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Diffstat (limited to 'docs/feature_encoders.md')
-rw-r--r-- | docs/feature_encoders.md | 15 |
1 files changed, 1 insertions, 14 deletions
diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md index 5b6c3f163..8e854c1e5 100644 --- a/docs/feature_encoders.md +++ b/docs/feature_encoders.md | |||
@@ -46,9 +46,7 @@ For 4× encoders you also can assign default position if encoder skips pulses wh | |||
46 | 46 | ||
47 | ## Split Keyboards | 47 | ## Split Keyboards |
48 | 48 | ||
49 | The above is enough for split keyboards that are symmetrical, i.e. the halves have the same number of encoders and they are on the same pins. | 49 | If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout (and optionally, resolutions) for the right half like this: |
50 | If the halves are not symmetrical, you can define the pinout (and optionally, resolutions) of the right half separately. | ||
51 | The left half will use the definitions above. | ||
52 | 50 | ||
53 | ```c | 51 | ```c |
54 | #define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a } | 52 | #define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a } |
@@ -56,17 +54,6 @@ The left half will use the definitions above. | |||
56 | #define ENCODER_RESOLUTIONS_RIGHT { 2, 4 } | 54 | #define ENCODER_RESOLUTIONS_RIGHT { 2, 4 } |
57 | ``` | 55 | ``` |
58 | 56 | ||
59 | If only the right half has encoders, you must still define an empty array for the left pads (and resolutions, if you define `ENCODER_RESOLUTIONS_RIGHT`). | ||
60 | |||
61 | ```c | ||
62 | #define ENCODERS_PAD_A { } | ||
63 | #define ENCODERS_PAD_B { } | ||
64 | #define ENCODER_RESOLUTIONS { } | ||
65 | #define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a } | ||
66 | #define ENCODERS_PAD_B_RIGHT { encoder1b, encoder2b } | ||
67 | #define ENCODER_RESOLUTIONS_RIGHT { 2, 4 } | ||
68 | ``` | ||
69 | |||
70 | ## Callbacks | 57 | ## Callbacks |
71 | 58 | ||
72 | The callback functions can be inserted into your `<keyboard>.c`: | 59 | The callback functions can be inserted into your `<keyboard>.c`: |