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-rw-r--r-- | docs/one_shot_keys.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/one_shot_keys.md b/docs/one_shot_keys.md index 9fc548629..f1f93199c 100644 --- a/docs/one_shot_keys.md +++ b/docs/one_shot_keys.md | |||
@@ -23,7 +23,7 @@ You can control the behavior of one shot keys by defining these in `config.h`: | |||
23 | 23 | ||
24 | Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine. | 24 | Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine. |
25 | 25 | ||
26 | For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`. | 26 | For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `clear_oneshot_layer_state(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`. |
27 | 27 | ||
28 | For one shot mods, you need to call `set_oneshot_mods(MOD_BIT(KC_*))` to set it, or `clear_oneshot_mods()` to cancel it. | 28 | For one shot mods, you need to call `set_oneshot_mods(MOD_BIT(KC_*))` to set it, or `clear_oneshot_mods()` to cancel it. |
29 | 29 | ||