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1/*
2Copyright 2020 markva
3
4This program is free software: you can redistribute it and/or modify
5it under the terms of the GNU General Public License as published by
6the Free Software Foundation, either version 2 of the License, or
7(at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12GNU General Public License for more details.
13
14You should have received a copy of the GNU General Public License
15along with this program. If not, see <http://www.gnu.org/licenses/>.
16*/
17
18#pragma once
19
20#include "config_common.h"
21
22/* USB Device descriptor parameter */
23#define VENDOR_ID 0x4B50 // "KP"
24#define PRODUCT_ID 0xEF8C
25#define DEVICE_VER 0x0001
26#define MANUFACTURER KPRepublic
27#define PRODUCT BM60HSRGB_ISO
28
29/* key matrix size */
30#define MATRIX_ROWS 5
31#define MATRIX_COLS 14
32
33/*
34 * Keyboard Matrix Assignments
35 *
36 * Change this to how you wired your keyboard
37 * COLS: AVR pins used for columns, left to right
38 * ROWS: AVR pins used for rows, top to bottom
39 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
40 * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
41 *
42 */
43
44// 0 1 2 3 4 5 6 7 8 9 A B C D
45#define MATRIX_ROW_PINS { B0, B1, B2, B3, E6 }
46#define MATRIX_COL_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6, C7, F7 }
47
48#define DIODE_DIRECTION COL2ROW
49
50#define RGB_DI_PIN E2
51#define DRIVER_LED_TOTAL 70
52#ifdef RGB_DI_PIN
53# define RGBLED_NUM 70
54# define RGB_MATRIX_KEYPRESSES
55 // #define RGBLIGHT_HUE_STEP 8
56 // #define RGBLIGHT_SAT_STEP 8
57 // #define RGBLIGHT_VAL_STEP 8
58# define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value
59 // #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
60 /*== all animations enable ==*/
61 // #define RGBLIGHT_ANIMATIONS
62 // /*== or choose animations ==*/
63 // #define RGBLIGHT_EFFECT_BREATHING
64 // #define RGBLIGHT_EFFECT_RAINBOW_MOOD
65 // #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
66 // #define RGBLIGHT_EFFECT_SNAKE
67 // #define RGBLIGHT_EFFECT_KNIGHT
68 // #define RGBLIGHT_EFFECT_CHRISTMAS
69 // #define RGBLIGHT_EFFECT_STATIC_GRADIENT
70 // #define RGBLIGHT_EFFECT_RGB_TEST
71 // #define RGBLIGHT_EFFECT_ALTERNATING
72#endif
73#ifdef RGB_MATRIX_ENABLE
74# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
75// RGB Matrix Animation modes. Explicitly enabled
76// For full list of effects, see:
77// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
78# define ENABLE_RGB_MATRIX_ALPHAS_MODS
79# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
80# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
81# define ENABLE_RGB_MATRIX_BREATHING
82# define ENABLE_RGB_MATRIX_BAND_SAT
83# define ENABLE_RGB_MATRIX_BAND_VAL
84# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
85# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
86# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
87# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
88# define ENABLE_RGB_MATRIX_CYCLE_ALL
89# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
90# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
91# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
92# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
93# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
94# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
95# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
96# define ENABLE_RGB_MATRIX_DUAL_BEACON
97# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
98# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
99# define ENABLE_RGB_MATRIX_RAINDROPS
100# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
101# define ENABLE_RGB_MATRIX_HUE_BREATHING
102# define ENABLE_RGB_MATRIX_HUE_PENDULUM
103# define ENABLE_RGB_MATRIX_HUE_WAVE
104# define ENABLE_RGB_MATRIX_PIXEL_RAIN
105# define ENABLE_RGB_MATRIX_PIXEL_FLOW
106# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
107// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
108# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
109# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
110// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
111# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
112# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
113# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
114# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
115# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
116# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
117# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
118# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
119# define ENABLE_RGB_MATRIX_SPLASH
120# define ENABLE_RGB_MATRIX_MULTISPLASH
121# define ENABLE_RGB_MATRIX_SOLID_SPLASH
122# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
123#endif