diff options
| -rw-r--r-- | keyboard/gh60/Makefile.lufa | 7 | ||||
| -rw-r--r-- | keyboard/gh60/Makefile.pjrc | 7 | ||||
| -rw-r--r-- | keyboard/gh60/README.md | 2 | ||||
| -rw-r--r-- | keyboard/gh60/keymap.c | 6 | ||||
| -rw-r--r-- | keyboard/gh60/keymap_poker_bit.h (renamed from keyboard/gh60/keymap_poker.h) | 62 | ||||
| -rw-r--r-- | keyboard/gh60/keymap_poker_set.h | 110 | ||||
| -rw-r--r-- | keyboard/gh60/keymap_poker_stack.h | 77 |
7 files changed, 163 insertions, 108 deletions
diff --git a/keyboard/gh60/Makefile.lufa b/keyboard/gh60/Makefile.lufa index 7548d4785..9adec24b1 100644 --- a/keyboard/gh60/Makefile.lufa +++ b/keyboard/gh60/Makefile.lufa | |||
| @@ -125,5 +125,8 @@ plain: all | |||
| 125 | poker: OPT_DEFS += -DKEYMAP_POKER | 125 | poker: OPT_DEFS += -DKEYMAP_POKER |
| 126 | poker: all | 126 | poker: all |
| 127 | 127 | ||
| 128 | poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK | 128 | poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET |
| 129 | poker_stack: all | 129 | poker_bit: all |
| 130 | |||
| 131 | poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT | ||
| 132 | poker_bit: all | ||
diff --git a/keyboard/gh60/Makefile.pjrc b/keyboard/gh60/Makefile.pjrc index 8bca1659b..4559ce32f 100644 --- a/keyboard/gh60/Makefile.pjrc +++ b/keyboard/gh60/Makefile.pjrc | |||
| @@ -95,5 +95,8 @@ plain: all | |||
| 95 | poker: OPT_DEFS += -DKEYMAP_POKER | 95 | poker: OPT_DEFS += -DKEYMAP_POKER |
| 96 | poker: all | 96 | poker: all |
| 97 | 97 | ||
| 98 | poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK | 98 | poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET |
| 99 | poker_stack: all | 99 | poker_bit: all |
| 100 | |||
| 101 | poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT | ||
| 102 | poker_bit: all | ||
diff --git a/keyboard/gh60/README.md b/keyboard/gh60/README.md index 405ab3dff..c11f2ae23 100644 --- a/keyboard/gh60/README.md +++ b/keyboard/gh60/README.md | |||
| @@ -47,7 +47,7 @@ See [keymap_plain.h](keymap_plain.h) for detail. | |||
| 47 | `-----------------------------------------------------------' | 47 | `-----------------------------------------------------------' |
| 48 | 48 | ||
| 49 | ### 2 Poker keymap | 49 | ### 2 Poker keymap |
| 50 | Poker layer emulation without Esc/grave bug :) | 50 | Poker layer emulation |
| 51 | 51 | ||
| 52 | See [keymap_poker.h](keymap_poker.h) for detail. | 52 | See [keymap_poker.h](keymap_poker.h) for detail. |
| 53 | 53 | ||
diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c index 9438782f2..8739aa163 100644 --- a/keyboard/gh60/keymap.c +++ b/keyboard/gh60/keymap.c | |||
| @@ -64,8 +64,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
| 64 | #include "keymap_plain.h" | 64 | #include "keymap_plain.h" |
| 65 | #elif defined(KEYMAP_POKER) | 65 | #elif defined(KEYMAP_POKER) |
| 66 | #include "keymap_poker.h" | 66 | #include "keymap_poker.h" |
| 67 | #elif defined(KEYMAP_POKER_STACK) | 67 | #elif defined(KEYMAP_POKER_SET) |
| 68 | #include "keymap_poker_stack.h" | 68 | #include "keymap_poker_set.h" |
| 69 | #elif defined(KEYMAP_POKER_BIT) | ||
| 70 | #include "keymap_poker_bit.h" | ||
| 69 | #else | 71 | #else |
| 70 | static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | 72 | static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
| 71 | /* | 73 | /* |
diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker_bit.h index 08c24f926..7dc4efe01 100644 --- a/keyboard/gh60/keymap_poker.h +++ b/keyboard/gh60/keymap_poker_bit.h | |||
| @@ -20,44 +20,59 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
| 20 | TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | 20 | TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ |
| 21 | LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | 21 | LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ |
| 22 | LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | 22 | LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ |
| 23 | LCTL,LGUI,LALT, SPC, FN3, RGUI,APP, RCTL), | 23 | LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), |
| 24 | /* Layer 1: Poker with Arrow */ | 24 | /* Layer x001: Poker with Arrow */ |
| 25 | KEYMAP_ANSI( | 25 | KEYMAP_ANSI( |
| 26 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | 26 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ |
| 27 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | 27 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ |
| 28 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | 28 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ |
| 29 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | 29 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ |
| 30 | TRNS,TRNS,TRNS, TRNS, FN4, LEFT,DOWN,RGHT), | 30 | TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), |
| 31 | /* Layer 2: Poker with Esc */ | 31 | /* Layer x010: Poker with Esc */ |
| 32 | KEYMAP_ANSI( | 32 | KEYMAP_ANSI( |
| 33 | ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | 33 | ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ |
| 34 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | 34 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ |
| 35 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | 35 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ |
| 36 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | 36 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ |
| 37 | TRNS,TRNS,TRNS, TRNS, FN5, TRNS,TRNS,TRNS), | 37 | TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), |
| 38 | /* Layer 3: Poker Default + Fn'd */ | 38 | /* Layer x011: Poker with Arrow and Esc */ |
| 39 | KEYMAP_ANSI( | ||
| 40 | ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||
| 41 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||
| 42 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||
| 43 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | ||
| 44 | TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), | ||
| 45 | /* | ||
| 46 | * Poker Momentary Fn Layer | ||
| 47 | */ | ||
| 48 | /* Layer x100: Poker Default + Fn'd */ | ||
| 39 | KEYMAP_ANSI( | 49 | KEYMAP_ANSI( |
| 40 | ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | 50 | ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ |
| 41 | CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | 51 | CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ |
| 42 | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ | 52 | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ |
| 43 | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ | 53 | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ |
| 44 | TRNS,TRNS,TRNS, FN0, FN3, LEFT,DOWN,RGHT), | 54 | TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), |
| 45 | 55 | /* Layer x101: Poker with Arrow + Fn'd */ | |
| 46 | /* Layer 4: Poker Default + Fn'd */ | ||
| 47 | KEYMAP_ANSI( | 56 | KEYMAP_ANSI( |
| 48 | TRNS F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | 57 | ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ |
| 49 | CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | 58 | CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ |
| 50 | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ | 59 | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ |
| 51 | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ | 60 | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ |
| 52 | TRNS,TRNS,TRNS, FN0, FN4, HOME,PGDN,END), | 61 | TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), |
| 53 | /* Layer 5: Poker Default + Fn'd */ | 62 | /* Layer x110: Poker with Esc + Fn'd */ |
| 54 | KEYMAP_ANSI( | 63 | KEYMAP_ANSI( |
| 55 | GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | 64 | GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ |
| 56 | CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | 65 | CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ |
| 57 | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ | 66 | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ |
| 58 | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | 67 | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ |
| 59 | TRNS,TRNS,TRNS, FN0, FN5, TRNS,TRNS,TRNS), | 68 | TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), |
| 60 | 69 | /* Layer x111: Poker with Arrow and Esc + Fn'd */ | |
| 70 | KEYMAP_ANSI( | ||
| 71 | GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ||
| 72 | CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||
| 73 | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | ||
| 74 | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | ||
| 75 | TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), | ||
| 61 | /* colemak */ | 76 | /* colemak */ |
| 62 | [8] = KEYMAP_ANSI( | 77 | [8] = KEYMAP_ANSI( |
| 63 | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | 78 | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ |
| @@ -86,10 +101,9 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
| 86 | */ | 101 | */ |
| 87 | static const uint16_t PROGMEM fn_actions[] = { | 102 | static const uint16_t PROGMEM fn_actions[] = { |
| 88 | /* Poker Layout */ | 103 | /* Poker Layout */ |
| 89 | [0] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN0 Task(RControl,RShift+Esc) | 104 | [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space) |
| 90 | [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN1 Poker Arrow toggle(Space) | 105 | [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q) |
| 91 | [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN2 Poker Esc toggle(Q) | 106 | [2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn |
| 92 | [2] = ACTION_LAYER_BIT(3), // FN3 Poker Fn | 107 | [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) |
| 93 | [3] = ACTION_LAYER_BIT(4), // FN4 Poker Fn | ||
| 94 | }; | 108 | }; |
| 95 | 109 | ||
diff --git a/keyboard/gh60/keymap_poker_set.h b/keyboard/gh60/keymap_poker_set.h new file mode 100644 index 000000000..9d7761798 --- /dev/null +++ b/keyboard/gh60/keymap_poker_set.h | |||
| @@ -0,0 +1,110 @@ | |||
| 1 | static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
| 2 | /* Poker Default Layer | ||
| 3 | * ,-----------------------------------------------------------. | ||
| 4 | * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | ||
| 5 | * |-----------------------------------------------------------| | ||
| 6 | * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | ||
| 7 | * |-----------------------------------------------------------| | ||
| 8 | * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | ||
| 9 | * |-----------------------------------------------------------| | ||
| 10 | * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | ||
| 11 | * |-----------------------------------------------------------| | ||
| 12 | * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| | ||
| 13 | * `-----------------------------------------------------------' | ||
| 14 | */ | ||
| 15 | /* Layer 0: qwerty */ | ||
| 16 | KEYMAP_ANSI( | ||
| 17 | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | ||
| 18 | TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | ||
| 19 | LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | ||
| 20 | LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | ||
| 21 | LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | ||
| 22 | /* Layer 1: colemak */ | ||
| 23 | KEYMAP_ANSI( | ||
| 24 | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | ||
| 25 | TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ | ||
| 26 | BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ | ||
| 27 | LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ | ||
| 28 | LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | ||
| 29 | /* Layer 2: dvorak */ | ||
| 30 | KEYMAP_ANSI( | ||
| 31 | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ | ||
| 32 | TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ | ||
| 33 | CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ | ||
| 34 | LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ | ||
| 35 | LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | ||
| 36 | /* Layer3: workman */ | ||
| 37 | KEYMAP_ANSI( | ||
| 38 | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | ||
| 39 | TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ | ||
| 40 | BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ | ||
| 41 | LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ | ||
| 42 | LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | ||
| 43 | /* Layer 4: Poker with Arrow */ | ||
| 44 | KEYMAP_ANSI( | ||
| 45 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||
| 46 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||
| 47 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||
| 48 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | ||
| 49 | TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT), | ||
| 50 | /* Layer 5: Poker with Esc */ | ||
| 51 | KEYMAP_ANSI( | ||
| 52 | ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||
| 53 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||
| 54 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||
| 55 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||
| 56 | TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), | ||
| 57 | /* Layer 6: Poker with Arrow and Esc */ | ||
| 58 | KEYMAP_ANSI( | ||
| 59 | ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||
| 60 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||
| 61 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||
| 62 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | ||
| 63 | TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT), | ||
| 64 | /* Layer 7: Poker Fn'd */ | ||
| 65 | KEYMAP_ANSI( | ||
| 66 | ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ||
| 67 | TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||
| 68 | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | ||
| 69 | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | ||
| 70 | TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS), | ||
| 71 | /* Layer 8: Poker Fn'd arrow */ | ||
| 72 | KEYMAP_ANSI( | ||
| 73 | ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ||
| 74 | TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||
| 75 | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | ||
| 76 | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | ||
| 77 | TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END), | ||
| 78 | /* Layer 9: Poker Fn'd Esc */ | ||
| 79 | KEYMAP_ANSI( | ||
| 80 | GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ||
| 81 | TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||
| 82 | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | ||
| 83 | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | ||
| 84 | TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS), | ||
| 85 | /* Layer 10: Poker Fn'd Arrow + Esc */ | ||
| 86 | KEYMAP_ANSI( | ||
| 87 | GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ||
| 88 | TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||
| 89 | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | ||
| 90 | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | ||
| 91 | TRNS,TRNS,TRNS, FN6, FN7, HOME,PGDN,END), | ||
| 92 | }; | ||
| 93 | |||
| 94 | /* | ||
| 95 | * Fn action definition | ||
| 96 | */ | ||
| 97 | static const uint16_t PROGMEM fn_actions[] = { | ||
| 98 | /* Poker Layout */ | ||
| 99 | [0] = ACTION_LAYER_SET_P(7), // FN0 move to Fn'd when press | ||
| 100 | [1] = ACTION_LAYER_SET_P(8), // FN1 move to Fn'd arrow when press | ||
| 101 | [2] = ACTION_LAYER_SET_P(9), // FN2 move to Fn'd Esc when press | ||
| 102 | [3] = ACTION_LAYER_SET_P(10), // FN3 move to Fn'd arrow + Esc when press | ||
| 103 | |||
| 104 | [4] = ACTION_LAYER_SET_R(0), // FN4 move to default when release | ||
| 105 | [5] = ACTION_LAYER_SET_R(4), // FN5 move to arrow when release | ||
| 106 | [6] = ACTION_LAYER_SET_R(5), // FN6 move to Esc when release | ||
| 107 | [7] = ACTION_LAYER_SET_R(6), // FN7 move to arrow + Esc when release | ||
| 108 | |||
| 109 | [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc) | ||
| 110 | }; | ||
diff --git a/keyboard/gh60/keymap_poker_stack.h b/keyboard/gh60/keymap_poker_stack.h deleted file mode 100644 index b074abaa5..000000000 --- a/keyboard/gh60/keymap_poker_stack.h +++ /dev/null | |||
| @@ -1,77 +0,0 @@ | |||
| 1 | static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
| 2 | /* | ||
| 3 | * Poker Layer | ||
| 4 | */ | ||
| 5 | /* Layer x000: Poker Default Layer | ||
| 6 | * ,-----------------------------------------------------------. | ||
| 7 | * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | ||
| 8 | * |-----------------------------------------------------------| | ||
| 9 | * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | ||
| 10 | * |-----------------------------------------------------------| | ||
| 11 | * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | ||
| 12 | * |-----------------------------------------------------------| | ||
| 13 | * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | ||
| 14 | * |-----------------------------------------------------------| | ||
| 15 | * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| | ||
| 16 | * `-----------------------------------------------------------' | ||
| 17 | */ | ||
| 18 | KEYMAP_ANSI( | ||
| 19 | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | ||
| 20 | TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | ||
| 21 | LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | ||
| 22 | LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | ||
| 23 | LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), | ||
| 24 | /* Layer 1: Poker with Arrow */ | ||
| 25 | KEYMAP_ANSI( | ||
| 26 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||
| 27 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||
| 28 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||
| 29 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | ||
| 30 | TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), | ||
| 31 | /* Layer 2: Poker with Esc */ | ||
| 32 | KEYMAP_ANSI( | ||
| 33 | ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||
| 34 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||
| 35 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||
| 36 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||
| 37 | TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), | ||
| 38 | /* Layer 3: Poker Fn'd */ | ||
| 39 | KEYMAP_ANSI( | ||
| 40 | ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ||
| 41 | TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||
| 42 | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | ||
| 43 | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | ||
| 44 | TRNS,TRNS,TRNS, FN0, TRNS,TRNS,TRNS,TRNS), | ||
| 45 | /* colemak */ | ||
| 46 | [4] = KEYMAP_ANSI( | ||
| 47 | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | ||
| 48 | TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ | ||
| 49 | BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ | ||
| 50 | LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ | ||
| 51 | LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), | ||
| 52 | /* dvorak */ | ||
| 53 | KEYMAP_ANSI( | ||
| 54 | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ | ||
| 55 | TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ | ||
| 56 | CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ | ||
| 57 | LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ | ||
| 58 | LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), | ||
| 59 | /* workman */ | ||
| 60 | KEYMAP_ANSI( | ||
| 61 | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | ||
| 62 | TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ | ||
| 63 | BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ | ||
| 64 | LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ | ||
| 65 | LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), | ||
| 66 | }; | ||
| 67 | |||
| 68 | /* | ||
| 69 | * Fn action definition | ||
| 70 | */ | ||
| 71 | static const uint16_t PROGMEM fn_actions[] = { | ||
| 72 | /* Poker Layout */ | ||
| 73 | [0] = ACTION_LAYER_SWITCH_TOGGLE(1), // FN0 Poker Arrow toggle(Space) | ||
| 74 | [1] = ACTION_LAYER_SWITCH_TOGGLE(2), // FN1 Poker Esc toggle(Q) | ||
| 75 | [2] = ACTION_LAYER_SWITCH(3), // FN2 Poker Fn | ||
| 76 | [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) | ||
| 77 | }; | ||
