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| 1 | # QMK Overview | ||
| 2 | |||
| 3 | This page attempts to explain the basic information you need to know to work with the QMK project. It assumes that you are familiar with navigating a UNIX shell, but does not assume you are familiar with C or with compiling using make. | ||
| 4 | |||
| 5 | # Basic QMK structure | ||
| 6 | |||
| 7 | QMK is a fork of @tmk's [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders. | ||
| 8 | |||
| 9 | ## Keyboard project structure | ||
| 10 | |||
| 11 | Within the `handwired` and `keyboard` folders is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard`. Within you'll find the following structure: | ||
| 12 | |||
| 13 | * `keymaps/`: Different keymaps that can be built | ||
| 14 | * `rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `Makefile`. | ||
| 15 | * `config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`. | ||
| 16 | |||
| 17 | ### Keymap structure | ||
| 18 | |||
| 19 | In every keymap folder, the following files may be found. Only `keymap.c` is required, if the rest of the files are not found the default options will be chosen. | ||
| 20 | |||
| 21 | * `config.h`: the options to configure your keymap | ||
| 22 | * `keymap.c`: all of your keymap code, required | ||
| 23 | * `Makefile`: the features of QMK that are enabled, required to run `make` in your keymap folder | ||
| 24 | * `readme.md`: a description of your keymap, how others might use it, and explanations of features | ||
| 25 | * Other files: Some people choose to include an image depicting the layout, and other files that help people to use or understand a particular keymap. | ||
| 26 | |||
| 27 | # The `make` command | ||
| 28 | |||
| 29 | The `make` command is how you compile the firmware into a .hex file, which can be loaded by a dfu programmer (like dfu-progammer via `make dfu`) or the [Teensy loader](https://www.pjrc.com/teensy/loader.html) (only used with Teensys). It it recommended that you always run make from within the `root` folder. | ||
| 30 | |||
| 31 | **NOTE:** To abort a make command press `Ctrl-c` | ||
| 32 | |||
| 33 | For more details on the QMK build process see [Make Instructions](/Make-Instructions.md). | ||
| 34 | |||
| 35 | ### Simple instructions for building and uploading a keyboard | ||
| 36 | |||
| 37 | **Most keyboards have more specific instructions in the keyboard specific readme.md file, so please check that first** | ||
| 38 | |||
| 39 | 1. Enter the `root` folder | ||
| 40 | 2. Run `make <keyboard>-<subproject>-<keymap>-<programmer>` | ||
| 41 | |||
| 42 | In the above commands, replace: | ||
| 43 | |||
| 44 | * `<keyboard>` with the name of your keyboard | ||
| 45 | * `<keymap>` with the name of your keymap | ||
| 46 | * `<subproject>` with the name of the subproject (revision or sub-model of your keyboard). For example, for Ergodox it can be `ez` or `infinity`, and for Planck `rev3` or `rev4`. | ||
| 47 | * If the keyboard doesn't have a subproject, or if you are happy with the default (defined in `rules.mk` file of the `keyboard` folder), you can leave it out. But remember to also remove the dash (`-`) from the command. | ||
| 48 | * `<programmer>` The programmer to use. Most keyboards use `dfu`, but some use `teensy`. Infinity keyboards use `dfu-util`. Check the readme file in the keyboard folder to find out which programmer to use. | ||
| 49 | * If you don't add `-<programmer` to the command line, the firmware will be still be compiled into a hex file, but the upload will be skipped. | ||
| 50 | |||
| 51 | **NOTE:** Some operating systems will refuse to program unless you run the make command as root for example `sudo make clueboard-default-dfu` | ||
| 52 | |||
| 53 | ## Make Examples | ||
| 54 | |||
| 55 | * Build all Clueboard keymaps: `make clueboard` | ||
| 56 | * Build the default Planck keymap: `make planck-rev4-default` | ||
| 57 | * Build and flash your ergodox-ez: `make ergodox-ez-default-teensy` | ||
| 58 | |||
| 59 | # The `config.h` file | ||
| 60 | |||
| 61 | There are 2 `config.h` locations: | ||
| 62 | |||
| 63 | * keyboard (`/keyboards/<keyboard>/`) | ||
| 64 | * keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`) | ||
| 65 | |||
| 66 | The keyboard `config.h` is included only if the keymap one doesn't exist. The format to use for your custom one [is here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_config_h_example.h). If you want to override a setting from the parent `config.h` file, you need to do this: | ||
| 67 | |||
| 68 | ```c | ||
| 69 | #undef MY_SETTING | ||
| 70 | #define MY_SETTING 4 | ||
| 71 | ``` | ||
| 72 | |||
| 73 | For a value of `4` for this imaginary setting. So we `undef` it first, then `define` it. | ||
| 74 | |||
| 75 | You can then override any settings, rather than having to copy and paste the whole thing. \ No newline at end of file | ||
