diff options
Diffstat (limited to 'keyboard/gh60/keymap_poker_set.h')
| -rw-r--r-- | keyboard/gh60/keymap_poker_set.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/keyboard/gh60/keymap_poker_set.h b/keyboard/gh60/keymap_poker_set.h new file mode 100644 index 000000000..eaaf3159d --- /dev/null +++ b/keyboard/gh60/keymap_poker_set.h | |||
| @@ -0,0 +1,81 @@ | |||
| 1 | // Poker fix with set(state transition) | ||
| 2 | // Fn + Esc = ` | ||
| 3 | // Fn + {left, down, up, right} = {home, pgdown, pgup, end} | ||
| 4 | static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
| 5 | /* Keymap 0: qwerty */ | ||
| 6 | KEYMAP_ANSI( | ||
| 7 | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | ||
| 8 | TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | ||
| 9 | LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | ||
| 10 | LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | ||
| 11 | LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | ||
| 12 | }; | ||
| 13 | static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { | ||
| 14 | /* Overlay 0: Poker with Arrow */ | ||
| 15 | KEYMAP_ANSI( | ||
| 16 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||
| 17 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||
| 18 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||
| 19 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | ||
| 20 | TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT), | ||
| 21 | /* Overlay 1: Poker with Esc */ | ||
| 22 | KEYMAP_ANSI( | ||
| 23 | ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||
| 24 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||
| 25 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||
| 26 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||
| 27 | TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), | ||
| 28 | /* Overlay 2: Poker with Arrow and Esc */ | ||
| 29 | KEYMAP_ANSI( | ||
| 30 | ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||
| 31 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||
| 32 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||
| 33 | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | ||
| 34 | TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT), | ||
| 35 | /* Overlay 3: Poker Fn'd */ | ||
| 36 | KEYMAP_ANSI( | ||
| 37 | ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ||
| 38 | TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||
| 39 | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | ||
| 40 | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | ||
| 41 | TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS), | ||
| 42 | /* Overlay 4: Poker Fn'd arrow */ | ||
| 43 | KEYMAP_ANSI( | ||
| 44 | ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ||
| 45 | TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||
| 46 | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | ||
| 47 | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | ||
| 48 | TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END), | ||
| 49 | /* Overlay 5: Poker Fn'd Esc */ | ||
| 50 | KEYMAP_ANSI( | ||
| 51 | GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ||
| 52 | TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||
| 53 | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | ||
| 54 | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | ||
| 55 | TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS), | ||
| 56 | /* Overlay 6: Poker Fn'd Arrow + Esc */ | ||
| 57 | KEYMAP_ANSI( | ||
| 58 | GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ||
| 59 | TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||
| 60 | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | ||
| 61 | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | ||
| 62 | TRNS,TRNS,TRNS, FN6, FN7, HOME,PGDN,END), | ||
| 63 | }; | ||
| 64 | |||
| 65 | /* | ||
| 66 | * Fn action definition | ||
| 67 | */ | ||
| 68 | static const uint16_t PROGMEM fn_actions[] = { | ||
| 69 | /* Poker Layout */ | ||
| 70 | [0] = ACTION_OVERLAY_SET(3, ON_PRESS), // FN0 move to Fn'd when press | ||
| 71 | [1] = ACTION_OVERLAY_SET(4, ON_PRESS), // FN1 move to Fn'd arrow when press | ||
| 72 | [2] = ACTION_OVERLAY_SET(5, ON_PRESS), // FN2 move to Fn'd Esc when press | ||
| 73 | [3] = ACTION_OVERLAY_SET(6, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press | ||
| 74 | |||
| 75 | [4] = ACTION_OVERLAY_CLEAR(ON_RELEASE), // FN4 clear overlay when release | ||
| 76 | [5] = ACTION_OVERLAY_SET(0, ON_RELEASE), // FN5 move to arrow when release | ||
| 77 | [6] = ACTION_OVERLAY_SET(1, ON_RELEASE), // FN6 move to Esc when release | ||
| 78 | [7] = ACTION_OVERLAY_SET(2, ON_RELEASE), // FN7 move to arrow + Esc when release | ||
| 79 | |||
| 80 | [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc) | ||
| 81 | }; | ||
