diff options
Diffstat (limited to 'keyboards/bm60poker/keymaps/ipetepete/keymap.c')
| -rw-r--r-- | keyboards/bm60poker/keymaps/ipetepete/keymap.c | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/keyboards/bm60poker/keymaps/ipetepete/keymap.c b/keyboards/bm60poker/keymaps/ipetepete/keymap.c new file mode 100644 index 000000000..e59660242 --- /dev/null +++ b/keyboards/bm60poker/keymaps/ipetepete/keymap.c | |||
| @@ -0,0 +1,144 @@ | |||
| 1 | /* Copyright 2020 ipetepete | ||
| 2 | * | ||
| 3 | * This program is free software: you can redistribute it and/or modify | ||
| 4 | * it under the terms of the GNU General Public License as published by | ||
| 5 | * the Free Software Foundation, either version 2 of the License, or | ||
| 6 | * (at your option) any later version. | ||
| 7 | * | ||
| 8 | * This program is distributed in the hope that it will be useful, | ||
| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| 11 | * GNU General Public License for more details. | ||
| 12 | * | ||
| 13 | * You should have received a copy of the GNU General Public License | ||
| 14 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| 15 | */ | ||
| 16 | #include QMK_KEYBOARD_H | ||
| 17 | |||
| 18 | enum layers { | ||
| 19 | _qwerty, | ||
| 20 | _gamer, | ||
| 21 | _colemak, | ||
| 22 | _fn, | ||
| 23 | _rgb, | ||
| 24 | _spcfn | ||
| 25 | }; | ||
| 26 | |||
| 27 | |||
| 28 | enum keycodes { | ||
| 29 | gamer = SAFE_RANGE, | ||
| 30 | qwerty, | ||
| 31 | colemak | ||
| 32 | }; | ||
| 33 | |||
| 34 | #define KC_SPFN LT(_spcfn, KC_SPC) // press for space, hold for function layer (aka spacefn) | ||
| 35 | |||
| 36 | const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
| 37 | [_qwerty] = LAYOUT_60_ansi( | ||
| 38 | KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, | ||
| 39 | KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, | ||
| 40 | CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, | ||
| 41 | KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, | ||
| 42 | KC_LCTL, KC_LGUI, KC_LALT, KC_SPFN, KC_RALT, KC_RCTL, MO(_fn), MO(_rgb) | ||
| 43 | ), | ||
| 44 | // Gamer standard qwerty layout but with normal space for jumping etc | ||
| 45 | [_gamer] = LAYOUT_60_ansi( | ||
| 46 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
| 47 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
| 48 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
| 49 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
| 50 | _______, _______, _______, KC_SPACE, _______, _______, _______, _______ | ||
| 51 | ), | ||
| 52 | [_colemak] = LAYOUT_60_ansi( | ||
| 53 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
| 54 | _______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, _______, _______, | ||
| 55 | _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, _______, | ||
| 56 | _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, _______, _______, _______, _______, | ||
| 57 | _______, _______, _______, KC_SPFN, _______, _______, _______, _______ | ||
| 58 | ), | ||
| 59 | [_fn] = LAYOUT_60_ansi( | ||
| 60 | KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, | ||
| 61 | _______, _______, KC_UP, _______, _______, _______, KC_CALC, _______, KC_INS, _______, KC_PSCR, KC_SLCK, KC_PAUS, RESET, | ||
| 62 | _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, _______, | ||
| 63 | KC_MPLY, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, NK_TOGG, _______, _______, KC_END, KC_PGDN, KC_MNXT, | ||
| 64 | qwerty, colemak, gamer, _______, _______, _______, _______, _______ | ||
| 65 | ), | ||
| 66 | [_rgb] = LAYOUT_60_ansi( | ||
| 67 | _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, | ||
| 68 | _______, RGB_TOG, _______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_MOD, _______, _______, _______, RESET, | ||
| 69 | _______, _______, _______, _______, _______, _______, _______, _______, RGB_SPI, RGB_SPD, _______, _______, _______, | ||
| 70 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
| 71 | _______, _______, _______, _______, _______, _______, _______, _______ | ||
| 72 | ), | ||
| 73 | [_spcfn] = LAYOUT_60_ansi( | ||
| 74 | _______, SGUI(1), SGUI(2), SGUI(3), SGUI(4), SGUI(5), SGUI(6), SGUI(7), SGUI(8), SGUI(9), SGUI(0), _______, _______, KC_DEL, | ||
| 75 | _______, _______, _______, KC_PGUP, _______, KC_LBRC, KC_RBRC, _______, KC_UP, _______, _______, _______, _______, _______, | ||
| 76 | KC_CAPS, _______, _______, KC_PGDN, _______, KC_LCBR, KC_RCBR, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, | ||
| 77 | _______, _______, _______, _______, _______, KC_LPRN, KC_RPRN, _______, _______, _______, _______, _______, | ||
| 78 | _______, _______, _______, _______, _______, _______, _______, _______ | ||
| 79 | ) | ||
| 80 | }; | ||
| 81 | |||
| 82 | bool process_record_user(uint16_t keycode, keyrecord_t *record) { | ||
| 83 | switch (keycode) { | ||
| 84 | case qwerty: | ||
| 85 | if (record->event.pressed) { | ||
| 86 | layer_clear(); | ||
| 87 | layer_on(_qwerty); | ||
| 88 | set_single_persistent_default_layer(_qwerty); | ||
| 89 | } | ||
| 90 | return false; | ||
| 91 | break; | ||
| 92 | case colemak: | ||
| 93 | if (record->event.pressed) { | ||
| 94 | layer_clear(); | ||
| 95 | layer_on(_colemak); | ||
| 96 | } | ||
| 97 | return false; | ||
| 98 | break; | ||
| 99 | case gamer: | ||
| 100 | if (record->event.pressed) { | ||
| 101 | layer_clear(); | ||
| 102 | layer_on(_gamer); | ||
| 103 | } | ||
| 104 | return false; | ||
| 105 | break; | ||
| 106 | |||
| 107 | } | ||
| 108 | return true; | ||
| 109 | } | ||
| 110 | |||
| 111 | void rgb_matrix_layer_helper (uint8_t red, uint8_t green, uint8_t blue) { | ||
| 112 | for (int i = 0; i < DRIVER_LED_TOTAL; i++) { | ||
| 113 | if (HAS_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) { | ||
| 114 | rgb_matrix_set_color( i, red, green, blue ); | ||
| 115 | } | ||
| 116 | } | ||
| 117 | } | ||
| 118 | |||
| 119 | |||
| 120 | void rgb_matrix_indicators_kb(void) | ||
| 121 | { | ||
| 122 | if (!g_suspend_state && rgb_matrix_config.enable) { | ||
| 123 | switch (get_highest_layer(layer_state)) { | ||
| 124 | //case _qwerty: | ||
| 125 | // rgb_matrix_set_color(26, 0xFF, 0x00, 0x00); | ||
| 126 | // break; | ||
| 127 | case _colemak: | ||
| 128 | rgb_matrix_set_color(55, 0xFF, 0xFF, 0xFF); | ||
| 129 | break; | ||
| 130 | case _spcfn: | ||
| 131 | rgb_matrix_set_color(22, 0xFF, 0x00, 0x00); | ||
| 132 | rgb_matrix_set_color(35, 0xFF, 0x00, 0x00); | ||
| 133 | rgb_matrix_set_color(36, 0xFF, 0x00, 0x00); | ||
| 134 | rgb_matrix_set_color(37, 0xFF, 0x00, 0x00); | ||
| 135 | break; | ||
| 136 | case _gamer: | ||
| 137 | rgb_matrix_set_color(16, 0xFF, 0x00, 0xFF); | ||
| 138 | rgb_matrix_set_color(29, 0xFF, 0x00, 0xFF); | ||
| 139 | rgb_matrix_set_color(30, 0xFF, 0x00, 0xFF); | ||
| 140 | rgb_matrix_set_color(31, 0xFF, 0x00, 0xFF); | ||
| 141 | break; | ||
| 142 | } | ||
| 143 | } | ||
| 144 | } | ||
