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Diffstat (limited to 'keyboards/hidtech/bastyl/keymaps/german_gaming/keymap.c')
| -rw-r--r-- | keyboards/hidtech/bastyl/keymaps/german_gaming/keymap.c | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/keyboards/hidtech/bastyl/keymaps/german_gaming/keymap.c b/keyboards/hidtech/bastyl/keymaps/german_gaming/keymap.c new file mode 100644 index 000000000..0b986a509 --- /dev/null +++ b/keyboards/hidtech/bastyl/keymaps/german_gaming/keymap.c | |||
| @@ -0,0 +1,90 @@ | |||
| 1 | /* | ||
| 2 | * Copyright 2021 Joschua Gandert | ||
| 3 | * | ||
| 4 | * This program is free software: you can redistribute it and/or modify | ||
| 5 | * it under the terms of the GNU General Public License as published by | ||
| 6 | * the Free Software Foundation, either version 2 of the License, or | ||
| 7 | * (at your option) any later version. | ||
| 8 | * | ||
| 9 | * This program is distributed in the hope that it will be useful, | ||
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| 12 | * GNU General Public License for more details. | ||
| 13 | * | ||
| 14 | * You should have received a copy of the GNU General Public License | ||
| 15 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| 16 | */ | ||
| 17 | |||
| 18 | |||
| 19 | #include QMK_KEYBOARD_H | ||
| 20 | #include "keymap_german.h" | ||
| 21 | |||
| 22 | |||
| 23 | enum layer_names { | ||
| 24 | _BASE, | ||
| 25 | _GAME, /* WASD shifted right once */ | ||
| 26 | _LOWER, | ||
| 27 | _RAISE, | ||
| 28 | _ADJUST /* when both LOWER and RAISE pressed */ | ||
| 29 | }; | ||
| 30 | |||
| 31 | #define RAISE MO(_RAISE) | ||
| 32 | #define LOWER MO(_LOWER) | ||
| 33 | |||
| 34 | |||
| 35 | const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
| 36 | [_BASE] = LAYOUT( | ||
| 37 | KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , DE_SS , | ||
| 38 | KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , DE_Z , KC_U , KC_I , KC_O , KC_P , DE_UDIA, | ||
| 39 | KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , DE_ODIA, DE_ADIA, | ||
| 40 | KC_LCTL, DE_Y , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT, DE_MINS, DE_PLUS, | ||
| 41 | |||
| 42 | RAISE, KC_SPC, KC_LCTL, KC_RALT, KC_BSPC, LOWER, | ||
| 43 | KC_ENT, KC_LALT, KC_LGUI, KC_RSFT | ||
| 44 | ), | ||
| 45 | |||
| 46 | [_GAME] = LAYOUT( | ||
| 47 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
| 48 | KC_T , KC_TAB , KC_Q , KC_W , KC_E , KC_R , _______, _______, KC_UP, _______, _______, _______, | ||
| 49 | KC_G , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, | ||
| 50 | KC_B , KC_LCTL, DE_Y , KC_X , KC_C , KC_V , _______, _______, _______, _______, _______, _______, | ||
| 51 | |||
| 52 | _______, _______, _______, _______, _______, _______, | ||
| 53 | _______, _______, _______, _______ | ||
| 54 | ), | ||
| 55 | |||
| 56 | [_LOWER] = LAYOUT( | ||
| 57 | KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_PSLS, KC_PAST, KC_PMNS, KC_DEL , | ||
| 58 | _______, DE_HASH, DE_CIRC, KC_PGUP, DE_LABK, _______, _______, KC_P7 , KC_P8 , KC_P9 , KC_PPLS, KC_BSPC , | ||
| 59 | _______, DE_ACUT, KC_HOME, KC_PGDN, KC_END , KC_LPRN, KC_RPRN, KC_P4 , KC_P5 , KC_P6 , KC_PDOT, _______ , | ||
| 60 | _______, KC_PLUS, KC_PIPE, KC_UNDS, _______, _______, KC_P0 , KC_P1 , KC_P2 , KC_P3 , KC_PENT, KC_KP_EQUAL, | ||
| 61 | |||
| 62 | _______, KC_RGHT, _______, _______, _______, _______, | ||
| 63 | KC_LEFT, _______, RESET , _______ | ||
| 64 | ), | ||
| 65 | |||
| 66 | [_RAISE] = LAYOUT( | ||
| 67 | KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , | ||
| 68 | _______, _______, _______, KC_UP , _______, _______, KC_LALT, KC_INS , KC_NLCK , KC_CALC, KC_PSCREEN, KC_MUTE, | ||
| 69 | _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT , KC_MSEL, KC_MPRV , KC_MPLY , KC_MNXT, _______ , KC_VOLU, | ||
| 70 | _______, _______, _______, _______, _______, _______, DE_HASH, KC_MYCM , _______ , _______, KC_SLCK , KC_VOLD, | ||
| 71 | |||
| 72 | _______, _______, _______, _______, KC_UP , _______, | ||
| 73 | _______, _______, _______, KC_DOWN | ||
| 74 | ), | ||
| 75 | |||
| 76 | [_ADJUST] = LAYOUT( | ||
| 77 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
| 78 | _______, _______, _______, _______, RESET , _______, _______, _______, _______, _______, _______, _______, | ||
| 79 | _______, _______, _______, _______, _______, DF(_GAME), _______, _______, _______, _______, _______, _______, | ||
| 80 | _______, _______, _______, _______, _______, DF(_BASE), _______, _______, _______, _______, _______, _______, | ||
| 81 | |||
| 82 | _______, _______, _______, _______, _______, _______, | ||
| 83 | _______, _______, _______, _______ | ||
| 84 | ), | ||
| 85 | }; | ||
| 86 | |||
| 87 | |||
| 88 | layer_state_t layer_state_set_user(layer_state_t state) { | ||
| 89 | return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); | ||
| 90 | } | ||
