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Diffstat (limited to 'docs')
-rw-r--r-- | docs/feature_encoders.md | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md index 8e854c1e5..5b6c3f163 100644 --- a/docs/feature_encoders.md +++ b/docs/feature_encoders.md | |||
@@ -46,7 +46,9 @@ For 4× encoders you also can assign default position if encoder skips pulses wh | |||
46 | 46 | ||
47 | ## Split Keyboards | 47 | ## Split Keyboards |
48 | 48 | ||
49 | If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout (and optionally, resolutions) for the right half like this: | 49 | The above is enough for split keyboards that are symmetrical, i.e. the halves have the same number of encoders and they are on the same pins. |
50 | If the halves are not symmetrical, you can define the pinout (and optionally, resolutions) of the right half separately. | ||
51 | The left half will use the definitions above. | ||
50 | 52 | ||
51 | ```c | 53 | ```c |
52 | #define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a } | 54 | #define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a } |
@@ -54,6 +56,17 @@ If you are using different pinouts for the encoders on each half of a split keyb | |||
54 | #define ENCODER_RESOLUTIONS_RIGHT { 2, 4 } | 56 | #define ENCODER_RESOLUTIONS_RIGHT { 2, 4 } |
55 | ``` | 57 | ``` |
56 | 58 | ||
59 | If only the right half has encoders, you must still define an empty array for the left pads (and resolutions, if you define `ENCODER_RESOLUTIONS_RIGHT`). | ||
60 | |||
61 | ```c | ||
62 | #define ENCODERS_PAD_A { } | ||
63 | #define ENCODERS_PAD_B { } | ||
64 | #define ENCODER_RESOLUTIONS { } | ||
65 | #define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a } | ||
66 | #define ENCODERS_PAD_B_RIGHT { encoder1b, encoder2b } | ||
67 | #define ENCODER_RESOLUTIONS_RIGHT { 2, 4 } | ||
68 | ``` | ||
69 | |||
57 | ## Callbacks | 70 | ## Callbacks |
58 | 71 | ||
59 | The callback functions can be inserted into your `<keyboard>.c`: | 72 | The callback functions can be inserted into your `<keyboard>.c`: |