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-rw-r--r--keyboards/mechlovin/adelais/rgb_led/rev2/config.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/keyboards/mechlovin/adelais/rgb_led/rev2/config.h b/keyboards/mechlovin/adelais/rgb_led/rev2/config.h
index 9c71c537b..cd290cdcd 100644
--- a/keyboards/mechlovin/adelais/rgb_led/rev2/config.h
+++ b/keyboards/mechlovin/adelais/rgb_led/rev2/config.h
@@ -35,6 +35,54 @@
35#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) 35#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
36#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 36#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
37#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_PINWHEEL // Sets the default mode, if none has been set 37#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_PINWHEEL // Sets the default mode, if none has been set
38// RGB Matrix Animation modes. Explicitly enabled
39// For full list of effects, see:
40// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
41# define ENABLE_RGB_MATRIX_ALPHAS_MODS
42# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
43# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
44# define ENABLE_RGB_MATRIX_BREATHING
45# define ENABLE_RGB_MATRIX_BAND_SAT
46# define ENABLE_RGB_MATRIX_BAND_VAL
47# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
48# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
49# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
50# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
51# define ENABLE_RGB_MATRIX_CYCLE_ALL
52# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
53# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
54# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
55# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
56# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
57# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
58# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
59# define ENABLE_RGB_MATRIX_DUAL_BEACON
60# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
61# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
62# define ENABLE_RGB_MATRIX_RAINDROPS
63# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
64# define ENABLE_RGB_MATRIX_HUE_BREATHING
65# define ENABLE_RGB_MATRIX_HUE_PENDULUM
66# define ENABLE_RGB_MATRIX_HUE_WAVE
67# define ENABLE_RGB_MATRIX_PIXEL_RAIN
68# define ENABLE_RGB_MATRIX_PIXEL_FLOW
69# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
70// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
71# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
72# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
73// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
74# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
75# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
76# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
77# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
78# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
79# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
80# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
81# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
82# define ENABLE_RGB_MATRIX_SPLASH
83# define ENABLE_RGB_MATRIX_MULTISPLASH
84# define ENABLE_RGB_MATRIX_SOLID_SPLASH
85# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
38 86
39#define RGB_MATRIX_DISABLE_KEYCODES 87#define RGB_MATRIX_DISABLE_KEYCODES
40 88