aboutsummaryrefslogtreecommitdiff
path: root/keyboards/kprepublic/bm60hsrgb_poker/rev1/config.h
diff options
context:
space:
mode:
Diffstat (limited to 'keyboards/kprepublic/bm60hsrgb_poker/rev1/config.h')
-rw-r--r--keyboards/kprepublic/bm60hsrgb_poker/rev1/config.h121
1 files changed, 121 insertions, 0 deletions
diff --git a/keyboards/kprepublic/bm60hsrgb_poker/rev1/config.h b/keyboards/kprepublic/bm60hsrgb_poker/rev1/config.h
new file mode 100644
index 000000000..a3aab0e65
--- /dev/null
+++ b/keyboards/kprepublic/bm60hsrgb_poker/rev1/config.h
@@ -0,0 +1,121 @@
1/*
2Copyright 2020 ipetepete
3
4This program is free software: you can redistribute it and/or modify
5it under the terms of the GNU General Public License as published by
6the Free Software Foundation, either version 2 of the License, or
7(at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12GNU General Public License for more details.
13
14You should have received a copy of the GNU General Public License
15along with this program. If not, see <http://www.gnu.org/licenses/>.
16*/
17
18#pragma once
19
20#include "config_common.h"
21
22/* USB Device descriptor parameter */
23#define VENDOR_ID 0x4B50 // "KP"
24#define PRODUCT_ID 0xEF8D
25#define DEVICE_VER 0x0001
26#define MANUFACTURER KP Republic
27#define PRODUCT BM60HSRGB_POKER
28
29/* key matrix size */
30#define MATRIX_ROWS 5
31#define MATRIX_COLS 14
32
33/*
34 * Keyboard Matrix Assignments
35 *
36 * Change this to how you wired your keyboard
37 * COLS: AVR pins used for columns, left to right
38 * ROWS: AVR pins used for rows, top to bottom
39 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
40 * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
41 *
42 */
43#define MATRIX_ROW_PINS { B0, B1, B2, B3, E6 }
44#define MATRIX_COL_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6, C7, F7 }
45
46#define DIODE_DIRECTION COL2ROW
47
48#define RGB_DI_PIN E2
49#define DRIVER_LED_TOTAL 67
50#ifdef RGB_DI_PIN
51 #define RGBLED_NUM 67
52 #define RGB_MATRIX_KEYPRESSES
53 #define RGBLIGHT_HUE_STEP 8
54 #define RGBLIGHT_SAT_STEP 8
55 #define RGBLIGHT_VAL_STEP 8
56 #define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value
57 #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
58/*== all animations enable ==*/
59 #define RGBLIGHT_ANIMATIONS
60// /*== or choose animations ==*/
61// #define RGBLIGHT_EFFECT_BREATHING
62// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
63// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
64// #define RGBLIGHT_EFFECT_SNAKE
65// #define RGBLIGHT_EFFECT_KNIGHT
66// #define RGBLIGHT_EFFECT_CHRISTMAS
67// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
68// #define RGBLIGHT_EFFECT_RGB_TEST
69// #define RGBLIGHT_EFFECT_ALTERNATING
70#endif
71#ifdef RGB_MATRIX_ENABLE
72# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
73// RGB Matrix Animation modes. Explicitly enabled
74// For full list of effects, see:
75// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
76# define ENABLE_RGB_MATRIX_ALPHAS_MODS
77# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
78# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
79# define ENABLE_RGB_MATRIX_BREATHING
80# define ENABLE_RGB_MATRIX_BAND_SAT
81# define ENABLE_RGB_MATRIX_BAND_VAL
82# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
83# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
84# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
85# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
86# define ENABLE_RGB_MATRIX_CYCLE_ALL
87# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
88# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
89# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
90# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
91# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
92# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
93# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
94# define ENABLE_RGB_MATRIX_DUAL_BEACON
95# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
96# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
97# define ENABLE_RGB_MATRIX_RAINDROPS
98# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
99# define ENABLE_RGB_MATRIX_HUE_BREATHING
100# define ENABLE_RGB_MATRIX_HUE_PENDULUM
101# define ENABLE_RGB_MATRIX_HUE_WAVE
102# define ENABLE_RGB_MATRIX_PIXEL_RAIN
103# define ENABLE_RGB_MATRIX_PIXEL_FLOW
104# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
105// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
106# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
107# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
108// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
109# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
110# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
111# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
112# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
113# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
114# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
115# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
116# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
117# define ENABLE_RGB_MATRIX_SPLASH
118# define ENABLE_RGB_MATRIX_MULTISPLASH
119# define ENABLE_RGB_MATRIX_SOLID_SPLASH
120# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
121#endif