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| author | Tyler Thrailkill <tylerbthrailkill@gmail.com> | 2021-06-23 20:21:40 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-24 12:21:40 +1000 |
| commit | 4a15eb593d0d1447bf9bca87ef966f84b8077a4f (patch) | |
| tree | 8b4bf29238334d71eca22d4687451f8c0430dab4 /users | |
| parent | 6e1ed1c9d3f083e7dbb7b17375e437963cd70771 (diff) | |
| download | qmk_firmware-4a15eb593d0d1447bf9bca87ef966f84b8077a4f.tar.gz qmk_firmware-4a15eb593d0d1447bf9bca87ef966f84b8077a4f.zip | |
snowe keymap/userspace and Ocean Dream animation (#12477)
* Add snowe keymap/userspace & Ocean Dream animation
* Add snowe userspace with keymap wrappers and two animations
* Add crkbd keymap
* Add Ocean Dream animation, a cool full screen animation with:
* * twinkling stars
* * meteor showers
* * ocean waves
* * island with palm tree
* * moon with phases
* Disable Luna so travis build succeeds.
* Add more copyrights
* Add pragma once to keycode_aliases.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Diffstat (limited to 'users')
| -rw-r--r-- | users/snowe/luna.c | 229 | ||||
| -rw-r--r-- | users/snowe/luna.h | 31 | ||||
| -rw-r--r-- | users/snowe/ocean_dream.c | 555 | ||||
| -rw-r--r-- | users/snowe/ocean_dream.h | 103 | ||||
| -rw-r--r-- | users/snowe/oled_setup.c | 141 | ||||
| -rw-r--r-- | users/snowe/oled_setup.h | 30 | ||||
| -rw-r--r-- | users/snowe/readme.md | 10 | ||||
| -rw-r--r-- | users/snowe/readme_ocean_dream.md | 258 | ||||
| -rw-r--r-- | users/snowe/rules.mk | 27 | ||||
| -rw-r--r-- | users/snowe/snowe.h | 43 | ||||
| -rw-r--r-- | users/snowe/wrappers.h | 92 |
11 files changed, 1519 insertions, 0 deletions
diff --git a/users/snowe/luna.c b/users/snowe/luna.c new file mode 100644 index 000000000..4653abfae --- /dev/null +++ b/users/snowe/luna.c | |||
| @@ -0,0 +1,229 @@ | |||
| 1 | /* | ||
| 2 | * Copyright 2021 QMK Community | ||
| 3 | * Copyright 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com> | ||
| 4 | * | ||
| 5 | * This program is free software: you can redistribute it and/or modify | ||
| 6 | * it under the terms of the GNU General Public License as published by | ||
| 7 | * the Free Software Foundation, either version 2 of the License, or | ||
| 8 | * (at your option) any later version. | ||
| 9 | * | ||
| 10 | * This program is distributed in the hope that it will be useful, | ||
| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| 13 | * GNU General Public License for more details. | ||
| 14 | * | ||
| 15 | * You should have received a copy of the GNU General Public License | ||
| 16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| 17 | */ | ||
| 18 | |||
| 19 | #include "quantum.h" | ||
| 20 | #include "luna.h" | ||
| 21 | |||
| 22 | // KEYBOARD PET START | ||
| 23 | |||
| 24 | // settings | ||
| 25 | #define MIN_WALK_SPEED 10 | ||
| 26 | #define MIN_RUN_SPEED 40 | ||
| 27 | |||
| 28 | // advanced settings | ||
| 29 | #define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms | ||
| 30 | #define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024 | ||
| 31 | |||
| 32 | bool isSneaking = false; | ||
| 33 | bool isJumping = false; | ||
| 34 | bool showedJump = true; | ||
| 35 | |||
| 36 | // status variables | ||
| 37 | int current_wpm = 0; | ||
| 38 | led_t led_usb_state = { | ||
| 39 | .num_lock = false, | ||
| 40 | .caps_lock = false, | ||
| 41 | .scroll_lock = false | ||
| 42 | }; | ||
| 43 | |||
| 44 | // current frame | ||
| 45 | uint8_t current_frame = 0; | ||
| 46 | |||
| 47 | // timers | ||
| 48 | uint32_t anim_timer = 0; | ||
| 49 | uint32_t anim_sleep = 0; | ||
| 50 | |||
| 51 | // logic | ||
| 52 | void render_luna(int LUNA_X, int LUNA_Y) { | ||
| 53 | |||
| 54 | // Sit | ||
| 55 | static const char PROGMEM sit[2][ANIM_SIZE] = { | ||
| 56 | // 'sit1', 32x22px | ||
| 57 | { | ||
| 58 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, | ||
| 59 | 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 60 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, | ||
| 61 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 62 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, | ||
| 63 | 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 64 | }, | ||
| 65 | |||
| 66 | // 'sit2', 32x22px | ||
| 67 | { | ||
| 68 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, | ||
| 69 | 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 70 | 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, | ||
| 71 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 72 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, | ||
| 73 | 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 | ||
| 74 | } | ||
| 75 | }; | ||
| 76 | |||
| 77 | // Walk | ||
| 78 | static const char PROGMEM walk[2][ANIM_SIZE] = { | ||
| 79 | // 'walk1', 32x22px | ||
| 80 | { | ||
| 81 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80, | ||
| 82 | 0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00, | ||
| 83 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, | ||
| 84 | 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, | ||
| 85 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03, | ||
| 86 | 0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 87 | }, | ||
| 88 | |||
| 89 | // 'walk2', 32x22px | ||
| 90 | { | ||
| 91 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, | ||
| 92 | 0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 93 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, | ||
| 94 | 0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, | ||
| 95 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, | ||
| 96 | 0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 97 | } | ||
| 98 | }; | ||
| 99 | |||
| 100 | // Run | ||
| 101 | static const char PROGMEM run[2][ANIM_SIZE] = { | ||
| 102 | // 'run1', 32x22px | ||
| 103 | { | ||
| 104 | 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, | ||
| 105 | 0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, | ||
| 106 | 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, | ||
| 107 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, | ||
| 108 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01, | ||
| 109 | 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 110 | }, | ||
| 111 | |||
| 112 | // 'run2', 32x22px | ||
| 113 | { | ||
| 114 | 0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, | ||
| 115 | 0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, | ||
| 116 | 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, | ||
| 117 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00, | ||
| 118 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, | ||
| 119 | 0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 120 | } | ||
| 121 | }; | ||
| 122 | |||
| 123 | // Bark | ||
| 124 | static const char PROGMEM bark[2][ANIM_SIZE] = { | ||
| 125 | // 'bark1', 32x22px | ||
| 126 | { | ||
| 127 | 0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, | ||
| 128 | 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 129 | 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, | ||
| 130 | 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 131 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, | ||
| 132 | 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 133 | }, | ||
| 134 | |||
| 135 | // 'bark2', 32x22px | ||
| 136 | { | ||
| 137 | 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, | ||
| 138 | 0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, | ||
| 139 | 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, | ||
| 140 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10, | ||
| 141 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, | ||
| 142 | 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 143 | } | ||
| 144 | }; | ||
| 145 | |||
| 146 | // Sneak | ||
| 147 | static const char PROGMEM sneak[2][ANIM_SIZE] = { | ||
| 148 | // 'sneak1', 32x22px | ||
| 149 | { | ||
| 150 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, | ||
| 151 | 0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 152 | 0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04, | ||
| 153 | 0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00, | ||
| 154 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06, | ||
| 155 | 0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, | ||
| 156 | }, | ||
| 157 | |||
| 158 | // 'sneak2', 32x22px | ||
| 159 | { | ||
| 160 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 161 | 0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 162 | 0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04, | ||
| 163 | 0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00, | ||
| 164 | 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04, | ||
| 165 | 0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, | ||
| 166 | } | ||
| 167 | }; | ||
| 168 | |||
| 169 | // animation | ||
| 170 | void animation_phase(void) { | ||
| 171 | |||
| 172 | // jump | ||
| 173 | if (isJumping || !showedJump) { | ||
| 174 | |||
| 175 | // clear | ||
| 176 | oled_set_cursor(LUNA_X,LUNA_Y +2); | ||
| 177 | oled_write(" ", false); | ||
| 178 | |||
| 179 | oled_set_cursor(LUNA_X,LUNA_Y -1); | ||
| 180 | |||
| 181 | showedJump = true; | ||
| 182 | } else { | ||
| 183 | |||
| 184 | // clear | ||
| 185 | oled_set_cursor(LUNA_X,LUNA_Y -1); | ||
| 186 | oled_write(" ", false); | ||
| 187 | |||
| 188 | oled_set_cursor(LUNA_X,LUNA_Y); | ||
| 189 | } | ||
| 190 | |||
| 191 | // switch frame | ||
| 192 | current_frame = (current_frame + 1) % 2; | ||
| 193 | |||
| 194 | // current status | ||
| 195 | if(led_usb_state.caps_lock) { | ||
| 196 | oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE); | ||
| 197 | |||
| 198 | } else if(isSneaking) { | ||
| 199 | oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE); | ||
| 200 | |||
| 201 | } else if(current_wpm <= MIN_WALK_SPEED) { | ||
| 202 | oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE); | ||
| 203 | |||
| 204 | } else if(current_wpm <= MIN_RUN_SPEED) { | ||
| 205 | oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE); | ||
| 206 | |||
| 207 | } else { | ||
| 208 | oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE); | ||
| 209 | } | ||
| 210 | } | ||
| 211 | |||
| 212 | // animation timer | ||
| 213 | if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { | ||
| 214 | anim_timer = timer_read32(); | ||
| 215 | current_wpm = get_current_wpm(); | ||
| 216 | animation_phase(); | ||
| 217 | } | ||
| 218 | |||
| 219 | // this fixes the screen on and off bug | ||
| 220 | if (current_wpm > 0) { | ||
| 221 | oled_on(); | ||
| 222 | anim_sleep = timer_read32(); | ||
| 223 | } else if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) { | ||
| 224 | oled_off(); | ||
| 225 | } | ||
| 226 | |||
| 227 | } | ||
| 228 | |||
| 229 | // KEYBOARD PET END \ No newline at end of file | ||
diff --git a/users/snowe/luna.h b/users/snowe/luna.h new file mode 100644 index 000000000..c96d7a12d --- /dev/null +++ b/users/snowe/luna.h | |||
| @@ -0,0 +1,31 @@ | |||
| 1 | /* | ||
| 2 | * Copyright 2021 QMK Community | ||
| 3 | * Copyright 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com> | ||
| 4 | * | ||
| 5 | * This program is free software: you can redistribute it and/or modify | ||
| 6 | * it under the terms of the GNU General Public License as published by | ||
| 7 | * the Free Software Foundation, either version 2 of the License, or | ||
| 8 | * (at your option) any later version. | ||
| 9 | * | ||
| 10 | * This program is distributed in the hope that it will be useful, | ||
| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| 13 | * GNU General Public License for more details. | ||
| 14 | * | ||
| 15 | * You should have received a copy of the GNU General Public License | ||
| 16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| 17 | */ | ||
| 18 | |||
| 19 | #pragma once | ||
| 20 | |||
| 21 | extern bool isSneaking; | ||
| 22 | extern bool isJumping; | ||
| 23 | extern bool showedJump; | ||
| 24 | |||
| 25 | // status variables | ||
| 26 | extern led_t led_usb_state; | ||
| 27 | //extern int current_wpm; | ||
| 28 | |||
| 29 | |||
| 30 | void render_luna(int LUNA_X, int LUNA_Y); | ||
| 31 | |||
diff --git a/users/snowe/ocean_dream.c b/users/snowe/ocean_dream.c new file mode 100644 index 000000000..2f372628d --- /dev/null +++ b/users/snowe/ocean_dream.c | |||
| @@ -0,0 +1,555 @@ | |||
| 1 | /* | ||
| 2 | * Copyright 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com> | ||
| 3 | * | ||
| 4 | * This program is free software: you can redistribute it and/or modify | ||
| 5 | * it under the terms of the GNU General Public License as published by | ||
| 6 | * the Free Software Foundation, either version 2 of the License, or | ||
| 7 | * (at your option) any later version. | ||
| 8 | * | ||
| 9 | * This program is distributed in the hope that it will be useful, | ||
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| 12 | * GNU General Public License for more details. | ||
| 13 | * | ||
| 14 | * You should have received a copy of the GNU General Public License | ||
| 15 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| 16 | */ | ||
| 17 | |||
| 18 | #include "ocean_dream.h" | ||
| 19 | #include "quantum.h" | ||
| 20 | #include "print.h" | ||
| 21 | |||
| 22 | // Calculated Parameters | ||
| 23 | #define TWINKLE_PROBABILITY_MODULATOR 100 / TWINKLE_PROBABILITY // CALCULATED: Don't Touch | ||
| 24 | #define TOTAL_STARS STARS_PER_LINE *NUMBER_OF_STAR_LINES // CALCULATED: Don't Touch | ||
| 25 | #define OCEAN_ANIMATION_MODULATOR NUMBER_OF_FRAMES / OCEAN_ANIMATION_SPEED // CALCULATED: Don't Touch | ||
| 26 | #define SHOOTING_STAR_ANIMATION_MODULATOR NUMBER_OF_FRAMES / SHOOTING_STAR_ANIMATION_SPEED // CALCULATED: Don't Touch | ||
| 27 | #define STAR_ANIMATION_MODULATOR NUMBER_OF_FRAMES / STAR_ANIMATION_SPEED // CALCULATED: Don't Touch | ||
| 28 | |||
| 29 | uint8_t animation_counter = 0; // global animation counter. | ||
| 30 | bool is_calm = false; | ||
| 31 | uint32_t starry_night_anim_timer = 0; | ||
| 32 | uint32_t starry_night_anim_sleep = 0; | ||
| 33 | static int current_wpm = 0; | ||
| 34 | |||
| 35 | static uint8_t increment_counter(uint8_t counter, uint8_t max) { | ||
| 36 | counter++; | ||
| 37 | if (counter >= max) { | ||
| 38 | return 0; | ||
| 39 | } else { | ||
| 40 | return counter; | ||
| 41 | } | ||
| 42 | } | ||
| 43 | |||
| 44 | #ifdef ENABLE_WAVE | ||
| 45 | static uint8_t decrement_counter(uint8_t counter, uint8_t max) { | ||
| 46 | counter--; | ||
| 47 | if (counter < 0 || counter > max) { | ||
| 48 | return max; | ||
| 49 | } else { | ||
| 50 | return counter; | ||
| 51 | } | ||
| 52 | } | ||
| 53 | #endif | ||
| 54 | |||
| 55 | #ifdef ENABLE_MOON // region | ||
| 56 | # ifndef STATIC_MOON | ||
| 57 | uint8_t moon_animation_frame = 0; // keeps track of current moon frame | ||
| 58 | uint16_t moon_animation_counter = 0; // counts how many frames to wait before animating moon to next frame | ||
| 59 | # endif | ||
| 60 | |||
| 61 | # ifdef STATIC_MOON | ||
| 62 | static const char PROGMEM moon[6] = { | ||
| 63 | 0x18, 0x7E, 0xFF, 0xC3, 0x81, 0x81, | ||
| 64 | }; | ||
| 65 | # endif | ||
| 66 | |||
| 67 | # ifndef STATIC_MOON | ||
| 68 | static const char PROGMEM moon_animation[14][8] = { | ||
| 69 | // clang-format off | ||
| 70 | { 0x3C, 0x7E, 0xFF, 0xFF, 0xFF, 0xFF, 0x7E, 0x3C, }, | ||
| 71 | { 0x3C, 0x7E, 0xFF, 0xFF, 0xFF, 0xFF, 0x42, 0x00, }, | ||
| 72 | { 0x3C, 0x7E, 0xFF, 0xFF, 0xFF, 0xC3, 0x00, 0x00, }, | ||
| 73 | { 0x3C, 0x7E, 0xFF, 0xFF, 0xC3, 0x81, 0x00, 0x00, }, | ||
| 74 | { 0x3C, 0x7E, 0xFF, 0xC3, 0x81, 0x00, 0x00, 0x00, }, | ||
| 75 | { 0x3C, 0x7E, 0xC3, 0x81, 0x81, 0x00, 0x00, 0x00, }, | ||
| 76 | { 0x3C, 0x42, 0x81, 0x81, 0x00, 0x00, 0x00, 0x00, }, | ||
| 77 | { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }, | ||
| 78 | { 0x00, 0x00, 0x00, 0x00, 0x81, 0x81, 0x42, 0x3C, }, | ||
| 79 | { 0x00, 0x00, 0x00, 0x81, 0x81, 0xC3, 0x7E, 0x3C, }, | ||
| 80 | { 0x00, 0x00, 0x00, 0x81, 0xC3, 0xFF, 0x7E, 0x3C, }, | ||
| 81 | { 0x00, 0x00, 0x81, 0xC3, 0xFF, 0xFF, 0x7E, 0x3C, }, | ||
| 82 | { 0x00, 0x00, 0xC3, 0xFF, 0xFF, 0xFF, 0x7E, 0x3C, }, | ||
| 83 | { 0x00, 0x42, 0xFF, 0xFF, 0xFF, 0xFF, 0x7E, 0x3C, }, | ||
| 84 | // clang-format on | ||
| 85 | }; | ||
| 86 | # endif | ||
| 87 | |||
| 88 | static void draw_moon(void) { | ||
| 89 | # ifdef STATIC_MOON | ||
| 90 | oled_set_cursor(MOON_COLUMN, MOON_LINE); | ||
| 91 | oled_write_raw_P(moon, 6); | ||
| 92 | # endif | ||
| 93 | # ifndef STATIC_MOON | ||
| 94 | moon_animation_counter = increment_counter(moon_animation_counter, ANIMATE_MOON_EVERY_N_FRAMES); | ||
| 95 | if (moon_animation_counter == 0) { | ||
| 96 | moon_animation_frame = increment_counter(moon_animation_frame, 14); | ||
| 97 | oled_set_cursor(MOON_COLUMN, MOON_LINE); | ||
| 98 | oled_write_raw_P(moon_animation[moon_animation_frame], 8); | ||
| 99 | } | ||
| 100 | # endif | ||
| 101 | } | ||
| 102 | #endif // endregion | ||
| 103 | |||
| 104 | #ifdef ENABLE_WAVE // region | ||
| 105 | uint8_t starry_night_wave_frame_width_counter = 31; | ||
| 106 | uint8_t rough_waves_frame_counter = 0; | ||
| 107 | |||
| 108 | // clang-format off | ||
| 109 | static const char PROGMEM ocean_top[8][32] = { | ||
| 110 | // still ocean | ||
| 111 | { | ||
| 112 | 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | ||
| 113 | 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | ||
| 114 | 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | ||
| 115 | 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | ||
| 116 | }, | ||
| 117 | // small ripples | ||
| 118 | { | ||
| 119 | 0x20, 0x60, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | ||
| 120 | 0x20, 0x60, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | ||
| 121 | 0x20, 0x60, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | ||
| 122 | 0x20, 0x60, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, | ||
| 123 | }, | ||
| 124 | // level 2 ripples | ||
| 125 | { | ||
| 126 | 0x20, 0x60, 0x40, 0x40, 0x20, 0x60, 0x40, 0x40, | ||
| 127 | 0x20, 0x60, 0x40, 0x40, 0x20, 0x60, 0x40, 0x40, | ||
| 128 | 0x20, 0x60, 0x40, 0x40, 0x20, 0x60, 0x40, 0x40, | ||
| 129 | 0x20, 0x60, 0x40, 0x40, 0x20, 0x60, 0x40, 0x40, | ||
| 130 | }, | ||
| 131 | // level 3 waves | ||
| 132 | { | ||
| 133 | 0x40, 0x20, 0x10, 0x20, 0x40, 0x40, 0x40, 0x40, | ||
| 134 | 0x40, 0x20, 0x10, 0x20, 0x40, 0x40, 0x40, 0x40, | ||
| 135 | 0x40, 0x20, 0x10, 0x20, 0x40, 0x40, 0x40, 0x40, | ||
| 136 | 0x40, 0x20, 0x10, 0x20, 0x40, 0x40, 0x40, 0x40, | ||
| 137 | }, | ||
| 138 | { | ||
| 139 | 0x40, 0x40, 0x20, 0x10, 0x28, 0x50, 0x40, 0x40, | ||
| 140 | 0x40, 0x40, 0x20, 0x10, 0x28, 0x50, 0x40, 0x40, | ||
| 141 | 0x40, 0x40, 0x20, 0x10, 0x28, 0x50, 0x40, 0x40, | ||
| 142 | 0x40, 0x40, 0x20, 0x10, 0x28, 0x50, 0x40, 0x40, | ||
| 143 | }, | ||
| 144 | { | ||
| 145 | 0x40, 0x40, 0x40, 0x20, 0x10, 0x30, 0x70, 0x60, | ||
| 146 | 0x40, 0x40, 0x40, 0x20, 0x10, 0x30, 0x70, 0x60, | ||
| 147 | 0x40, 0x40, 0x40, 0x20, 0x10, 0x30, 0x70, 0x60, | ||
| 148 | 0x40, 0x40, 0x40, 0x20, 0x10, 0x30, 0x70, 0x60, | ||
| 149 | }, | ||
| 150 | }; | ||
| 151 | static const char PROGMEM ocean_bottom[8][32] = { | ||
| 152 | // still ocean | ||
| 153 | { | ||
| 154 | 0x00, 0x40, 0x40, 0x41, 0x01, 0x01, 0x01, 0x21, | ||
| 155 | 0x20, 0x00, 0x00, 0x04, 0x04, 0x04, 0x04, 0x44, | ||
| 156 | 0x44, 0x40, 0x40, 0x00, 0x00, 0x08, 0x08, 0x00, | ||
| 157 | 0x01, 0x01, 0x01, 0x00, 0x40, 0x40, 0x00, 0x00, | ||
| 158 | }, | ||
| 159 | // small ripples | ||
| 160 | { | ||
| 161 | 0x00, 0x00, 0x40, 0x40, 0x01, 0x01, 0x01, 0x20, | ||
| 162 | 0x20, 0x00, 0x00, 0x00, 0x04, 0x04, 0x04, 0x04, | ||
| 163 | 0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, | ||
| 164 | 0x00, 0x01, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, | ||
| 165 | }, | ||
| 166 | // level 2 ripples | ||
| 167 | { | ||
| 168 | 0x00, 0x00, 0x40, 0x40, 0x01, 0x01, 0x01, 0x20, | ||
| 169 | 0x20, 0x00, 0x00, 0x00, 0x04, 0x04, 0x04, 0x04, | ||
| 170 | 0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, | ||
| 171 | 0x00, 0x01, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, | ||
| 172 | }, | ||
| 173 | // level 3 waves | ||
| 174 | { | ||
| 175 | 0x00, 0x40, 0x40, 0x42, 0x42, 0x03, 0x11, 0x11, | ||
| 176 | 0x20, 0x20, 0x00, 0x00, 0x08, 0x0C, 0x0C, 0x04, | ||
| 177 | 0x05, 0x41, 0x41, 0x21, 0x20, 0x00, 0x00, 0x08, | ||
| 178 | 0x0A, 0x0A, 0x0B, 0x41, 0x41, 0x41, 0x41, 0x00, | ||
| 179 | }, | ||
| 180 | { | ||
| 181 | 0x10, 0x10, 0x00, 0x80, 0x84, 0xC4, 0x02, 0x06, | ||
| 182 | 0x84, 0x44, 0xC0, 0x80, 0x80, 0x20, 0x20, 0x10, | ||
| 183 | 0x08, 0x12, 0x91, 0x81, 0x42, 0x40, 0x00, 0x00, | ||
| 184 | 0x10, 0x12, 0x22, 0x22, 0x24, 0x04, 0x84, 0x80, | ||
| 185 | }, | ||
| 186 | { | ||
| 187 | 0x08, 0x80, 0x80, 0x82, 0x82, 0x03, 0x21, 0x21, | ||
| 188 | 0x10, 0x10, 0x00, 0x00, 0x04, 0x04, 0x0C, 0x08, | ||
| 189 | 0x09, 0x41, 0x42, 0x22, 0x20, 0x00, 0x00, 0x08, | ||
| 190 | 0x0A, 0x0A, 0x0B, 0x41, 0x43, 0x42, 0x42, 0x00, | ||
| 191 | }, | ||
| 192 | }; | ||
| 193 | // clang-format on | ||
| 194 | |||
| 195 | static void animate_waves(void) { | ||
| 196 | starry_night_wave_frame_width_counter = decrement_counter(starry_night_wave_frame_width_counter, WIDTH - 1); // only 3 frames for last wave type | ||
| 197 | rough_waves_frame_counter = increment_counter(rough_waves_frame_counter, 3); // only 3 frames for last wave type | ||
| 198 | |||
| 199 | void draw_ocean(uint8_t frame, uint16_t offset, uint8_t byte_index) { | ||
| 200 | oled_write_raw_byte(pgm_read_byte(ocean_top[frame] + byte_index), offset); | ||
| 201 | oled_write_raw_byte(pgm_read_byte(ocean_bottom[frame] + byte_index), offset + WIDTH); | ||
| 202 | } | ||
| 203 | |||
| 204 | for (int i = 0; i < WIDTH; ++i) { | ||
| 205 | uint16_t offset = OCEAN_LINE * WIDTH + i; | ||
| 206 | uint8_t byte_index = starry_night_wave_frame_width_counter + i; | ||
| 207 | if (byte_index >= WIDTH) { | ||
| 208 | byte_index = byte_index - WIDTH; | ||
| 209 | } | ||
| 210 | if (is_calm || current_wpm <= WAVE_CALM) { | ||
| 211 | draw_ocean(0, offset, byte_index); | ||
| 212 | } else if (current_wpm <= WAVE_HEAVY_STORM) { | ||
| 213 | draw_ocean(1, offset, byte_index); | ||
| 214 | } else if (current_wpm <= WAVE_HURRICANE) { | ||
| 215 | draw_ocean(2, offset, byte_index); | ||
| 216 | } else { | ||
| 217 | draw_ocean(3 + rough_waves_frame_counter, offset, byte_index); | ||
| 218 | } | ||
| 219 | } | ||
| 220 | } | ||
| 221 | #endif // endregion | ||
| 222 | |||
| 223 | #ifdef ENABLE_ISLAND // region | ||
| 224 | uint8_t island_frame_1 = 0; | ||
| 225 | |||
| 226 | // clang-format off | ||
| 227 | // only use 46 bytes (first 18 are blank, so we don't write them, makes it smaller and we can see the shooting stars properly!) | ||
| 228 | |||
| 229 | // To save space and allow the shooting stars to be seen, only draw the tree on every frame. | ||
| 230 | // Tree is only 14bytes wide so we save 108 bytes on just the first row. Second row, the | ||
| 231 | // first 18 bytes is always the same piece of land, so only store that once, which saves 90 bytes | ||
| 232 | static const char PROGMEM islandRightTop[6][14] = { | ||
| 233 | {0x84, 0xEC, 0x6C, 0x3C, 0xF8, 0xFE, 0x3F, 0x6B, 0xDB, 0xB9, 0x30, 0x40, 0x00, 0x00,}, | ||
| 234 | {0x80, 0xC3, 0xEE, 0x7C, 0xB8, 0xFC, 0xFE, 0x6F, 0xDB, 0x9B, 0xB2, 0x30, 0x00, 0x00,}, | ||
| 235 | {0x00, 0xC0, 0xEE, 0x7F, 0x3D, 0xF8, 0xFC, 0x7E, 0x57, 0xDB, 0xDB, 0x8A, 0x00, 0x00,}, | ||
| 236 | {0x00, 0xC0, 0xE6, 0x7F, 0x3B, 0xF9, 0xFC, 0xFC, 0xB6, 0xB3, 0x33, 0x61, 0x00, 0x00,}, | ||
| 237 | {0x00, 0x00, 0x00, 0x00, 0x80, 0xEE, 0xFF, 0xFB, 0xF9, 0xFC, 0xDE, 0xB6, 0xB6, 0x24,}, | ||
| 238 | {0x00, 0x00, 0x00, 0x00, 0xC0, 0xEE, 0xFE, 0xFF, 0xFB, 0xFD, 0xEE, 0xB6, 0xB6, 0x92,}, | ||
| 239 | }; | ||
| 240 | static const char PROGMEM islandRightBottom[6][14] = { | ||
| 241 | {0x41, 0x40, 0x60, 0x3E, 0x3F, 0x23, 0x20, 0x60, 0x41, 0x43, 0x40, 0x40, 0x40, 0x80,}, | ||
| 242 | {0x40, 0x41, 0x60, 0x3E, 0x3F, 0x23, 0x20, 0x60, 0x40, 0x40, 0x41, 0x41, 0x40, 0x80,}, | ||
| 243 | {0x40, 0x40, 0x61, 0x3D, 0x3F, 0x27, 0x21, 0x60, 0x40, 0x40, 0x40, 0x40, 0x40, 0x80,}, | ||
| 244 | {0x40, 0x43, 0x61, 0x3C, 0x3F, 0x27, 0x21, 0x60, 0x41, 0x43, 0x43, 0x42, 0x40, 0x80,}, | ||
| 245 | {0x40, 0x40, 0x60, 0x3C, 0x3F, 0x27, 0x23, 0x63, 0x44, 0x40, 0x41, 0x41, 0x41, 0x81,}, | ||
| 246 | {0x40, 0x40, 0x60, 0x3C, 0x3F, 0x27, 0x23, 0x63, 0x42, 0x42, 0x41, 0x41, 0x41, 0x80,}, | ||
| 247 | }; | ||
| 248 | static const char PROGMEM islandLeft[18] = { | ||
| 249 | 0x80, 0x40, 0x40, 0x40, 0x40, 0x60, | ||
| 250 | 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, | ||
| 251 | 0x20, 0x20, 0x20, 0x60, 0x40, 0x40, | ||
| 252 | }; | ||
| 253 | // clang-format on | ||
| 254 | |||
| 255 | static void animate_island(void) { | ||
| 256 | if (animation_counter == 0) { | ||
| 257 | island_frame_1 = increment_counter(island_frame_1, 2); | ||
| 258 | } | ||
| 259 | |||
| 260 | void draw_island_parts(uint8_t frame) { | ||
| 261 | oled_set_cursor(ISLAND_COLUMN + 3, ISLAND_LINE); | ||
| 262 | oled_write_raw_P(islandRightTop[frame], 14); | ||
| 263 | oled_set_cursor(ISLAND_COLUMN + 0, ISLAND_LINE + 1); | ||
| 264 | oled_write_raw_P(islandLeft, 18); | ||
| 265 | oled_set_cursor(ISLAND_COLUMN + 3, ISLAND_LINE + 1); | ||
| 266 | oled_write_raw_P(islandRightBottom[frame], 14); | ||
| 267 | } | ||
| 268 | |||
| 269 | if (is_calm || current_wpm < ISLAND_CALM) { | ||
| 270 | draw_island_parts(0); | ||
| 271 | } else if (current_wpm >= ISLAND_CALM && current_wpm < ISLAND_HEAVY_STORM) { | ||
| 272 | draw_island_parts(island_frame_1 + 1); | ||
| 273 | } else if (current_wpm >= ISLAND_HEAVY_STORM && current_wpm < ISLAND_HURRICANE) { | ||
| 274 | draw_island_parts(island_frame_1 + 2); | ||
| 275 | } else { | ||
| 276 | draw_island_parts(island_frame_1 + 4); | ||
| 277 | } | ||
| 278 | } | ||
| 279 | #endif // endregion | ||
| 280 | |||
| 281 | #ifdef ENABLE_STARS // region | ||
| 282 | bool stars_setup = false; // only setup stars once, then we just twinkle them | ||
| 283 | struct Coordinate { | ||
| 284 | int x; | ||
| 285 | int y; | ||
| 286 | bool exists; | ||
| 287 | }; | ||
| 288 | |||
| 289 | struct Coordinate stars[TOTAL_STARS]; // tracks all stars/coordinates | ||
| 290 | |||
| 291 | /** | ||
| 292 | * Setup all the initial stars on the screen | ||
| 293 | * This function divides the screen into regions based on STARS_PER_LINE and NUMBER_OF_STAR_LINES | ||
| 294 | * where each line is made up of 8x8 pixel groups, that are populated by a single star. | ||
| 295 | * | ||
| 296 | * Not sure how this function will work with larger or smaller screens. | ||
| 297 | * It should be fine, as long as the screen width is a multiple of 8 | ||
| 298 | */ | ||
| 299 | static void setup_stars(void) { | ||
| 300 | // For every line, split the line into STARS_PER_LINE, find a random point in that region, and turn the pixel on | ||
| 301 | // 36% probability it will not be added | ||
| 302 | // (said another way, 80% chance it will start out lit in the x direction, then 80% chance it will start out lit in the y direction = 64% probability it will start out lit at all) | ||
| 303 | for (int line = 0; line < NUMBER_OF_STAR_LINES; ++line) { | ||
| 304 | for (int column_group = 0; column_group < STARS_PER_LINE; ++column_group) { | ||
| 305 | uint8_t rand_column = rand() % 10; | ||
| 306 | uint8_t rand_row = rand() % 10; | ||
| 307 | if (rand_column < 8 && rand_row < 8) { | ||
| 308 | int column_adder = column_group * 8; | ||
| 309 | int line_adder = line * 8; | ||
| 310 | int x = rand_column + column_adder; | ||
| 311 | int y = rand_row + line_adder; | ||
| 312 | oled_write_pixel(x, y, true); | ||
| 313 | stars[column_group + (line * STARS_PER_LINE)].x = x; | ||
| 314 | stars[column_group + (line * STARS_PER_LINE)].y = y; | ||
| 315 | stars[column_group + (line * STARS_PER_LINE)].exists = true; | ||
| 316 | } else { | ||
| 317 | stars[column_group + (line * STARS_PER_LINE)].exists = false; | ||
| 318 | } | ||
| 319 | } | ||
| 320 | } | ||
| 321 | stars_setup = true; | ||
| 322 | } | ||
| 323 | |||
| 324 | /** | ||
| 325 | * Twinkle the stars (move them one pixel in any direction) with a probability of 50% to twinkle any given star | ||
| 326 | */ | ||
| 327 | static void twinkle_stars(void) { | ||
| 328 | for (int line = 0; line < NUMBER_OF_STAR_LINES; ++line) { | ||
| 329 | for (int column_group = 0; column_group < STARS_PER_LINE; ++column_group) { | ||
| 330 | struct Coordinate star = stars[column_group + (line * STARS_PER_LINE)]; | ||
| 331 | |||
| 332 | // skip stars that were never added | ||
| 333 | if (!star.exists) { | ||
| 334 | continue; | ||
| 335 | } | ||
| 336 | if (rand() % TWINKLE_PROBABILITY_MODULATOR == 0) { | ||
| 337 | oled_write_pixel(star.x, star.y, false); // black out pixel | ||
| 338 | |||
| 339 | // don't allow stars to leave their own region | ||
| 340 | if (star.x == (column_group * 8)) { // star is the farthest left it can go in its region | ||
| 341 | star.x++; // move it right immediately | ||
| 342 | } else if (star.x == (((column_group + 1) * 8) - 1)) { // star is farthest right it can go in its region | ||
| 343 | star.x--; // move it left immediately | ||
| 344 | } | ||
| 345 | if (star.y == (line * 8)) { // star is the farthest up it can go in its region | ||
| 346 | star.y++; // move it down immediately | ||
| 347 | } else if (star.y == (((line + 1) * 8) - 1)) { // star is farthest down it can go in its region | ||
| 348 | star.y--; // move it up immediately | ||
| 349 | } | ||
| 350 | |||
| 351 | // now decide direction | ||
| 352 | int new_x; | ||
| 353 | int x_choice = rand() % 3; | ||
| 354 | if (x_choice == 0) { | ||
| 355 | new_x = star.x - 1; | ||
| 356 | } else if (x_choice == 1) { | ||
| 357 | new_x = star.x + 1; | ||
| 358 | } else { | ||
| 359 | new_x = star.x; | ||
| 360 | } | ||
| 361 | |||
| 362 | int new_y; | ||
| 363 | int y_choice = rand() % 3; | ||
| 364 | if (y_choice == 0) { | ||
| 365 | new_y = star.y - 1; | ||
| 366 | } else if (y_choice == 1) { | ||
| 367 | new_y = star.y + 1; | ||
| 368 | } else { | ||
| 369 | new_y = star.y; | ||
| 370 | } | ||
| 371 | |||
| 372 | star.x = new_x; | ||
| 373 | star.y = new_y; | ||
| 374 | oled_write_pixel(new_x, new_y, true); | ||
| 375 | } | ||
| 376 | |||
| 377 | stars[column_group + (line * STARS_PER_LINE)] = star; | ||
| 378 | } | ||
| 379 | } | ||
| 380 | } | ||
| 381 | |||
| 382 | /** | ||
| 383 | * Setup the stars and then animate them on subsequent frames | ||
| 384 | */ | ||
| 385 | static void animate_stars(void) { | ||
| 386 | if (!stars_setup) { | ||
| 387 | setup_stars(); | ||
| 388 | } else { | ||
| 389 | twinkle_stars(); | ||
| 390 | } | ||
| 391 | } | ||
| 392 | #endif // endregion | ||
| 393 | |||
| 394 | #ifdef ENABLE_SHOOTING_STARS // region | ||
| 395 | bool shooting_stars_setup = false; // only setup shooting stars array once with defaults | ||
| 396 | |||
| 397 | struct ShootingStar { | ||
| 398 | int x_1; | ||
| 399 | int y_1; | ||
| 400 | int x_2; | ||
| 401 | int y_2; | ||
| 402 | bool running; | ||
| 403 | int frame; | ||
| 404 | int delay; | ||
| 405 | }; | ||
| 406 | |||
| 407 | struct ShootingStar shooting_stars[MAX_NUMBER_OF_SHOOTING_STARS]; // tracks all the shooting stars | ||
| 408 | |||
| 409 | static void setup_shooting_star(struct ShootingStar *shooting_star) { | ||
| 410 | int column_to_start = rand() % (WIDTH / 2); | ||
| 411 | int row_to_start = rand() % (HEIGHT - 48); // shooting_stars travel diagonally 1 down, 1 across. So the lowest a shooting_star can start and not 'hit' the ocean is 32 above the ocean. | ||
| 412 | |||
| 413 | shooting_star->x_1 = column_to_start; | ||
| 414 | shooting_star->y_1 = row_to_start; | ||
| 415 | shooting_star->x_2 = column_to_start + 1; | ||
| 416 | shooting_star->y_2 = row_to_start + 1; | ||
| 417 | shooting_star->running = true; | ||
| 418 | shooting_star->frame++; | ||
| 419 | shooting_star->delay = rand() % SHOOTING_STAR_DELAY; | ||
| 420 | } | ||
| 421 | |||
| 422 | static void move_shooting_star(struct ShootingStar *shooting_star) { | ||
| 423 | oled_write_pixel(shooting_star->x_1, shooting_star->y_1, false); | ||
| 424 | oled_write_pixel(shooting_star->x_2, shooting_star->y_2, false); | ||
| 425 | |||
| 426 | shooting_star->x_1++; | ||
| 427 | shooting_star->y_1++; | ||
| 428 | shooting_star->x_2++; | ||
| 429 | shooting_star->y_2++; | ||
| 430 | shooting_star->frame++; | ||
| 431 | |||
| 432 | oled_write_pixel(shooting_star->x_1, shooting_star->y_1, true); | ||
| 433 | oled_write_pixel(shooting_star->x_2, shooting_star->y_2, true); | ||
| 434 | } | ||
| 435 | |||
| 436 | static void finish_shooting_star(struct ShootingStar *shooting_star) { | ||
| 437 | oled_write_pixel(shooting_star->x_1, shooting_star->y_1, false); | ||
| 438 | oled_write_pixel(shooting_star->x_2, shooting_star->y_2, false); | ||
| 439 | shooting_star->running = false; | ||
| 440 | shooting_star->frame = 0; | ||
| 441 | } | ||
| 442 | |||
| 443 | static void animate_shooting_star(struct ShootingStar *shooting_star) { | ||
| 444 | if (shooting_star->frame > SHOOTING_STAR_FRAMES) { | ||
| 445 | finish_shooting_star(shooting_star); | ||
| 446 | return; | ||
| 447 | } else if (!shooting_star->running) { | ||
| 448 | setup_shooting_star(shooting_star); | ||
| 449 | } else { | ||
| 450 | if (shooting_star->delay == 0) { | ||
| 451 | move_shooting_star(shooting_star); | ||
| 452 | } else { | ||
| 453 | shooting_star->delay--; | ||
| 454 | } | ||
| 455 | } | ||
| 456 | } | ||
| 457 | |||
| 458 | static void animate_shooting_stars(void) { | ||
| 459 | if (is_calm) { | ||
| 460 | return; | ||
| 461 | } | ||
| 462 | if (!shooting_stars_setup) { | ||
| 463 | for (int i = 0; i < MAX_NUMBER_OF_SHOOTING_STARS; ++i) { | ||
| 464 | shooting_stars[i].running = false; | ||
| 465 | } | ||
| 466 | shooting_stars_setup = true; | ||
| 467 | } | ||
| 468 | /** | ||
| 469 | * Fixes issue with stars that were falling _while_ the | ||
| 470 | * wpm dropped below the condition for them to keep falling | ||
| 471 | */ | ||
| 472 | void end_extra_stars(uint8_t starting_index) { | ||
| 473 | for (int shooting_star_index = starting_index; shooting_star_index < MAX_NUMBER_OF_SHOOTING_STARS; ++shooting_star_index) { | ||
| 474 | struct ShootingStar shooting_star = shooting_stars[shooting_star_index]; | ||
| 475 | if (shooting_star.running) { | ||
| 476 | finish_shooting_star(&shooting_star); | ||
| 477 | shooting_stars[shooting_star_index] = shooting_star; | ||
| 478 | } | ||
| 479 | } | ||
| 480 | } | ||
| 481 | |||
| 482 | int number_of_shooting_stars = current_wpm / SHOOTING_STAR_WPM_INCREMENT; | ||
| 483 | number_of_shooting_stars = (number_of_shooting_stars > MAX_NUMBER_OF_SHOOTING_STARS) ? MAX_NUMBER_OF_SHOOTING_STARS : number_of_shooting_stars; | ||
| 484 | |||
| 485 | if (number_of_shooting_stars == 0) { | ||
| 486 | // make sure all shooting_stars are ended | ||
| 487 | end_extra_stars(0); | ||
| 488 | } else { | ||
| 489 | for (int shooting_star_index = 0; shooting_star_index < number_of_shooting_stars; ++shooting_star_index) { | ||
| 490 | struct ShootingStar shooting_star = shooting_stars[shooting_star_index]; | ||
| 491 | animate_shooting_star(&shooting_star); | ||
| 492 | shooting_stars[shooting_star_index] = shooting_star; | ||
| 493 | } | ||
| 494 | end_extra_stars(number_of_shooting_stars); | ||
| 495 | } | ||
| 496 | } | ||
| 497 | #endif // endregion | ||
| 498 | |||
| 499 | /** | ||
| 500 | * Main rendering function | ||
| 501 | * | ||
| 502 | * Calls all different animations at different rates | ||
| 503 | */ | ||
| 504 | void render_stars(void) { | ||
| 505 | // // animation timer | ||
| 506 | if (timer_elapsed32(starry_night_anim_timer) > STARRY_NIGHT_ANIM_FRAME_DURATION) { | ||
| 507 | starry_night_anim_timer = timer_read32(); | ||
| 508 | current_wpm = get_current_wpm(); | ||
| 509 | |||
| 510 | #ifdef ENABLE_ISLAND | ||
| 511 | animate_island(); | ||
| 512 | #endif | ||
| 513 | |||
| 514 | #ifdef ENABLE_SHOOTING_STARS | ||
| 515 | if (animation_counter % SHOOTING_STAR_ANIMATION_MODULATOR == 0) { | ||
| 516 | animate_shooting_stars(); | ||
| 517 | } | ||
| 518 | #endif | ||
| 519 | |||
| 520 | #ifdef ENABLE_STARS | ||
| 521 | // TODO offsetting the star animation from the wave animation would look better, | ||
| 522 | // but if I do that, then the stars appear in the water because | ||
| 523 | // the ocean animation has to wait a bunch of frames to overwrite it. | ||
| 524 | // Possible solutions: | ||
| 525 | // 1. Only draw stars to the top of the island/ocean. | ||
| 526 | // 2. Draw ocean every frame, only move ocean on frames matching modulus | ||
| 527 | // Problems: | ||
| 528 | // 1. What if someone wants to move the island up a bit, or they want to have the stars reflect in the water? | ||
| 529 | // 2. More cpu intensive. And I'm already running out of cpu as it is... | ||
| 530 | if (animation_counter % STAR_ANIMATION_MODULATOR == 0) { | ||
| 531 | animate_stars(); | ||
| 532 | } | ||
| 533 | #endif | ||
| 534 | |||
| 535 | #ifdef ENABLE_WAVE | ||
| 536 | if (animation_counter % OCEAN_ANIMATION_MODULATOR == 0) { | ||
| 537 | animate_waves(); | ||
| 538 | } | ||
| 539 | #endif | ||
| 540 | |||
| 541 | #ifdef ENABLE_MOON | ||
| 542 | draw_moon(); | ||
| 543 | #endif | ||
| 544 | |||
| 545 | animation_counter = increment_counter(animation_counter, NUMBER_OF_FRAMES); | ||
| 546 | } | ||
| 547 | |||
| 548 | // this fixes the screen on and off bug | ||
| 549 | if (current_wpm > 0) { | ||
| 550 | oled_on(); | ||
| 551 | starry_night_anim_sleep = timer_read32(); | ||
| 552 | } else if (timer_elapsed32(starry_night_anim_sleep) > OLED_TIMEOUT) { | ||
| 553 | oled_off(); | ||
| 554 | } | ||
| 555 | } | ||
diff --git a/users/snowe/ocean_dream.h b/users/snowe/ocean_dream.h new file mode 100644 index 000000000..498375559 --- /dev/null +++ b/users/snowe/ocean_dream.h | |||
| @@ -0,0 +1,103 @@ | |||
| 1 | /* | ||
| 2 | * Copyright 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com> | ||
| 3 | * | ||
| 4 | * This program is free software: you can redistribute it and/or modify | ||
| 5 | * it under the terms of the GNU General Public License as published by | ||
| 6 | * the Free Software Foundation, either version 2 of the License, or | ||
| 7 | * (at your option) any later version. | ||
| 8 | * | ||
| 9 | * This program is distributed in the hope that it will be useful, | ||
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| 12 | * GNU General Public License for more details. | ||
| 13 | * | ||
| 14 | * You should have received a copy of the GNU General Public License | ||
| 15 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| 16 | */ | ||
| 17 | |||
| 18 | #pragma once | ||
| 19 | #include "quantum.h" | ||
| 20 | |||
| 21 | /** | ||
| 22 | * Features: | ||
| 23 | * You can turn on and off features in this section | ||
| 24 | */ | ||
| 25 | #define ENABLE_MOON // Uses 182 bytes | ||
| 26 | #define ENABLE_WAVE // Uses 844 bytes | ||
| 27 | #define ENABLE_SHOOTING_STARS // Uses 872 bytes | ||
| 28 | #define ENABLE_ISLAND | ||
| 29 | #define ENABLE_STARS // Uses 606 bytes | ||
| 30 | |||
| 31 | /** | ||
| 32 | * Global Settings | ||
| 33 | */ | ||
| 34 | #define STARRY_NIGHT_ANIM_FRAME_DURATION 30 // how long each frame lasts in ms | ||
| 35 | #define NUMBER_OF_FRAMES 20 // Self explanatory. Probably shouldn't touch this, not sure how stuff will work if it's changed. If changed should be multiple of 1, 2, 3, 4, and 5 | ||
| 36 | #define WIDTH OLED_DISPLAY_HEIGHT // for vertical displays | ||
| 37 | #define HEIGHT OLED_DISPLAY_WIDTH // for vertical displays | ||
| 38 | |||
| 39 | /** | ||
| 40 | * Moon Parameters | ||
| 41 | */ | ||
| 42 | #define MOON_LINE 4 // the line you want the moon to appear at | ||
| 43 | #define MOON_COLUMN 4 // the column you want the moon to appear at | ||
| 44 | //#define STATIC_MOON // uncomment this to make the moon a static image, no animation | ||
| 45 | #ifndef STATIC_MOON | ||
| 46 | # define ANIMATE_MOON_EVERY_N_FRAMES 100 // animate the moon every n frames | ||
| 47 | #endif | ||
| 48 | |||
| 49 | /** | ||
| 50 | * Wave Parameters | ||
| 51 | */ | ||
| 52 | #define OCEAN_LINE 14 // Line you want to render the ocean starting at (best at oled_max_lines() - 2) | ||
| 53 | #define WAVE_CALM 20 // render calm ocean under this WPM and ripple ocean at this WPM | ||
| 54 | #define WAVE_HEAVY_STORM 40 // render medium ocean at this WPM | ||
| 55 | #define WAVE_HURRICANE 60 // render heavy waves above this WPM | ||
| 56 | // What number of frames you want to animate the ocean at. | ||
| 57 | // Should be equal to or smaller than NUMBER_OF_FRAMES, e.g. 30, would animate on every other frame, 20, every third frame, etc | ||
| 58 | // Don't set equal to 0. | ||
| 59 | #define OCEAN_ANIMATION_SPEED 1 | ||
| 60 | |||
| 61 | /** | ||
| 62 | * Shooting Star Parameters | ||
| 63 | */ | ||
| 64 | #define SHOOTING_STAR_DELAY 12 // delay modulus for time between shooting stars. Decides number of frames to delay, e.g. 12 means 0-11 frames of delay between each shooting star | ||
| 65 | #define SHOOTING_STAR_FRAMES 16 // how many 2 pixel frames per shooting star. Increment this for longer shooting stars | ||
| 66 | #define MAX_NUMBER_OF_SHOOTING_STARS 12 // maximum number of shooting stars that can be on screen at the same time | ||
| 67 | #define SHOOTING_STAR_WPM_INCREMENT 10 // every n WPM increase, add an extra star, up to MAX_NUMBER_OF_SHOOTING_STARS, e.g. an increment of 5 would result in 1 shooting star at 5-9wpm, 2 at 10-14, etc. | ||
| 68 | // What number of frames you want to animate the shooting stars at. | ||
| 69 | // Should be equal to or smaller than NUMBER_OF_FRAMES, e.g. 30, would animate on every other frame, 20, every third frame, etc | ||
| 70 | // Don't set equal to 0. | ||
| 71 | #define SHOOTING_STAR_ANIMATION_SPEED 30 | ||
| 72 | |||
| 73 | /** | ||
| 74 | * Star Parameters | ||
| 75 | */ | ||
| 76 | #define STARS_PER_LINE 4 // number of stars per line (for a display that is 128x32, this would be 4 stars spread out evenly over the 32byte width, one every 8 bytes) | ||
| 77 | #define NUMBER_OF_STAR_LINES 16 // number of lines to fill up with stars (for a display that is 128x32, 16 bytes are filled with the ocean animation, so that leaves 112 pixels left over. The number of lines depends on your OLED_FONT_HEIGHT) | ||
| 78 | #define TWINKLE_PROBABILITY 25 // probability that any star twinkles on a given frame | ||
| 79 | // What number of frames you want to animate the stars at. | ||
| 80 | // Should be equal to or smaller than NUMBER_OF_FRAMES, e.g. 20, would animate on every frame, 10, every other frame, etc | ||
| 81 | // Don't set equal to 0. | ||
| 82 | #define STAR_ANIMATION_SPEED 1 | ||
| 83 | |||
| 84 | /** | ||
| 85 | * Island Parameters | ||
| 86 | */ | ||
| 87 | #define ISLAND_LINE 12 // line that the island starts at. Island is 2 lines tall | ||
| 88 | #define ISLAND_COLUMN 0 // column that the island starts at | ||
| 89 | #define ISLAND_CALM 20 // WPM at which the palm tree calmly moves | ||
| 90 | #define ISLAND_HEAVY_STORM 40 // WPM at which the heavy storm occurs | ||
| 91 | #define ISLAND_HURRICANE 60 // WPM at which THE HURRICANE STARTS | ||
| 92 | |||
| 93 | /* | ||
| 94 | * DON'T TOUCH | ||
| 95 | */ | ||
| 96 | |||
| 97 | extern bool is_calm; | ||
| 98 | |||
| 99 | // timers | ||
| 100 | extern uint32_t starry_night_anim_timer; | ||
| 101 | extern uint32_t starry_night_anim_sleep; | ||
| 102 | |||
| 103 | void render_stars(void); | ||
diff --git a/users/snowe/oled_setup.c b/users/snowe/oled_setup.c new file mode 100644 index 000000000..b3e04df45 --- /dev/null +++ b/users/snowe/oled_setup.c | |||
| @@ -0,0 +1,141 @@ | |||
| 1 | /* | ||
| 2 | * Copyright QMK Community | ||
| 3 | * Copyright 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com> | ||
| 4 | * | ||
| 5 | * This program is free software: you can redistribute it and/or modify | ||
| 6 | * it under the terms of the GNU General Public License as published by | ||
| 7 | * the Free Software Foundation, either version 2 of the License, or | ||
| 8 | * (at your option) any later version. | ||
| 9 | * | ||
| 10 | * This program is distributed in the hope that it will be useful, | ||
| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| 13 | * GNU General Public License for more details. | ||
| 14 | * | ||
| 15 | * You should have received a copy of the GNU General Public License | ||
| 16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| 17 | */ | ||
| 18 | |||
| 19 | #ifdef OLED_DRIVER_ENABLE | ||
| 20 | |||
| 21 | # include QMK_KEYBOARD_H | ||
| 22 | # include "quantum.h" | ||
| 23 | # include "snowe.h" | ||
| 24 | |||
| 25 | # include <stdio.h> // for keylog? | ||
| 26 | |||
| 27 | oled_rotation_t oled_init_user(oled_rotation_t rotation) { | ||
| 28 | if (!is_master) { | ||
| 29 | return OLED_ROTATION_270; // flips the display 180 degrees if offhand | ||
| 30 | } | ||
| 31 | return OLED_ROTATION_270; | ||
| 32 | } | ||
| 33 | |||
| 34 | # define L_BASE 0 | ||
| 35 | # define L_LOWER 2 | ||
| 36 | # define L_RAISE 4 | ||
| 37 | # define L_ADJUST 8 | ||
| 38 | |||
| 39 | void oled_render_layer_state(void) { | ||
| 40 | oled_write_P(PSTR("Layer"), false); | ||
| 41 | switch (layer_state) { | ||
| 42 | case L_BASE: | ||
| 43 | oled_write_ln_P(PSTR("Main"), false); | ||
| 44 | break; | ||
| 45 | case L_LOWER: | ||
| 46 | oled_write_ln_P(PSTR("Bot"), false); | ||
| 47 | break; | ||
| 48 | case L_RAISE: | ||
| 49 | oled_write_ln_P(PSTR("Top"), false); | ||
| 50 | break; | ||
| 51 | case L_ADJUST: | ||
| 52 | case L_ADJUST | L_LOWER: | ||
| 53 | case L_ADJUST | L_RAISE: | ||
| 54 | case L_ADJUST | L_LOWER | L_RAISE: | ||
| 55 | oled_write_ln_P(PSTR("Comb"), false); | ||
| 56 | break; | ||
| 57 | } | ||
| 58 | } | ||
| 59 | |||
| 60 | char keylog_str[24] = {}; | ||
| 61 | |||
| 62 | const char code_to_name[60] = { | ||
| 63 | ' ', ' ', ' ', ' ', 'a', 'b', 'c', 'd', 'e', 'f', | ||
| 64 | 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', | ||
| 65 | 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', | ||
| 66 | '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', | ||
| 67 | 'R', 'E', 'B', 'T', '_', '-', '=', '[', ']', '\\', | ||
| 68 | '#', ';', '\'', '`', ',', '.', '/', ' ', ' ', ' '}; | ||
| 69 | |||
| 70 | void set_keylog(uint16_t keycode, keyrecord_t *record) { | ||
| 71 | char name = ' '; | ||
| 72 | if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) { | ||
| 73 | keycode = keycode & 0xFF; | ||
| 74 | } | ||
| 75 | if (keycode < 60) { | ||
| 76 | name = code_to_name[keycode]; | ||
| 77 | } | ||
| 78 | |||
| 79 | // update keylog | ||
| 80 | snprintf(keylog_str, sizeof(keylog_str), "%dx%d, k%2d : %c", record->event.key.row, record->event.key.col, keycode, name); | ||
| 81 | } | ||
| 82 | |||
| 83 | void oled_render_keylog(void) { oled_write(keylog_str, false); } | ||
| 84 | |||
| 85 | // void render_bootmagic_status(bool status) { | ||
| 86 | // /* Show Ctrl-Gui Swap options */ | ||
| 87 | // static const char PROGMEM logo[][2][3] = { | ||
| 88 | // {{0x97, 0x98, 0}, {0xb7, 0xb8, 0}}, | ||
| 89 | // {{0x95, 0x96, 0}, {0xb5, 0xb6, 0}}, | ||
| 90 | // }; | ||
| 91 | // if (status) { | ||
| 92 | // oled_write_ln_P(logo[0][0], false); | ||
| 93 | // oled_write_ln_P(logo[0][1], false); | ||
| 94 | // } else { | ||
| 95 | // oled_write_ln_P(logo[1][0], false); | ||
| 96 | // oled_write_ln_P(logo[1][1], false); | ||
| 97 | // } | ||
| 98 | //} | ||
| 99 | void render_bootmagic_status(void) { | ||
| 100 | /* Show Ctrl-Gui Swap options */ | ||
| 101 | static const char PROGMEM logo[][2][3] = { | ||
| 102 | {{0x97, 0x98, 0}, {0xb7, 0xb8, 0}}, | ||
| 103 | {{0x95, 0x96, 0}, {0xb5, 0xb6, 0}}, | ||
| 104 | }; | ||
| 105 | oled_write_P(PSTR("BTMGK"), false); | ||
| 106 | oled_write_P(PSTR(""), false); | ||
| 107 | if (!keymap_config.swap_lctl_lgui) { | ||
| 108 | oled_write_P(logo[1][0], false); | ||
| 109 | oled_write_P(PSTR(" "), false); | ||
| 110 | oled_write_P(logo[1][1], false); | ||
| 111 | } else { | ||
| 112 | oled_write_P(logo[0][0], false); | ||
| 113 | oled_write_P(PSTR(" "), false); | ||
| 114 | oled_write_P(logo[0][1], false); | ||
| 115 | } | ||
| 116 | oled_write_P(PSTR(" NKRO "), keymap_config.nkro); | ||
| 117 | oled_write_P(PSTR("WPM: "), false); | ||
| 118 | |||
| 119 | char wpm[6]; | ||
| 120 | itoa(get_current_wpm(), wpm, 10); | ||
| 121 | oled_write_ln(wpm, false); | ||
| 122 | } | ||
| 123 | |||
| 124 | void oled_task_user(void) { | ||
| 125 | if (is_master) { | ||
| 126 | oled_render_layer_state(); | ||
| 127 | oled_render_keylog(); | ||
| 128 | render_bootmagic_status(); | ||
| 129 | |||
| 130 | # ifdef LUNA_ENABLE | ||
| 131 | led_usb_state = host_keyboard_led_state(); | ||
| 132 | render_luna(0, 13); | ||
| 133 | # endif | ||
| 134 | } else { | ||
| 135 | # ifdef OCEAN_DREAM_ENABLE | ||
| 136 | render_stars(); | ||
| 137 | # endif | ||
| 138 | } | ||
| 139 | } | ||
| 140 | |||
| 141 | #endif // OLED_DRIVER_ENABLE | ||
diff --git a/users/snowe/oled_setup.h b/users/snowe/oled_setup.h new file mode 100644 index 000000000..031ce6bd0 --- /dev/null +++ b/users/snowe/oled_setup.h | |||
| @@ -0,0 +1,30 @@ | |||
| 1 | /* | ||
| 2 | * Copyright 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com> | ||
| 3 | * | ||
| 4 | * This program is free software: you can redistribute it and/or modify | ||
| 5 | * it under the terms of the GNU General Public License as published by | ||
| 6 | * the Free Software Foundation, either version 2 of the License, or | ||
| 7 | * (at your option) any later version. | ||
| 8 | * | ||
| 9 | * This program is distributed in the hope that it will be useful, | ||
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| 12 | * GNU General Public License for more details. | ||
| 13 | * | ||
| 14 | * You should have received a copy of the GNU General Public License | ||
| 15 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| 16 | */ | ||
| 17 | |||
| 18 | #pragma once | ||
| 19 | |||
| 20 | #include "quantum.h" | ||
| 21 | #ifdef OLED_DRIVER_ENABLE | ||
| 22 | # include "oled_driver.h" | ||
| 23 | # define OLED_RENDER_WPM_COUNTER " WPM: " | ||
| 24 | #endif | ||
| 25 | #ifdef LUNA_ENABLE | ||
| 26 | # include "luna.h" | ||
| 27 | #endif | ||
| 28 | #ifdef OCEAN_DREAM_ENABLE | ||
| 29 | # include "ocean_dream.h" | ||
| 30 | #endif \ No newline at end of file | ||
diff --git a/users/snowe/readme.md b/users/snowe/readme.md new file mode 100644 index 000000000..ff45c9df2 --- /dev/null +++ b/users/snowe/readme.md | |||
| @@ -0,0 +1,10 @@ | |||
| 1 | # Welcome | ||
| 2 | |||
| 3 | Welcome to my userspace. | ||
| 4 | |||
| 5 | There's nothing really outstanding here, except the [Ocean Dream](readme_ocean_dream.md) | ||
| 6 | animation I made. | ||
| 7 | |||
| 8 | A lot of the code for my wrappers/keymaps came from other users. | ||
| 9 | |||
| 10 | I will probably update this with more in-depth information later. | ||
diff --git a/users/snowe/readme_ocean_dream.md b/users/snowe/readme_ocean_dream.md new file mode 100644 index 000000000..ca15dd47c --- /dev/null +++ b/users/snowe/readme_ocean_dream.md | |||
| @@ -0,0 +1,258 @@ | |||
| 1 | # Ocean Dream | ||
| 2 | |||
| 3 | Tapping away at your IMX Corne with Box Jades, you feel yourself | ||
| 4 | drifting off, into a soundscape of waves and rustling leaves. | ||
| 5 | You open your eyes only to find yourself in an _Ocean Dream_. | ||
| 6 | |||
| 7 | Introducing, **Ocean Dream**, an animation for keyboards with tall OLED | ||
| 8 | screens. Built for 128x32 screens, this animation should work for 128x64 | ||
| 9 | at least, though it hasn't been tested there. | ||
| 10 | |||
| 11 | Completely customizable, you can change everything about the animation, | ||
| 12 | from the number of falling stars, to how likely a star is to twinkle, and | ||
| 13 | even if the moon has phases or not. | ||
| 14 | |||
| 15 | # Installation | ||
| 16 | |||
| 17 | Installation is easy. | ||
| 18 | |||
| 19 | 1. Add `ocean.h` and `ocean.c` to your keyboard folder or userspace. | ||
| 20 | 2. In your `keymap.c` or wherever you handle your oled code, add | ||
| 21 | ```c | ||
| 22 | # ifdef OCEAN_DREAM_ENABLE | ||
| 23 | render_stars(); | ||
| 24 | # endif | ||
| 25 | ``` | ||
| 26 | to `oled_task_user(void)`, where you would like (see [my keymap](../../keyboards/crkbd/keymaps/snowe/keymap.c) for an example) | ||
| 27 | 3. In your `keymap.c` or wherever you handle your process_record code, | ||
| 28 | add an event that sets `is_calm` when you press `ctrl` | ||
| 29 | ```c | ||
| 30 | bool process_record_user(uint16_t keycode, keyrecord_t *record) { | ||
| 31 | switch (keycode) { | ||
| 32 | case KC_LCTL: | ||
| 33 | case KC_RCTL: | ||
| 34 | #ifdef OCEAN_DREAM_ENABLE | ||
| 35 | is_calm = (record->event.pressed) ? true : false; | ||
| 36 | #endif | ||
| 37 | break; | ||
| 38 | } | ||
| 39 | return true; | ||
| 40 | } | ||
| 41 | ``` | ||
| 42 | 4. In your `rules.mk` to make it easier to turn the animation on/off, add | ||
| 43 | ```makefile | ||
| 44 | ifeq ($(strip $(OLED_DRIVER_ENABLE)), yes) | ||
| 45 | #... your code here... | ||
| 46 | |||
| 47 | ifdef OCEAN_DREAM_ENABLE | ||
| 48 | ifeq ($(strip $(OCEAN_DREAM_ENABLE)), yes) | ||
| 49 | SRC += ocean_dream.c | ||
| 50 | OPT_DEFS += -DOCEAN_DREAM_ENABLE | ||
| 51 | endif | ||
| 52 | endif | ||
| 53 | ifndef OCEAN_DREAM_ENABLE | ||
| 54 | SRC += ocean_dream.c | ||
| 55 | OPT_DEFS += -DOCEAN_DREAM_ENABLE | ||
| 56 | endif | ||
| 57 | endif | ||
| 58 | ``` | ||
| 59 | |||
| 60 | You're done! Now you can enable **Ocean Dream** by simply turning on the OLED feature | ||
| 61 | ```makefile | ||
| 62 | OLED_DRIVER_ENABLE = yes | ||
| 63 | ``` | ||
| 64 | |||
| 65 | And if you want to disable it without turning off the OLED Driver you can simply set | ||
| 66 | ```makefile | ||
| 67 | OCEAN_DREAM_ENABLE = no | ||
| 68 | ``` | ||
| 69 | |||
| 70 | # Settings | ||
| 71 | |||
| 72 | **Ocean Dream** comes with several different animations, all individually configurable: | ||
| 73 | |||
| 74 | * 🌌 Stars that twinkle | ||
| 75 | * 🌠 Meteor showers that get more vibrant the faster you type | ||
| 76 | * 🌊 Waves that get rougher the faster you type | ||
| 77 | * 🏝 An island with a palm tree that blows in the wind the faster you type | ||
| 78 | * 🌗 A moon that goes through the moon phases (or not, your choice!) | ||
| 79 | |||
| 80 | Each feature can be individually turned on and off, with a simple `#define`. | ||
| 81 | |||
| 82 | You can see all the options and more documentation by looking at `ocean_dream.h`. | ||
| 83 | |||
| 84 | All options come enabled by default. | ||
| 85 | |||
| 86 | ## Global Flags: | ||
| 87 | |||
| 88 | ### Toggles: | ||
| 89 | |||
| 90 | You can toggle on/off any features using these flags: | ||
| 91 | |||
| 92 | * `ENABLE_MOON` // Uses 182 bytes | ||
| 93 | * `ENABLE_WAVE` // Uses 844 bytes | ||
| 94 | * `ENABLE_SHOOTING_STARS` // Uses 872 bytes | ||
| 95 | * `ENABLE_ISLAND` | ||
| 96 | * `ENABLE_STARS` // Uses 606 bytes | ||
| 97 | |||
| 98 | ### Global Configuration: | ||
| 99 | |||
| 100 | * `STARRY_NIGHT_ANIM_FRAME_DURATION` - configures how long each frame lasts in ms | ||
| 101 | * `NUMBER_OF_FRAMES` - configures the number of frames that constitute a single 'round trip' of animation. | ||
| 102 | Enables keeping animations in sync/timed with each other. | ||
| 103 | Probably shouldn't touch this, not sure how stuff will work if it's changed. | ||
| 104 | If changed should probably be multiple of 1, 2, 3, 4, and 5 | ||
| 105 | * `WIDTH` - for vertical displays, configures the width (the shortest measurement of your display). defaults to `OLED_DISPLAY_HEIGHT` | ||
| 106 | * `HEIGHT` - for vertical displays, configures the height (the longest measurement of your display). defaults to `OLED_DISPLAY_WIDTH` | ||
| 107 | |||
| 108 | ## Stars | ||
| 109 | |||
| 110 | ### Description | ||
| 111 | |||
| 112 | The 🌌 stars animation is a background of slowly twinkling stars. | ||
| 113 | The stars are built on a grid of sorts, where each cell of the grid | ||
| 114 | is 8x8 pixels with 1 star per cell. There is a probability of any | ||
| 115 | star twinkling on any given frame, decided by the corresponding flags. | ||
| 116 | |||
| 117 | ### Flags | ||
| 118 | |||
| 119 | Enabled with the `#define ENABLE_STARS` directive. | ||
| 120 | |||
| 121 | The stars come with several configuration options: | ||
| 122 | |||
| 123 | * `STARS_PER_LINE` - configures the number of stars per line. Defaulting to 4, this would | ||
| 124 | mean that you have 4 stars across each line (8x32 on a 128x32 display), where each star | ||
| 125 | is in a 8x8 grid | ||
| 126 | * `NUMBER_OF_STAR_LINES` - configures the number of lines to fill up with stars. | ||
| 127 | Defaults to 16, filling the whole display. | ||
| 128 | * `TWINKLE_PROBABILITY` - configures the probability of a star twinkling on a given frame. | ||
| 129 | * `STAR_ANIMATION_SPEED` - configures the number of frames you want to animate the star at. | ||
| 130 | Must be equal to or lower than `NUMBER_OF_FRAMES`. | ||
| 131 | Example: | ||
| 132 | ```c | ||
| 133 | #define NUMBER_OF_FRAMES 20 | ||
| 134 | #define STAR_ANIMATION_SPEED 5 | ||
| 135 | ``` | ||
| 136 | would result in the star animation happening every 4 frames. 20 would result in every frame, | ||
| 137 | 1 would be once every 20 frames. This essentially changes how fast stars will twinkle, but | ||
| 138 | does not change the probability of the stars twinkling. | ||
| 139 | |||
| 140 | ## Moon | ||
| 141 | |||
| 142 | ### Description | ||
| 143 | |||
| 144 | The 🌗 moon animation is an 8x8 animation of a moon, or, if you are running out of program memory, you | ||
| 145 | can set it to just a static crescent moon, with no animation. | ||
| 146 | |||
| 147 | ### Flags | ||
| 148 | |||
| 149 | Enabled with the `#define ENABLE_MOON` directive. | ||
| 150 | |||
| 151 | The moon comes with only a few configuration options: | ||
| 152 | |||
| 153 | * `STATIC_MOON` - include this directive if you want your moon to have no animation. It will simply be a static crescent | ||
| 154 | moon, only taking up 6 bytes of space. If you do not include this directive, then the moon will have an animation. | ||
| 155 | The default is a moon with animation. | ||
| 156 | * `MOON_LINE` - defines the line that the moon sits on. Default is `4`. (see [reference](#reference)) | ||
| 157 | * `MOON_COLUMN` - defines the column that the moon sits at. Default is `4`. (see [reference](#reference)) | ||
| 158 | * `ANIMATE_MOON_EVERY_N_FRAMES` - only enabled when `STATIC_MOON` is disabled, this affects how often the moon changes phases. | ||
| 159 | Example: | ||
| 160 | ```c | ||
| 161 | #define STARRY_NIGHT_ANIM_FRAME_DURATION 30 | ||
| 162 | #ifndef STATIC_MOON | ||
| 163 | # define ANIMATE_MOON_EVERY_N_FRAMES 100 | ||
| 164 | #endif | ||
| 165 | ``` | ||
| 166 | would result in the moon changing phases every 3000ms, or every 3 seconds. | ||
| 167 | |||
| 168 | ## Ocean | ||
| 169 | |||
| 170 | ### Description | ||
| 171 | |||
| 172 | The 🌊 ocean animation is a full width animation of ocean waves, where the waves get rougher the faster you type. | ||
| 173 | You can configure the boundaries for each degree of _wave ferocity_ as well as how fast the ocean/waves move. | ||
| 174 | |||
| 175 | ### Flags | ||
| 176 | |||
| 177 | * `OCEAN_LINE` - where to render the ocean at. Defaults to `14`. (see [reference](#reference)) | ||
| 178 | * `OCEAN_ANIMATION_SPEED` - configures the number of frames you want to animate the ocean at. | ||
| 179 | Must be equal to or lower than `NUMBER_OF_FRAMES`. | ||
| 180 | Example: | ||
| 181 | ```c | ||
| 182 | #define NUMBER_OF_FRAMES 20 | ||
| 183 | #define OCEAN_ANIMATION_SPEED 5 | ||
| 184 | ``` | ||
| 185 | would result in the ocean animation happening every 4 frames. 20 would result in every frame, | ||
| 186 | 1 would be once every 20 frames. This essentially changes how fast the waves will move. | ||
| 187 | * `WAVE_CALM` - Defines the WPM at which the _Wave Ferocity_ kicks up. | ||
| 188 | At any WPM between `WAVE_CALM` and `WAVE_HEAVY_STORM`, the waves will be just tiny ripples. | ||
| 189 | * `WAVE_HEAVY_STORM` - Defines the WPM at which the _Wave Ferocity_ kicks up to medium. | ||
| 190 | At any WPM between `WAVE_HEAVY_STORM` and `WAVE_HURRICANE`, the waves will be medium sized waves. | ||
| 191 | * `WAVE_HURRICANE` - Defines the WPM at which the _Wave Ferocity_ kicks up to the last notch. | ||
| 192 | At any WPM above `WAVE_HURRICANE`, the waves will be torrential. | ||
| 193 | |||
| 194 | ## Shooting Stars | ||
| 195 | |||
| 196 | The 🌠 shooting star animation is a full screen animation that renders a meteor shower based on your typing speed. The | ||
| 197 | faster you type, the more shooting stars there are! | ||
| 198 | |||
| 199 | You can configure many parts of the shooting stars, from shower size, to speed, to length of each trail, to how spaced | ||
| 200 | out they are. | ||
| 201 | |||
| 202 | Note: Each frame of a shooting star is only 2 pixels in length. This is a design decision, and could probably be changed | ||
| 203 | with a decent amount of work, but was chosen for looks and memory constraints. | ||
| 204 | |||
| 205 | ### Flags | ||
| 206 | |||
| 207 | * `SHOOTING_STAR_DELAY` - Decides number of frames to delay, based on modulus, e.g. 12 means 0-11 frames of delay between each shooting star | ||
| 208 | * `SHOOTING_STAR_FRAMES` - how long each shooting star will be. A size of `16` will result in shooting stars that are 32 pixels long | ||
| 209 | * `MAX_NUMBER_OF_SHOOTING_STARS` - maximum number of shooting stars that can be on screen at the same time | ||
| 210 | * `SHOOTING_STAR_WPM_INCREMENT` - every n WPM increase, add an extra star, up to MAX_NUMBER_OF_SHOOTING_STARS | ||
| 211 | Example: an increment of 5 would result in 1 shooting star at 5-9wpm, 2 at 10-14, etc. | ||
| 212 | * `SHOOTING_STAR_ANIMATION_SPEED` - configures the number of frames you want to animate the shooting stars at. | ||
| 213 | Must be equal to or lower than `NUMBER_OF_FRAMES`. | ||
| 214 | Example: | ||
| 215 | ```c | ||
| 216 | #define NUMBER_OF_FRAMES 20 | ||
| 217 | #define SHOOTING_STAR_ANIMATION_SPEED 5 | ||
| 218 | ``` | ||
| 219 | would result in the shooting star animation happening every 4 frames. 20 would result in every frame, | ||
| 220 | 1 would be once every 20 frames. This essentially changes how fast the stars move through the sky. | ||
| 221 | |||
| 222 | |||
| 223 | ## Island | ||
| 224 | |||
| 225 | The 🏝 island animation is a 32w x 16h animation of a small island with a single palm tree blowing in the wind. The faster | ||
| 226 | you type the harder the palm tree blows in the wind! | ||
| 227 | |||
| 228 | Since this animation has significant black space to the left side of the tree, certain design decisions were made to allow the | ||
| 229 | shooting stars to still show up in the sky there. This animation should work on any size screen >=32 pixels wide, and you | ||
| 230 | can place it anywhere on the screen, but above the ocean is recommended. | ||
| 231 | |||
| 232 | ### Flags | ||
| 233 | |||
| 234 | * `ISLAND_LINE` - where to render the island at. Defaults to `12`. The island is 2 lines tall. (see [reference](#reference)) | ||
| 235 | * `ISLAND_COLUMN` - where to render the island at. Defaults to `0`. The island is 32 pixels wide. (see [reference](#reference)) | ||
| 236 | * `ISLAND_CALM` - Defines the WPM at which the _Storm Ferocity_ kicks up. | ||
| 237 | At any WPM between `ISLAND_CALM` and `ISLAND_HEAVY_STORM`, the palm tree will just calmly blow in the wind. | ||
| 238 | * `ISLAND_HEAVY_STORM` - Defines the WPM at which the _Storm Ferocity_ kicks up. | ||
| 239 | At any WPM between `ISLAND_HEAVY_STORM` and `ISLAND_HURRICANE`, the palm tree will be blowing hard in the wind | ||
| 240 | * `ISLAND_HURRICANE` - Defines the WPM at which the _Storm Ferocity_ kicks up. | ||
| 241 | At any WPM above `ISLAND_HURRICANE`, the palm tree will almost be torn from its roots! | ||
| 242 | |||
| 243 | |||
| 244 | # Reference | ||
| 245 | |||
| 246 | Any reference to `_LINE` or `COLUMN` refers to setting a cursor position using `oled_set_cursor()`, which uses | ||
| 247 | `OLED_FONT_WIDTH` and `OLED_FONT_HEIGHT` internally. | ||
| 248 | This will be the top-leftmost pixel of the image, so `_LINE 1` would start at the 9th pixel down and `_COLUMN 1` | ||
| 249 | would be the 7th pixel to the right, starting from the topleftmost pixel on the screen. | ||
| 250 | |||
| 251 | This code has been untested with different font heights/widths, so you might have to adjust a bit to make it work if you | ||
| 252 | have modified those values. | ||
| 253 | |||
| 254 | # ToDo | ||
| 255 | |||
| 256 | - [ ] don't require `is_calm` as a keyboard event. Not sure if the code will work without it currently. | ||
| 257 | - [ ] make all the stars twinkle brightly based on keypresses rather than timed. Not just a movement twinkle, but a larger | ||
| 258 | 'full' twinkle, where the star actually gets bigger. This will be quite difficult, thus is left out of the v1. | ||
diff --git a/users/snowe/rules.mk b/users/snowe/rules.mk new file mode 100644 index 000000000..a6e152c1c --- /dev/null +++ b/users/snowe/rules.mk | |||
| @@ -0,0 +1,27 @@ | |||
| 1 | |||
| 2 | |||
| 3 | ifeq ($(strip $(OLED_DRIVER_ENABLE)), yes) | ||
| 4 | SRC += oled_setup.c | ||
| 5 | |||
| 6 | ifdef OCEAN_DREAM_ENABLE | ||
| 7 | ifeq ($(strip $(OCEAN_DREAM_ENABLE)), yes) | ||
| 8 | SRC += ocean_dream.c | ||
| 9 | OPT_DEFS += -DOCEAN_DREAM_ENABLE | ||
| 10 | endif | ||
| 11 | endif | ||
| 12 | ifndef OCEAN_DREAM_ENABLE | ||
| 13 | SRC += ocean_dream.c | ||
| 14 | OPT_DEFS += -DOCEAN_DREAM_ENABLE | ||
| 15 | endif | ||
| 16 | |||
| 17 | ifdef LUNA_ENABLE | ||
| 18 | ifeq ($(strip $(LUNA_ENABLE)), yes) | ||
| 19 | SRC += luna.c | ||
| 20 | OPT_DEFS += -DLUNA_ENABLE | ||
| 21 | endif | ||
| 22 | endif | ||
| 23 | ifndef LUNA_ENABLE | ||
| 24 | SRC += luna.c | ||
| 25 | OPT_DEFS += -DLUNA_ENABLE | ||
| 26 | endif | ||
| 27 | endif | ||
diff --git a/users/snowe/snowe.h b/users/snowe/snowe.h new file mode 100644 index 000000000..4453b2646 --- /dev/null +++ b/users/snowe/snowe.h | |||
| @@ -0,0 +1,43 @@ | |||
| 1 | /* | ||
| 2 | Copyright 2021 Tyler Thrailkill <@snowe/@snowe2010> | ||
| 3 | |||
| 4 | This program is free software: you can redistribute it and/or modify | ||
| 5 | it under the terms of the GNU General Public License as published by | ||
| 6 | the Free Software Foundation, either version 2 of the License, or | ||
| 7 | (at your option) any later version. | ||
| 8 | |||
| 9 | This program is distributed in the hope that it will be useful, | ||
| 10 | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| 12 | GNU General Public License for more details. | ||
| 13 | |||
| 14 | You should have received a copy of the GNU General Public License | ||
| 15 | along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| 16 | */ | ||
| 17 | |||
| 18 | |||
| 19 | #pragma once | ||
| 20 | #include QMK_KEYBOARD_H | ||
| 21 | |||
| 22 | #ifndef QMK_FIRMWARE_SNOWE_H | ||
| 23 | # define QMK_FIRMWARE_SNOWE_H ; | ||
| 24 | #endif // QMK_FIRMWARE_SNOWE_H | ||
| 25 | |||
| 26 | #include "wrappers.h" | ||
| 27 | #include "keycode_aliases.h" | ||
| 28 | |||
| 29 | #define IGNORE_MOD_TAP_INTERRUPT | ||
| 30 | #undef PERMISSIVE_HOLD | ||
| 31 | |||
| 32 | //#if defined(RGBLIGHT_ENABLE) | ||
| 33 | //# include "rgb_stuff.h" | ||
| 34 | //#endif | ||
| 35 | //#if defined(RGB_MATRIX_ENABLE) | ||
| 36 | //# include "rgb_matrix_stuff.h" | ||
| 37 | //#endif | ||
| 38 | #ifdef OLED_DRIVER_ENABLE | ||
| 39 | # include "oled_setup.h" | ||
| 40 | #endif | ||
| 41 | |||
| 42 | |||
| 43 | enum layers { _MAIN, _LOWER, _UPPER, _ADJUST }; | ||
diff --git a/users/snowe/wrappers.h b/users/snowe/wrappers.h new file mode 100644 index 000000000..485f8de54 --- /dev/null +++ b/users/snowe/wrappers.h | |||
| @@ -0,0 +1,92 @@ | |||
| 1 | /* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com> | ||
| 2 | * 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com> | ||
| 3 | * | ||
| 4 | * This program is free software: you can redistribute it and/or modify | ||
| 5 | * it under the terms of the GNU General Public License as published by | ||
| 6 | * the Free Software Foundation, either version 2 of the License, or | ||
| 7 | * (at your option) any later version. | ||
| 8 | * | ||
| 9 | * This program is distributed in the hope that it will be useful, | ||
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| 12 | * GNU General Public License for more details. | ||
| 13 | * | ||
| 14 | * You should have received a copy of the GNU General Public License | ||
| 15 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| 16 | */ | ||
| 17 | |||
| 18 | #pragma once | ||
| 19 | #include "snowe.h" | ||
| 20 | |||
| 21 | /* | ||
| 22 | Since our quirky block definitions are basically a list of comma separated | ||
| 23 | arguments, we need a wrapper in order for these definitions to be | ||
| 24 | expanded before being used as arguments to the LAYOUT_xxx macro. | ||
| 25 | */ | ||
| 26 | #if (!defined(LAYOUT) && defined(KEYMAP)) | ||
| 27 | # define LAYOUT KEYMAP | ||
| 28 | #endif | ||
| 29 | |||
| 30 | //#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__) | ||
| 31 | //#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__) | ||
| 32 | #define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__) | ||
| 33 | #define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) | ||
| 34 | //#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__) | ||
| 35 | //#define LAYOUT_ortho_5x12_wrapper(...) LAYOUT_ortho_5x12(__VA_ARGS__) | ||
| 36 | //#define LAYOUT_gergo_wrapper(...) LAYOUT_gergo(__VA_ARGS__) | ||
| 37 | |||
| 38 | /* | ||
| 39 | Blocks for each of the four major keyboard layouts | ||
| 40 | Organized so we can quickly adapt and modify all of them | ||
| 41 | at once, rather than for each keyboard, one at a time. | ||
| 42 | And this allows for much cleaner blocks in the keymaps. | ||
| 43 | For instance Tap/Hold for Control on all of the layouts | ||
| 44 | |||
| 45 | NOTE: These are all the same length. If you do a search/replace | ||
| 46 | then you need to add/remove underscores to keep the | ||
| 47 | lengths consistent. | ||
| 48 | */ | ||
| 49 | |||
| 50 | #define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T | ||
| 51 | #define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G | ||
| 52 | #define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B | ||
| 53 | |||
| 54 | #define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P | ||
| 55 | #define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN | ||
| 56 | #define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH | ||
| 57 | |||
| 58 | |||
| 59 | #define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5 | ||
| 60 | #define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0 | ||
| 61 | //#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, TD(TD_8_UP), KC_9, KC_0 | ||
| 62 | #define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5 | ||
| 63 | #define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 | ||
| 64 | |||
| 65 | #define ___________________BLANK___________________ _______, _______, _______, _______, _______ | ||
| 66 | |||
| 67 | |||
| 68 | #define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC | ||
| 69 | #define _________________LOWER_L2__________________ _________________FUNC_LEFT_________________ | ||
| 70 | #define _________________LOWER_L3__________________ _________________FUNC_RIGHT________________ | ||
| 71 | |||
| 72 | #define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN | ||
| 73 | #define _________________LOWER_R2__________________ _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR | ||
| 74 | #define _________________LOWER_R3__________________ _______, KC_LEFT, KC_UP , KC_DOWN, KC_RGHT | ||
| 75 | |||
| 76 | |||
| 77 | #define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________ | ||
| 78 | #define _________________RAISE_L2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC | ||
| 79 | #define _________________RAISE_L3__________________ ___________________BLANK___________________ | ||
| 80 | |||
| 81 | #define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________ | ||
| 82 | #define _________________RAISE_R2__________________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______ | ||
| 83 | #define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END | ||
| 84 | |||
| 85 | |||
| 86 | |||
| 87 | #define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG | ||
| 88 | #define _________________ADJUST_L2_________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM | ||
| 89 | #define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, _______ | ||
| 90 | #define _________________ADJUST_R1_________________ _______, _______, _______, _______, _______ | ||
| 91 | #define _________________ADJUST_R2_________________ RESET, CG_TOGG, _______, _______, _______ | ||
| 92 | #define _________________ADJUST_R3_________________ _______, KC_MNXT, KC_VOLU, KC_VOLD, KC_MPLY | ||
