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-rw-r--r--keyboard/gh60/Makefile.lufa7
-rw-r--r--keyboard/gh60/Makefile.pjrc7
-rw-r--r--keyboard/gh60/README.md2
-rw-r--r--keyboard/gh60/keymap.c6
-rw-r--r--keyboard/gh60/keymap_poker_bit.h (renamed from keyboard/gh60/keymap_poker.h)62
-rw-r--r--keyboard/gh60/keymap_poker_set.h110
-rw-r--r--keyboard/gh60/keymap_poker_stack.h77
7 files changed, 163 insertions, 108 deletions
diff --git a/keyboard/gh60/Makefile.lufa b/keyboard/gh60/Makefile.lufa
index 7548d4785..9adec24b1 100644
--- a/keyboard/gh60/Makefile.lufa
+++ b/keyboard/gh60/Makefile.lufa
@@ -125,5 +125,8 @@ plain: all
125poker: OPT_DEFS += -DKEYMAP_POKER 125poker: OPT_DEFS += -DKEYMAP_POKER
126poker: all 126poker: all
127 127
128poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK 128poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET
129poker_stack: all 129poker_bit: all
130
131poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
132poker_bit: all
diff --git a/keyboard/gh60/Makefile.pjrc b/keyboard/gh60/Makefile.pjrc
index 8bca1659b..4559ce32f 100644
--- a/keyboard/gh60/Makefile.pjrc
+++ b/keyboard/gh60/Makefile.pjrc
@@ -95,5 +95,8 @@ plain: all
95poker: OPT_DEFS += -DKEYMAP_POKER 95poker: OPT_DEFS += -DKEYMAP_POKER
96poker: all 96poker: all
97 97
98poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK 98poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET
99poker_stack: all 99poker_bit: all
100
101poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
102poker_bit: all
diff --git a/keyboard/gh60/README.md b/keyboard/gh60/README.md
index 405ab3dff..c11f2ae23 100644
--- a/keyboard/gh60/README.md
+++ b/keyboard/gh60/README.md
@@ -47,7 +47,7 @@ See [keymap_plain.h](keymap_plain.h) for detail.
47 `-----------------------------------------------------------' 47 `-----------------------------------------------------------'
48 48
49### 2 Poker keymap 49### 2 Poker keymap
50Poker layer emulation without Esc/grave bug :) 50Poker layer emulation
51 51
52See [keymap_poker.h](keymap_poker.h) for detail. 52See [keymap_poker.h](keymap_poker.h) for detail.
53 53
diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c
index 9438782f2..8739aa163 100644
--- a/keyboard/gh60/keymap.c
+++ b/keyboard/gh60/keymap.c
@@ -64,8 +64,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
64 #include "keymap_plain.h" 64 #include "keymap_plain.h"
65#elif defined(KEYMAP_POKER) 65#elif defined(KEYMAP_POKER)
66 #include "keymap_poker.h" 66 #include "keymap_poker.h"
67#elif defined(KEYMAP_POKER_STACK) 67#elif defined(KEYMAP_POKER_SET)
68 #include "keymap_poker_stack.h" 68 #include "keymap_poker_set.h"
69#elif defined(KEYMAP_POKER_BIT)
70 #include "keymap_poker_bit.h"
69#else 71#else
70static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 72static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
71 /* 73 /*
diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker_bit.h
index 08c24f926..7dc4efe01 100644
--- a/keyboard/gh60/keymap_poker.h
+++ b/keyboard/gh60/keymap_poker_bit.h
@@ -20,44 +20,59 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
20 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ 20 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
21 LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ 21 LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
22 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ 22 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
23 LCTL,LGUI,LALT, SPC, FN3, RGUI,APP, RCTL), 23 LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
24 /* Layer 1: Poker with Arrow */ 24 /* Layer x001: Poker with Arrow */
25 KEYMAP_ANSI( 25 KEYMAP_ANSI(
26 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ 26 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
27 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ 27 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
28 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ 28 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
29 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ 29 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
30 TRNS,TRNS,TRNS, TRNS, FN4, LEFT,DOWN,RGHT), 30 TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
31 /* Layer 2: Poker with Esc */ 31 /* Layer x010: Poker with Esc */
32 KEYMAP_ANSI( 32 KEYMAP_ANSI(
33 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ 33 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
34 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ 34 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
35 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ 35 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
36 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ 36 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
37 TRNS,TRNS,TRNS, TRNS, FN5, TRNS,TRNS,TRNS), 37 TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
38 /* Layer 3: Poker Default + Fn'd */ 38 /* Layer x011: Poker with Arrow and Esc */
39 KEYMAP_ANSI(
40 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
41 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
42 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
43 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
44 TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
45 /*
46 * Poker Momentary Fn Layer
47 */
48 /* Layer x100: Poker Default + Fn'd */
39 KEYMAP_ANSI( 49 KEYMAP_ANSI(
40 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ 50 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
41 CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ 51 CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
42 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ 52 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
43 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ 53 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
44 TRNS,TRNS,TRNS, FN0, FN3, LEFT,DOWN,RGHT), 54 TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
45 55 /* Layer x101: Poker with Arrow + Fn'd */
46 /* Layer 4: Poker Default + Fn'd */
47 KEYMAP_ANSI( 56 KEYMAP_ANSI(
48 TRNS F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ 57 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
49 CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ 58 CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
50 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ 59 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
51 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ 60 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
52 TRNS,TRNS,TRNS, FN0, FN4, HOME,PGDN,END), 61 TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
53 /* Layer 5: Poker Default + Fn'd */ 62 /* Layer x110: Poker with Esc + Fn'd */
54 KEYMAP_ANSI( 63 KEYMAP_ANSI(
55 GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ 64 GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
56 CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ 65 CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
57 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ 66 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
58 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ 67 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
59 TRNS,TRNS,TRNS, FN0, FN5, TRNS,TRNS,TRNS), 68 TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
60 69 /* Layer x111: Poker with Arrow and Esc + Fn'd */
70 KEYMAP_ANSI(
71 GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
72 CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
73 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
74 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
75 TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
61 /* colemak */ 76 /* colemak */
62 [8] = KEYMAP_ANSI( 77 [8] = KEYMAP_ANSI(
63 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ 78 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
@@ -86,10 +101,9 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
86 */ 101 */
87static const uint16_t PROGMEM fn_actions[] = { 102static const uint16_t PROGMEM fn_actions[] = {
88 /* Poker Layout */ 103 /* Poker Layout */
89 [0] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN0 Task(RControl,RShift+Esc) 104 [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
90 [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN1 Poker Arrow toggle(Space) 105 [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q)
91 [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN2 Poker Esc toggle(Q) 106 [2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn
92 [2] = ACTION_LAYER_BIT(3), // FN3 Poker Fn 107 [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
93 [3] = ACTION_LAYER_BIT(4), // FN4 Poker Fn
94}; 108};
95 109
diff --git a/keyboard/gh60/keymap_poker_set.h b/keyboard/gh60/keymap_poker_set.h
new file mode 100644
index 000000000..9d7761798
--- /dev/null
+++ b/keyboard/gh60/keymap_poker_set.h
@@ -0,0 +1,110 @@
1static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
2 /* Poker Default Layer
3 * ,-----------------------------------------------------------.
4 * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
5 * |-----------------------------------------------------------|
6 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
7 * |-----------------------------------------------------------|
8 * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
9 * |-----------------------------------------------------------|
10 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
11 * |-----------------------------------------------------------|
12 * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
13 * `-----------------------------------------------------------'
14 */
15 /* Layer 0: qwerty */
16 KEYMAP_ANSI(
17 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
18 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
19 LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
20 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
21 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
22 /* Layer 1: colemak */
23 KEYMAP_ANSI(
24 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
25 TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
26 BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
27 LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
28 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
29 /* Layer 2: dvorak */
30 KEYMAP_ANSI(
31 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
32 TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
33 CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
34 LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
35 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
36 /* Layer3: workman */
37 KEYMAP_ANSI(
38 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
39 TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
40 BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
41 LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
42 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
43 /* Layer 4: Poker with Arrow */
44 KEYMAP_ANSI(
45 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
46 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
47 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
48 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
49 TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT),
50 /* Layer 5: Poker with Esc */
51 KEYMAP_ANSI(
52 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
53 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
54 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
55 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
56 TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
57 /* Layer 6: Poker with Arrow and Esc */
58 KEYMAP_ANSI(
59 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
60 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
61 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
62 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
63 TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT),
64 /* Layer 7: Poker Fn'd */
65 KEYMAP_ANSI(
66 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
67 TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
68 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
69 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
70 TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS),
71 /* Layer 8: Poker Fn'd arrow */
72 KEYMAP_ANSI(
73 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
74 TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
75 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
76 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
77 TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END),
78 /* Layer 9: Poker Fn'd Esc */
79 KEYMAP_ANSI(
80 GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
81 TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
82 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
83 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
84 TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS),
85 /* Layer 10: Poker Fn'd Arrow + Esc */
86 KEYMAP_ANSI(
87 GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
88 TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
89 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
90 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
91 TRNS,TRNS,TRNS, FN6, FN7, HOME,PGDN,END),
92};
93
94/*
95 * Fn action definition
96 */
97static const uint16_t PROGMEM fn_actions[] = {
98 /* Poker Layout */
99 [0] = ACTION_LAYER_SET_P(7), // FN0 move to Fn'd when press
100 [1] = ACTION_LAYER_SET_P(8), // FN1 move to Fn'd arrow when press
101 [2] = ACTION_LAYER_SET_P(9), // FN2 move to Fn'd Esc when press
102 [3] = ACTION_LAYER_SET_P(10), // FN3 move to Fn'd arrow + Esc when press
103
104 [4] = ACTION_LAYER_SET_R(0), // FN4 move to default when release
105 [5] = ACTION_LAYER_SET_R(4), // FN5 move to arrow when release
106 [6] = ACTION_LAYER_SET_R(5), // FN6 move to Esc when release
107 [7] = ACTION_LAYER_SET_R(6), // FN7 move to arrow + Esc when release
108
109 [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc)
110};
diff --git a/keyboard/gh60/keymap_poker_stack.h b/keyboard/gh60/keymap_poker_stack.h
deleted file mode 100644
index b074abaa5..000000000
--- a/keyboard/gh60/keymap_poker_stack.h
+++ /dev/null
@@ -1,77 +0,0 @@
1static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
2 /*
3 * Poker Layer
4 */
5 /* Layer x000: Poker Default Layer
6 * ,-----------------------------------------------------------.
7 * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
8 * |-----------------------------------------------------------|
9 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
10 * |-----------------------------------------------------------|
11 * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
12 * |-----------------------------------------------------------|
13 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
14 * |-----------------------------------------------------------|
15 * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
16 * `-----------------------------------------------------------'
17 */
18 KEYMAP_ANSI(
19 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
20 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
21 LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
22 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
23 LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
24 /* Layer 1: Poker with Arrow */
25 KEYMAP_ANSI(
26 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
27 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
28 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
29 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
30 TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
31 /* Layer 2: Poker with Esc */
32 KEYMAP_ANSI(
33 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
34 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
35 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
36 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
37 TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
38 /* Layer 3: Poker Fn'd */
39 KEYMAP_ANSI(
40 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
41 TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
42 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
43 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
44 TRNS,TRNS,TRNS, FN0, TRNS,TRNS,TRNS,TRNS),
45 /* colemak */
46 [4] = KEYMAP_ANSI(
47 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
48 TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
49 BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
50 LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
51 LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
52 /* dvorak */
53 KEYMAP_ANSI(
54 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
55 TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
56 CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
57 LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
58 LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
59 /* workman */
60 KEYMAP_ANSI(
61 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
62 TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
63 BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
64 LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
65 LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
66};
67
68/*
69 * Fn action definition
70 */
71static const uint16_t PROGMEM fn_actions[] = {
72 /* Poker Layout */
73 [0] = ACTION_LAYER_SWITCH_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
74 [1] = ACTION_LAYER_SWITCH_TOGGLE(2), // FN1 Poker Esc toggle(Q)
75 [2] = ACTION_LAYER_SWITCH(3), // FN2 Poker Fn
76 [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
77};