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-rw-r--r--keyboards/oddball/oddball.h22
1 files changed, 14 insertions, 8 deletions
diff --git a/keyboards/oddball/oddball.h b/keyboards/oddball/oddball.h
index 1f52271db..1d13459c7 100644
--- a/keyboards/oddball/oddball.h
+++ b/keyboards/oddball/oddball.h
@@ -18,14 +18,6 @@
18 18
19#include "quantum.h" 19#include "quantum.h"
20 20
21/* This is a shortcut to help you visually see your layout.
22 *
23 * The first section contains all of the arguments representing the physical
24 * layout of the board and position of the keys.
25 *
26 * The second converts the arguments into a two-dimensional array which
27 * represents the switch matrix.
28 */
29#define LAYOUT( \ 21#define LAYOUT( \
30 L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \ 22 L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
31 L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \ 23 L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
@@ -42,3 +34,17 @@
42 { R25, R24, R23, R22, R21, R20 }, \ 34 { R25, R24, R23, R22, R21, R20 }, \
43 { KC_NO, KC_NO, KC_NO, KC_NO, RT2, RT1 } \ 35 { KC_NO, KC_NO, KC_NO, KC_NO, RT2, RT1 } \
44 } 36 }
37
38enum custom_keycodes {
39 KC_SCROLL = SAFE_RANGE,
40 KC_CPI_1,
41 KC_CPI_2,
42 KC_CPI_3
43};
44
45typedef union {
46 uint32_t raw;
47 struct {
48 uint16_t cpi;
49 };
50} config_oddball_t;