86 `Fn2` is a **toggle layer switch** key, you can stay switched layer after releasing the key unlike momentary switching.
87
88You can find other keymap definitions in file `keymap.c` located on project directories.
89
90 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
91 /* 0: Qwerty
92 * ,-----------------------------------------------------------.
93 * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
94 * |-----------------------------------------------------------|
95 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
96 * |-----------------------------------------------------------|
97 * |Contro| A| S| D| F| G| H| J| K| L|Fn1| '|Enter |
98 * |-----------------------------------------------------------|
99 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
100 * `-----------------------------------------------------------'
101 * |Gui|Alt |Space |Alt |Fn2|
102 * `-------------------------------------------'
103 */
104 KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
105 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
106 LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT,ENT, \
107 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN0, \
108 LGUI,LALT, SPC, RALT,FN2),
109 /* 1: Cursor(HHKB mode)
110 * ,-----------------------------------------------------------.
111 * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
112 * |-----------------------------------------------------------|
113 * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
114 * |-----------------------------------------------------------|
115 * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
116 * |-----------------------------------------------------------|
117 * |Shift | | | | | | +| -|End|PgD|Dow|Shift | |
118 * `-----------------------------------------------------------'
119 * |Gui |Alt |Space |Alt |Gui|
120 * `--------------------------------------------'
121 */
122 KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
123 CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,BSPC, \
124 LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
125 LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \
126 LGUI,LALT, SPC, RALT,RGUI),
127 /* 2: Mousekey
128 * ,-----------------------------------------------------------.
129 * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
130 * |-----------------------------------------------------------|
131 * |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
132 * |-----------------------------------------------------------|
133 * |Contro| | | | | |McL|McD|McU|McR| | |Return |
134 * |-----------------------------------------------------------|
135 * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
136 * `-----------------------------------------------------------'
137 * |Gui |Alt |Mb1 |Alt | |
138 * `--------------------------------------------'
139 * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
140 */
141 KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
142 TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,BSPC, \
143 LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,QUOT,ENT, \
144 LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,TRNS, \
145 LGUI,LALT, BTN1, RALT,TRNS),
146 };
147
148 static const uint16_t PROGMEM fn_actions[] = {
149 ACTION_LAYER_MOMENTARY(1), // FN0
150 ACTION_LAYER_TAP_KEY(2, KC_SCLN), // FN1
151 ACTION_LAYER_TOGGLE(2), // FN2
152 };
153
154
155
156
157## 1. Keycode
158See [`common/keycode.h`](../common/keycode.h) or keycode table below for the detail. Keycode is internal **8bit code** to indicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media control keys, System control keys and Mousekeys.
159
160 ***In `KEYMAP()` macro you should omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP()`. Some keycodes has 4-letter **short name** in addition to descriptive name, you'll prefer short one in `KEYMAP()`.
161
162### 1.0 Other key
163- `KC_NO` for no action
164- `KC_TRNS` for layer transparency (See above)
165
166### 1.1 Normal key
167- `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
168- `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
169- `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
170- `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END`
171- `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24`
172- `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad.
173
174### 1.2 Modifier
175There are 8 modifiers which has discrimination between left and right.
176
177- `KC_LCTL` and `KC_RCTL` for Control
178- `KC_LSFT` and `KC_RSFT` for Shift
179- `KC_LALT` and `KC_RALT` for Alt
180- `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac
181
182### 1.3 Mousekey
183- `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
184- `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel
185- `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons
186
187### 1.4 System & Media key
188- `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake
189- `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control
190- `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control
191- `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch
192- `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
193
194### 1.5 Fn key
195`KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP()` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keycode indicates the action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
196
197### 1.6 Keycode Table
198 See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes.
199
200 In regard to implementation side most of keycodes are identical with [HID usage][HID_usage](pdf) sent to host for real and some virtual keycodes are defined to support special actions.
201[HID_usage]: http://www.usb.org/developers/devclass_docs/Hut1_11.pdf
202
203
204
205## 2. Action
206See [`common/action_code.h`](../common/action_code.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping.
207
208Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory compared to using just keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP()` instead of action codes.
209
210***You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap*** to indicate corresponding actions instead of using action codes. While ***to use other special actions you should use keycode of `Fn` key defined in `fn_actions[]`.***
211
212
213### 2.1 Key Action
214This is a simple action that registers scancodes(HID usage in fact) to host on press event of key and unregister on release.
215
216#### Parameters
217+ **mods**: { ` MOD_LCTL`, ` MOD_LSFT`, ` MOD_LALT`, ` MOD_LGUI`,
218 ` MOD_RCTL`, ` MOD_RSFT`, ` MOD_RALT`, ` MOD_RGUI` }
219+ **key**: keycode
220
221
222#### 2.1.1 Normal key and Modifier
223***This action usually won't be used expressly in keymap*** because you can just use keycodes in `KEYMAP()` instead.
224
225You can define these actions on *'A'* key and *'left shift'* modifier with:
226
227 ACTION_KEY(KC_A)
228 ACTION_KEY(KC_LSFT)
229
230#### 2.1.2 Modified key
231This action is comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
232
233Say you want to assign a key to `Shift + 1` to get character *'!'* or `Alt + Tab` to switch application windows.
234
235 ACTION_MODS_KEY(MOD_LSFT, KC_1)
236 ACTION_MODS_KEY(MOD_LALT, KC_TAB)
237
238Or `Alt,Shift + Tab` can be defined. `ACTION_MODS_KEY(mods, key)` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro.
239
240 ACTION_MODS_KEY(MOD_LALT | MOD_LSFT, KC_TAB)
241
242#### 2.1.3 Multiple Modifiers
243Registers multiple modifiers with pressing a key. To specify multiple modifiers use `|`.
244
245 ACTION_MODS(MOD_ALT | MOD_LSFT)
246
247#### 2.1.3 Modifier with Tap key([Dual role][dual_role])
248Works as a modifier key while holding, but registers a key on tap(press and release quickly).
249
250
251 ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT)
252
253
254
255### 2.2 Layer Action
256These actions operate layers of keymap.
257
258#### Parameters
259You can specify a **target layer** of action and **when the action is executed**. Some actions take a **bit value** for bitwise operation.
260
261
262+ **layer**: `0`-`31`
263+ **on**: { `ON_PRESS` | `ON_RELEASE` | `ON_BOTH` }
264+ **bits**: 4-bit value and 1-bit mask bit
265
266
267#### 2.2.1 Default Layer
268Default Layer is a layer which always is valid and referred to when actions is not defined on other overlay layers.
269
270This sets Default Layer to given parameter `layer` and activate it.
271
272 ACTION_DEFAULT_LAYER_SET(layer)
273
274
275#### 2.2.2 Momentary
276Turns on `layer` momentarily while holding, in other words it activates when key is pressed and deactivate when released.
277
278 ACTION_LAYER_MOMENTARY(layer)
279
280
281#### 2.2.3 Toggle Switch
282Turns on `layer` with first type(press and release) and turns off with next.
283
284 ACTION_LAYER_TOGGLE(layer)
285
286
287#### 2.2.4 Momentary Switch with tap key
288Turns on `layer` momentary while holding, but registers key on tap(press and release quickly).
289
290 ACTION_LAYER_TAP_KEY(layer, key)
291
292
293#### 2.2.5 Momentary Switch with tap toggle
294Turns on `layer` momentary while holding and toggles it with serial taps.
295
296 ACTION_LAYER_TAP_TOGGLE(layer)
297
298
299#### 2.2.6 Invert state of layer
300Inverts current state of `layer`. If the layer is on it becomes off with this action.
301
302 ACTION_LAYER_INVERT(layer, on)
303
304
305#### 2.2.7 Turn On layer
306Turns on layer state.
307
308 ACTION_LAYER_ON(layer, on)
309
310Turns on layer state on press and turns off on release.
311
312 ACTION_LAYER_ON_OFF(layer)
313
314
315#### 2.2.8 Turn Off layer
316Turns off layer state.
317
318 ACTION_LAYER_OFF(layer, on)
319
320Turns off layer state on press and activates on release.
321
322 ACTION_LAYER_OFF_ON(layer)
323
324
325#### 2.2.9 Set layer
326Turn on layer only.
327`layer_state = (1<<layer) [layer: 0-31]`
328
329 ACTION_LAYER_SET(layer, on)
330
331Turns on layer only and clear all layer on release..
332
333 ACTION_LAYER_SET_CLEAR(layer)
334
335
336#### 2.2.10 Bitwise operation
337
338**part** indicates which part of 32bit layer state(0-7). **bits** is 5-bit value. **on** indicates when the action is executed.
339
340 ACTION_LAYER_BIT_AND(part, bits, on)
341 ACTION_LAYER_BIT_OR(part, bits, on)
342 ACTION_LAYER_BIT_XOR(part, bits, on)
343 ACTION_LAYER_BIT_SET(part, bits, on)
344
345These actions works with parameters as following code.
346
347 uint8_t shift = part*4;
348 uint32_t mask = (bits&0x10) ? ~(0xf<<shift) : 0;
349 uint32_t layer_state = layer_state <bitop> ((bits<<shift)|mask);
350
351
352Default Layer also has bitwise operations, they are executed when key is released.
353
354 ACTION_DEFAULT_LAYER_BIT_AND(part, bits)
355 ACTION_DEFAULT_LAYER_BIT_OR(part, bits)
356 ACTION_DEFAULT_LAYER_BIT_XOR(part, bits)
357 ACTION_DEFAULT_LAYER_BIT_SET(part, bits)
358
359
360
361### 2.3 Macro action
362***TBD***
363
364`Macro` action indicates complex key strokes.
365
366 MACRO( D(LSHIFT), D(D), END )
367 MACRO( U(D), U(LSHIFT), END )
368 MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END )
369
370#### 2.3.1 Macro Commands
371- **I()** change interval of stroke.
372- **D()** press key
373- **U()** release key
374- **T()** type key(press and release)
375- **W()** wait
376- **END** end mark
377
378#### 2.3.2 Examples
379
380***TODO: sample implementation***
381See `keyboard/hhkb/keymap.c` for sample.
382
383
384
385### 2.4 Function action
386***TBD***
387
388There are two type of action, normal `Function` and tappable `Function`.
389These actions call user defined function with `id`, `opt`, and key event information as arguments.
390
391#### 2.4.1 Function
392To define normal `Function` action in keymap use this.
393
394 ACTION_FUNCTION(id, opt)
395
396#### 2.4.2 Function with tap
397To define tappable `Function` action in keymap use this.
398
399 ACTION_FUNCTION_TAP(id, opt)
400
401#### 2.4.3 Implement user function
402`Function` actions can be defined freely with C by user in callback function:
403
404 void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)
405
406This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Function `id` can be 0-255 and `opt` can be 0-15.
407
408 `keyrecord_t` is comprised of key event and tap count. `keyevent_t` indicates which and when key is pressed or released. From `tap_count` you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed.
409
410 typedef struct {
411 keyevent_t event;
412 uint8_t tap_count;
413 } keyrecord_t;
414
415 typedef struct {
416 key_t key;
417 bool pressed;
418 uint16_t time;
419 } keyevent_t;
420
421 typedef struct {
422 uint8_t col;
423 uint8_t row;
424 } key_t;
425
426***TODO: sample implementation***
427See `keyboard/hhkb/keymap.c` for sample.
428
429
430
431### 2.5 Backlight Action
432These actions control the backlight.
433
434#### 2.5.1 Change backlight level
435Increase backlight level.
436
437 ACTION_BACKLIGHT_INCREASE()
438
439Decrease backlight level.
440
441 ACTION_BACKLIGHT_DECREASE()
442
443Step through backlight levels.
444
445 ACTION_BACKLIGHT_STEP()
446
447Turn a specific backlight level on or off.
448
449 ACTION_BACKLIGHT_LEVEL(1)
450
451#### 2.5.2 Turn on / off backlight
452Turn the backlight on and off without changing level.
453
454 ACTION_BACKLIGHT_TOGGLE()
455
456
457
458## 3. Layer switching Example
459There are some ways to switch layer with 'Layer' actions.
460
461### 3.1 Momentary switching
462Momentary switching changes layer only while holding Fn key.
463
464This action makes 'Layer 1' active(valid) on key press event and inactive on release event. Namely you can overlay a layer on lower layers or default layer temporarily with this action.
465
466 ACTION_LAYER_MOMENTARY(1)
467
468
469Note that after switching on press the actions on destination layer(Layer 1) are performed.
470***Thus you shall need to place an action to go back on destination layer***, or you will be stuck in destination layer without way to get back. Usually you need to place same action or 'KC_TRNS` on destination layer to get back.
471
472
473### 3.2 Toggle switching
474Toggle switching performed after releasing a key. With this action you can keep staying on the destination layer until you type the key again to return.
475
476This performs toggle switching action of 'Layer 2'.
477
478 ACTION_LAYER_TOGGLE(2)
479
480
481
482### 3.3 Momentary switching with Tap key
483These actions switch a layer only while holding a key but register the key on tap. **Tap** means to press and release a key quickly.
484
485 ACTION_LAYER_TAP_KEY(2, KC_SCLN)
486
487With this you can place a layer switching action on normal key like ';' without losing its original key register function. This action allows you to have layer switching action without necessity of a dedicated key. It means you can have it even on home row of keyboard.
488
489
490
491### 3.4 Momentary switching with Tap Toggle
492This switches layer only while holding a key but toggle layer with several taps. **Tap** means to press and release key quickly.
493
494 ACTION_LAYER_TAP_TOGGLE(1)
495
496Number of taps can be configured with `TAPPING_TOGGLE` in `config.h`, `5` by default.
497
498
499
500### 3.5 Momentary switching with Modifiers
501This registers modifier key(s) simultaneously with layer switching.
502
503 ACTION_LAYER_MODS(2, MOD_LSFT | MOD_LALT)
504
505
506
507## 4. Tapping
508Tapping is to press and release a key quickly. Tapping speed is determined with setting of `TAPPING_TERM`, which can be defined in `config.h`, 200ms by default.
509
510### 4.1 Tap Key
511This is a feature to assign normal key action and modifier including layer switching to just same one physical key. This is a kind of [Dual role key][dual_role]. It works as modifier when holding the key but registers normal key when tapping.
512
513Modifier with tap key:
514
515 ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV)
516
517Layer switching with tap key:
518
519 ACTION_LAYER_TAP_KEY(2, KC_SCLN)
520
521[dual_role]: http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
522
523
524### 4.2 Tap Toggle
525This is a feature to assign both toggle layer and momentary switch layer action to just same one physical key. It works as momentary layer switch when holding a key but toggle switch with several taps.
526
527 ACTION_LAYER_TAP_TOGGLE(1)
528
529
530### 4.3 Oneshot Modifier
531This runs onetime effects which modify only on just one following key. It works as normal modifier key when holding down while oneshot modifier when tapping.
532
533 ACTION_MODS_ONESHOT(MOD_LSFT)
534
535Say you want to type 'The', you have to push and hold Shift key before type 't' then release it before type 'h' and 'e', otherwise you'll get 'THe' or 'the' unintentionally. With Oneshot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here. This mean you can release Shift before 't' is pressed down.
536
537Oneshot effect is cancel unless following key is pressed down within `ONESHOT_TIMEOUT` of `config.h`. No timeout when it is `0` or not defined.
538
539
540### 4.4 Tap Toggle Mods
541Similar to layer tap toggle, this works as a momentary modifier when holding, but toggles on with several taps. A single tap will 'unstick' the modifier again.
542
543 ACTION_MODS_TAP_TOGGLE(MOD_LSFT)
544
545
546
547
548## 5. Legacy Keymap
549This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers. ***It is not recommended to use Legacy Keymap for new project.***
550
551To enable Legacy Keymap support define this macro in `config.h`.
552
553 #define USE_LEGACY_KEYMAP
554
555Legacy Keymap uses two arrays `fn_layer[]` and `fn_keycode[]` to define Fn key. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
556
557In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tapping while `Fn0` and `Fn1` doesn't send any key.
558
559 static const uint8_t PROGMEM fn_layer[] = {
560 1, // Fn0
561 2, // Fn1
562 2, // Fn2
563 };
564
565 static const uint8_t PROGMEM fn_keycode[] = {
566 KC_NO, // Fn0
567 KC_NO, // Fn1
568 KC_SPC, // Fn2
569 };
570
571
572## 6. Terminology
573***TBD***
574### keymap
575is comprised of multiple layers.
576### layer
577is matrix of keycodes.
578### key
579is physical button on keyboard or logical switch on software.
580### keycode
581is codes used on firmware.
582### action
583is a function assigned on a key.
584### layer transparency
585Using transparent keycode one layer can refer key definition on other lower layer.
586### layer precedence
587Top layer has higher precedence than lower layers.
588### tapping
589is to press and release a key quickly.
590### Fn key
591is key which executes a special action like layer switching, mouse key, macro or etc.
592### dual role key
593<http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys>
diff --git a/tmk_core/doc/other_projects.md b/tmk_core/doc/other_projects.md
new file mode 100644
index 000000000..bf980b0a9
--- /dev/null
+++ b/tmk_core/doc/other_projects.md
@@ -0,0 +1,62 @@
1Other Keyboard Firmware Projects
2================================
3## PJRC USB Keyboard/Mouse Example[USB][PJRC][Teensy][AVR]
4- <http://www.pjrc.com/teensy/usb_keyboard.html>
5- <http://www.pjrc.com/teensy/usb_mouse.html>
6
7## kbupgrade[USB][V-USB][AVR]
8- <http://github.com/rhomann/kbupgrade>
9- <http://geekhack.org/showwiki.php?title=Island:8406>
10
11## c64key[USB][V-USB][AVR]
12- <http://symlink.dk/projects/c64key/>
13
14## rump[USB][V-USB][AVR]
15- <http://mg8.org/rump/>
16- <http://github.com/clee/rump>
17
18## dulcimer[USB][V-USB][AVR]
19- <http://www.schatenseite.de/dulcimer.html>
20
21## humblehacker-keyboard[USB][LUFA][AVR][Ergo]
22- <http://github.com/humblehacker>
23- <http://www.humblehacker.com/keyboard/>
24- <http://geekhack.org/showwiki.php?title=Island:6292>
25
26## ps2avr[PS/2][AVR]
27- <http://sourceforge.net/projects/ps2avr/>
28
29## ErgoDox[Ergo][Split][USB][AVR]
30- <http://geekhack.org/index.php?topic=22780.0>
31- <https://github.com/benblazak/ergodox-firmware>
32- <https://github.com/cub-uanic/tmk_keyboard>
33
34## Suka's keyboard collection[Ergo][Split][3DPrinting][USB][AVR]
35- <http://deskthority.net/workshop-f7/my-diy-keyboard-collection-or-how-i-became-a-kb-geek-t2534.html>
36- <https://github.com/frobiac/adnw>
37
38## bpiphany's AVR-Keyboard[PJRC][AVR][USB]
39- <https://github.com/BathroomEpiphanies/AVR-Keyboard>
40- <http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions>
41- <http://deskthority.net/wiki/Phantom>
42
43## USB-USB keyboard remapper[converter][USB-USB][AVR][Arduino]
44- <http://forum.colemak.com/viewtopic.php?pid=10837>
45- <https://github.com/darkytoothpaste/keymapper>
46
47## USB-USB converter threads[converter][USB-USB]
48- <http://deskthority.net/workshop-f7/is-remapping-a-usb-keyboard-using-teensy-possible-t2841-30.html>
49- <http://geekhack.org/index.php?topic=19458.0>
50
51## kbdbabel.org[converter][vintage][protocol][8051]
52Great resource of vintage keyboard protocol information and code
53
54- <http://www.kbdbabel.org/>
55
56## Haata's kiibohd Controller[converter][vintage][protocol][AVR][PJRC][Cortex]
57A lots of vintage keyboard protocol supports
58
59- <http://gitorious.org/kiibohd-controller>
60
61## Kinesis ergonomic keyboard firmware replacement[V-USB][LUFA][Ergo]
62- <https://github.com/chrisandreae/kinesis-firmware>