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-rw-r--r--keyboards/bastardkb/skeletyl/config.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/keyboards/bastardkb/skeletyl/config.h b/keyboards/bastardkb/skeletyl/config.h
index 33f3a5010..a7530a5e7 100644
--- a/keyboards/bastardkb/skeletyl/config.h
+++ b/keyboards/bastardkb/skeletyl/config.h
@@ -52,4 +52,52 @@
52# define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS 52# define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
53# define RGB_DISABLE_WHEN_USB_SUSPENDED 53# define RGB_DISABLE_WHEN_USB_SUSPENDED
54# define RGB_MATRIX_KEYPRESSES 54# define RGB_MATRIX_KEYPRESSES
55// RGB Matrix Animation modes. Explicitly enabled
56// For full list of effects, see:
57// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
58# define ENABLE_RGB_MATRIX_ALPHAS_MODS
59# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
60# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
61# define ENABLE_RGB_MATRIX_BREATHING
62# define ENABLE_RGB_MATRIX_BAND_SAT
63# define ENABLE_RGB_MATRIX_BAND_VAL
64# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
65# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
66# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
67# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
68# define ENABLE_RGB_MATRIX_CYCLE_ALL
69# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
70# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
71# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
72# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
73# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
74# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
75# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
76# define ENABLE_RGB_MATRIX_DUAL_BEACON
77# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
78# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
79# define ENABLE_RGB_MATRIX_RAINDROPS
80# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
81# define ENABLE_RGB_MATRIX_HUE_BREATHING
82# define ENABLE_RGB_MATRIX_HUE_PENDULUM
83# define ENABLE_RGB_MATRIX_HUE_WAVE
84# define ENABLE_RGB_MATRIX_PIXEL_RAIN
85# define ENABLE_RGB_MATRIX_PIXEL_FLOW
86# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
87// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
88# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
89# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
90// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
91# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
92# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
93# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
94# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
95# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
96# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
97# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
98# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
99# define ENABLE_RGB_MATRIX_SPLASH
100# define ENABLE_RGB_MATRIX_MULTISPLASH
101# define ENABLE_RGB_MATRIX_SOLID_SPLASH
102# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
55#endif 103#endif