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-rw-r--r--keyboards/kprepublic/cospad/keymaps/split_zero/keymap.c81
1 files changed, 81 insertions, 0 deletions
diff --git a/keyboards/kprepublic/cospad/keymaps/split_zero/keymap.c b/keyboards/kprepublic/cospad/keymaps/split_zero/keymap.c
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index 000000000..3a0c7d6e4
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+++ b/keyboards/kprepublic/cospad/keymaps/split_zero/keymap.c
@@ -0,0 +1,81 @@
1#include QMK_KEYBOARD_H
2
3/*
4 * This keymap is based on the default keymap for the cospad.
5 * It was adapted for the split 0 layout focusing on the "00" key.
6 */
7
8enum custom_keycodes {
9 DBL_ZRO = SAFE_RANGE,
10};
11
12bool process_record_user(uint16_t keycode, keyrecord_t *record) {
13 switch (keycode) {
14 case DBL_ZRO:
15 if (record->event.pressed) {
16 // when keycode DBL_ZRO is pressed
17 SEND_STRING("00");
18 } else {
19 // when keycode DBL_ZRO is released
20 }
21 break;
22
23 }
24 return true;
25};
26
27// Defines names for use in layer keycodes and the keymap
28enum layer_names {
29 _BL,
30 _FL
31};
32
33const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
34 /* Keymap _BL: (Base Layer) Default Layer
35 * ,-------------------.
36 * |Esc |TAB | FN | BS |
37 * |----|----|----|----|
38 * | NL | / | * | - |
39 * |----|----|----|----|
40 * | 7 | 8 | 9 | |
41 * |----|----|----| + |
42 * | 4 | 5 | 6 | |
43 * |----|----|----|----|
44 * | 1 | 2 | 3 | |
45 * |----|----|----| En |
46 * | 0 | 00 | . | |
47 * `-------------------'
48 */
49 [_BL] = LAYOUT_numpad_6x4_split_zero(
50 KC_ESC, KC_TAB, MO(_FL), KC_BSPC,
51 KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
52 KC_P7, KC_P8, KC_P9,
53 KC_P4, KC_P5, KC_P6, KC_PPLS,
54 KC_P1, KC_P2, KC_P3,
55 KC_P0, DBL_ZRO, KC_PDOT, KC_PENT
56 ),
57
58 /* Keymap _FL: Function Layer
59 * ,-------------------.
60 * |RGBT| | | |
61 * |----|----|----|----|
62 * |RGBM|RGBP|BTOG| |
63 * |----|----|----|----|
64 * |HUD |HUI |BON | |
65 * |----|----|----| |
66 * |SAD |SAI |BOFF| |
67 * |----|----|----|----|
68 * |VAD |VAS |BSTP| |
69 * |----|----|----| |
70 * | | |RST | |
71 * `-------------------'
72 */
73 [_FL] = LAYOUT_numpad_6x4_split_zero(
74 RGB_TOG, _______, _______, _______,
75 RGB_MOD, RGB_M_P, BL_TOGG, _______,
76 RGB_HUD, RGB_HUI, BL_ON,
77 RGB_SAD, RGB_SAI, BL_OFF, _______,
78 RGB_VAD, RGB_VAI, BL_STEP,
79 _______, _______, RESET, _______
80 )
81};