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authorDrashna Jaelre <drashna@live.com>2018-03-25 13:01:15 -0700
committerGitHub <noreply@github.com>2018-03-25 13:01:15 -0700
commit0c665696d7b498bd278d05eed3b52c1fac89ff29 (patch)
treea14f3ca315d4e9d044163b219d78d34e48f3eb7f /users/drashna/drashna.c
parenta09a042b8fe6a0369a7c479168492125efa24e59 (diff)
downloadqmk_firmware-0c665696d7b498bd278d05eed3b52c1fac89ff29.tar.gz
qmk_firmware-0c665696d7b498bd278d05eed3b52c1fac89ff29.zip
Update to drashna files (#2587)
* Add Colemak Mod-DH vars * Add Norman Layot vars * Set Shift Indicator to include CAPS Lock as well * Change MEH to GUI * Add Enter to Macro layer * Switch raise and lower layers to make more sense (to me) * Replace unused quote on Ergodox * Add One Shot defines * Dim indicator LEDs * Add short codes for KC_SECRET * Fix typos * Update OLKB code in userspace * Add global userspace config.h * add compile fix * Automatically include from userspace * update readme * Re-add QMK Scan loop * Add EEPROM reset code to all keymaps * Shorten fauxclick sound * Use layouts instead of keymap, when possible * Add OSM detection to ergodox * Convert Viterbi to LAYOUT macro * Clean up game macros * Because I accidently removed the C6 AUDIO define from my viterbi... Whoops * Minor formatting * Fix Woodpad because it's still there * Move Ergodox keymap into layouts folder * Add build date to version macro * Remove PREVENT_STUCK_MODIFIERS from config
Diffstat (limited to 'users/drashna/drashna.c')
-rw-r--r--users/drashna/drashna.c125
1 files changed, 48 insertions, 77 deletions
diff --git a/users/drashna/drashna.c b/users/drashna/drashna.c
index 678570958..09b3891dd 100644
--- a/users/drashna/drashna.c
+++ b/users/drashna/drashna.c
@@ -22,7 +22,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
22#include "secrets.h" 22#include "secrets.h"
23#else 23#else
24// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware 24// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
25// And I'm not familar enough to know which is better or why... 25// And I'm not familiar enough to know which is better or why...
26PROGMEM const char secret[][64] = { 26PROGMEM const char secret[][64] = {
27 "test1", 27 "test1",
28 "test2", 28 "test2",
@@ -32,20 +32,13 @@ PROGMEM const char secret[][64] = {
32}; 32};
33#endif 33#endif
34 34
35#ifdef AUDIO_ENABLE
36float tone_qwerty[][2] = SONG(QWERTY_SOUND);
37float tone_dvorak[][2] = SONG(DVORAK_SOUND);
38float tone_colemak[][2] = SONG(COLEMAK_SOUND);
39float tone_workman[][2] = SONG(PLOVER_SOUND);
40float tone_hackstartup[][2] = SONG(ONE_UP_SOUND);
41#endif
42 35
43#ifdef FAUXCLICKY_ENABLE 36#ifdef FAUXCLICKY_ENABLE
44float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25); 37float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25);
45float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125); 38float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
46#else 39#else
47float fauxclicky_pressed[][2] = SONG(E__NOTE(_A6)); // change to your tastes 40float fauxclicky_pressed[][2] = SONG(S__NOTE(_A6)); // change to your tastes
48float fauxclicky_released[][2] = SONG(E__NOTE(_A6)); // change to your tastes 41float fauxclicky_released[][2] = SONG(S__NOTE(_A6)); // change to your tastes
49#endif 42#endif
50 43
51bool faux_click_enabled = false; 44bool faux_click_enabled = false;
@@ -191,7 +184,7 @@ void matrix_init_user(void) {
191#endif 184#endif
192 matrix_init_keymap(); 185 matrix_init_keymap();
193} 186}
194// No global matrix scan code, so just run keymap's matix 187// No global matrix scan code, so just run keymap's matrix
195// scan function 188// scan function
196void matrix_scan_user(void) { 189void matrix_scan_user(void) {
197#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. 190#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
@@ -202,17 +195,20 @@ void matrix_scan_user(void) {
202 195
203// This block is for all of the gaming macros, as they were all doing 196// This block is for all of the gaming macros, as they were all doing
204// the same thing, but with differring text sent. 197// the same thing, but with differring text sent.
205void send_game_macro(const char *str) { 198bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
206 clear_keyboard(); 199 if (!record->event.pressed || override) {
207 register_code(is_overwatch ? KC_BSPC : KC_ENTER); 200 clear_keyboard();
208 unregister_code(is_overwatch ? KC_BSPC : KC_ENTER); 201 register_code(is_overwatch ? KC_BSPC : KC_ENTER);
209 wait_ms(50); 202 unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
210 send_string(str); 203 wait_ms(50);
211 register_code(KC_ENTER); 204 send_string(str);
212 unregister_code(KC_ENTER); 205 register_code(KC_ENTER);
206 unregister_code(KC_ENTER);
207 }
208 if (override) wait_ms(3000);
209 return false;
213} 210}
214 211
215
216// Sent the default layer 212// Sent the default layer
217void persistent_default_layer_set(uint16_t default_layer) { 213void persistent_default_layer_set(uint16_t default_layer) {
218 eeconfig_update_default_layer(default_layer); 214 eeconfig_update_default_layer(default_layer);
@@ -221,7 +217,7 @@ void persistent_default_layer_set(uint16_t default_layer) {
221 217
222 218
223// Defines actions tor my global custom keycodes. Defined in drashna.h file 219// Defines actions tor my global custom keycodes. Defined in drashna.h file
224// Then runs the _keymap's recod handier if not processed here 220// Then runs the _keymap's record handier if not processed here
225bool process_record_user(uint16_t keycode, keyrecord_t *record) { 221bool process_record_user(uint16_t keycode, keyrecord_t *record) {
226 222
227// If console is enabled, it will print the matrix position and status of each key pressed 223// If console is enabled, it will print the matrix position and status of each key pressed
@@ -230,7 +226,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
230#endif //CONSOLE_ENABLE 226#endif //CONSOLE_ENABLE
231 227
232// Run custom faux click code, but only if faux clicky is enabled 228// Run custom faux click code, but only if faux clicky is enabled
233#ifdef AUDIO_ENABLE 229#ifdef AUDIO_ENABLE
234 if ( (faux_click_enabled && keycode != KC_FXCL) || (!faux_click_enabled && keycode == KC_FXCL) ) { 230 if ( (faux_click_enabled && keycode != KC_FXCL) || (!faux_click_enabled && keycode == KC_FXCL) ) {
235 if (record->event.pressed) { 231 if (record->event.pressed) {
236 PLAY_SONG(fauxclicky_pressed); 232 PLAY_SONG(fauxclicky_pressed);
@@ -245,37 +241,25 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
245 switch (keycode) { 241 switch (keycode) {
246 case KC_QWERTY: 242 case KC_QWERTY:
247 if (record->event.pressed) { 243 if (record->event.pressed) {
248#ifdef AUDIO_ENABLE 244 set_single_persistent_default_layer(_QWERTY);
249 PLAY_SONG(tone_qwerty);
250#endif //AUDIO_ENABLE
251 persistent_default_layer_set(1UL << _QWERTY);
252 } 245 }
253 return false; 246 return false;
254 break; 247 break;
255 case KC_COLEMAK: 248 case KC_COLEMAK:
256 if (record->event.pressed) { 249 if (record->event.pressed) {
257#ifdef AUDIO_ENABLE 250 set_single_persistent_default_layer(_COLEMAK);
258 PLAY_SONG(tone_colemak);
259#endif //AUDIO_ENABLE
260 persistent_default_layer_set(1UL << _COLEMAK);
261 } 251 }
262 return false; 252 return false;
263 break; 253 break;
264 case KC_DVORAK: 254 case KC_DVORAK:
265 if (record->event.pressed) { 255 if (record->event.pressed) {
266#ifdef AUDIO_ENABLE 256 set_single_persistent_default_layer(_DVORAK);
267 PLAY_SONG(tone_dvorak);
268#endif //AUDIO_ENABLE
269 persistent_default_layer_set(1UL << _DVORAK);
270 } 257 }
271 return false; 258 return false;
272 break; 259 break;
273 case KC_WORKMAN: 260 case KC_WORKMAN:
274 if (record->event.pressed) { 261 if (record->event.pressed) {
275#ifdef AUDIO_ENABLE 262 set_single_persistent_default_layer(_WORKMAN);
276 PLAY_SONG(tone_workman);
277#endif //AUDIO_ENABLE
278 persistent_default_layer_set(1UL << _WORKMAN);
279 } 263 }
280 return false; 264 return false;
281 break; 265 break;
@@ -328,7 +312,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
328 } 312 }
329 return false; 313 return false;
330 break; 314 break;
331 case KC_RESET: // Custom RESET code that setr RGBLights to RED 315
316
317 case KC_RESET: // Custom RESET code that sets RGBLights to RED
332 if (!record->event.pressed) { 318 if (!record->event.pressed) {
333#ifdef RGBLIGHT_ENABLE 319#ifdef RGBLIGHT_ENABLE
334 rgblight_enable(); 320 rgblight_enable();
@@ -339,6 +325,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
339 } 325 }
340 return false; 326 return false;
341 break; 327 break;
328
329
342 case EPRM: // Resets EEPROM 330 case EPRM: // Resets EEPROM
343 if (record->event.pressed) { 331 if (record->event.pressed) {
344 eeconfig_init(); 332 eeconfig_init();
@@ -347,11 +335,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
347 break; 335 break;
348 case VRSN: // Prints firmware version 336 case VRSN: // Prints firmware version
349 if (record->event.pressed) { 337 if (record->event.pressed) {
350 SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION); 338 SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE);
351 } 339 }
352 return false; 340 return false;
353 break; 341 break;
354 case KC_SECRET_1 ... KC_SECRET_5: // Custom 342
343
344 case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
355 if (!record->event.pressed) { 345 if (!record->event.pressed) {
356 clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED); 346 clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
357 send_string_P(secret[keycode - KC_SECRET_1]); 347 send_string_P(secret[keycode - KC_SECRET_1]);
@@ -364,61 +354,42 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
364// Only enables for the viterbi, basically, 354// Only enables for the viterbi, basically,
365// to save on firmware space, since it's limited. 355// to save on firmware space, since it's limited.
366#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez)) 356#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
367
368
369 case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros 357 case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
370 if (record->event.pressed) { is_overwatch = !is_overwatch; } 358 if (record->event.pressed) { is_overwatch = !is_overwatch; }
371#ifdef RGBLIGHT_ENABLE 359#ifdef RGBLIGHT_ENABLE
372 is_overwatch ? rgblight_mode(17) : rgblight_mode(18); 360 is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
373#endif //RGBLIGHT_ENABLE 361#endif //RGBLIGHT_ENABLE
374 return false;
375 break;
376
377 case KC_SALT:
378 if (!record->event.pressed) { send_game_macro("Salt, salt, salt..."); }
379 return false; break; 362 return false; break;
363 case KC_SALT:
364 return send_game_macro("Salt, salt, salt...", record, false);
380 case KC_MORESALT: 365 case KC_MORESALT:
381 if (!record->event.pressed) { send_game_macro("Please sir, can I have some more salt?!"); } 366 return send_game_macro("Please sir, can I have some more salt?!", record, false);
382 return false; break;
383 case KC_SALTHARD: 367 case KC_SALTHARD:
384 if (!record->event.pressed) { send_game_macro("Your salt only makes me harder, and even more aggressive!"); } 368 return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
385 return false; break;
386 case KC_GOODGAME: 369 case KC_GOODGAME:
387 if (!record->event.pressed) { send_game_macro("Good game, everyone!"); } 370 return send_game_macro("Good game, everyone!", record, false);
388 return false; break;
389 case KC_GLHF: 371 case KC_GLHF:
390 if (!record->event.pressed) { send_game_macro("Good luck, have fun!!!"); } 372 return send_game_macro("Good luck, have fun!!!", record, false);
391 return false; break;
392 case KC_SYMM: 373 case KC_SYMM:
393 if (!record->event.pressed) { send_game_macro("Left click to win!"); } 374 return send_game_macro("Left click to win!", record, false);
394 return false; break;
395 case KC_JUSTGAME: 375 case KC_JUSTGAME:
396 if (!record->event.pressed) { send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games."); } 376 return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
397 return false; break;
398 case KC_TORB: 377 case KC_TORB:
399 if (!record->event.pressed) { send_game_macro("That was positively riveting!"); } 378 return send_game_macro("That was positively riveting!", record, false);
400 return false; break;
401 case KC_AIM: 379 case KC_AIM:
402 if (!record->event.pressed) { 380 send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
403 send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!"); 381 return send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!", record, false);
404 wait_ms(3000);
405 send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!");
406 }
407 return false; break;
408 case KC_C9: 382 case KC_C9:
409 if (!record->event.pressed) { send_game_macro("OMG!!! C9!!!"); } 383 return send_game_macro("OMG!!! C9!!!", record, false);
410 return false; break;
411 case KC_GGEZ: 384 case KC_GGEZ:
412 if (!record->event.pressed) { send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!"); } 385 return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
413 return false; break;
414#endif // !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez)) 386#endif // !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
415 387
416 388
417#ifdef TAP_DANCE_ENABLE 389#ifdef TAP_DANCE_ENABLE
418 case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them 390 case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them
419 if (record->event.pressed) { 391 if (record->event.pressed) {
420 uint8_t dtime; 392 uint8_t dtime;
421
422 for (dtime = 0; dtime < 4; dtime++) { 393 for (dtime = 0; dtime < 4; dtime++) {
423 diablo_key_time[dtime] = diablo_times[0]; 394 diablo_key_time[dtime] = diablo_times[0];
424 } 395 }
@@ -437,14 +408,14 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
437 if (record->event.pressed) { 408 if (record->event.pressed) {
438 rgb_layer_change = !rgb_layer_change; 409 rgb_layer_change = !rgb_layer_change;
439 if (rgb_layer_change) { 410 if (rgb_layer_change) {
440 layer_state_set(layer_state); // This is needed to immediately set the layer color (looks beetter) 411 layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
441 } 412 }
442 } 413 }
443#endif // RGBLIGHT_ENABLE 414#endif // RGBLIGHT_ENABLE
444 return false; break; 415 return false; break;
445#ifdef RGBLIGHT_ENABLE 416#ifdef RGBLIGHT_ENABLE
446 case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions 417 case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
447 if (record->event.pressed) { //This disrables layer indication, as it's assumed that if you're changing this ... you want that disabled 418 if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
448 rgb_layer_change = false; 419 rgb_layer_change = false;
449 } 420 }
450 return true; break; 421 return true; break;
@@ -534,7 +505,7 @@ uint32_t layer_state_set_user(uint32_t state) {
534 505
535// Any custom LED code goes here. 506// Any custom LED code goes here.
536// So far, I only have keyboard specific code, 507// So far, I only have keyboard specific code,
537// So nothing goes here. 508// So nothing goes here.
538void led_set_user(uint8_t usb_led) { 509void led_set_user(uint8_t usb_led) {
539 led_set_keymap(usb_led); 510 led_set_keymap(usb_led);
540} 511}