diff options
Diffstat (limited to 'keyboards/ploopyco/mouse/keymaps/uqs/keymap.c')
| -rw-r--r-- | keyboards/ploopyco/mouse/keymaps/uqs/keymap.c | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/keyboards/ploopyco/mouse/keymaps/uqs/keymap.c b/keyboards/ploopyco/mouse/keymaps/uqs/keymap.c new file mode 100644 index 000000000..564dad13d --- /dev/null +++ b/keyboards/ploopyco/mouse/keymaps/uqs/keymap.c | |||
| @@ -0,0 +1,36 @@ | |||
| 1 | // Copyright 2022 Ulrich Spörlein (@uqs) | ||
| 2 | // SPDX-License-Identifier: GPL-2.0-or-later | ||
| 3 | // vi:et sw=4: | ||
| 4 | |||
| 5 | #include QMK_KEYBOARD_H | ||
| 6 | |||
| 7 | enum custom_keycodes { | ||
| 8 | DBL_CLK_NO = SAFE_RANGE, | ||
| 9 | }; | ||
| 10 | |||
| 11 | bool process_record_user(uint16_t keycode, keyrecord_t *record) { | ||
| 12 | switch (keycode) { | ||
| 13 | // This works fine in xev(1) or a browser, but not in the game where I | ||
| 14 | // would want it. Maybe need to increase the delay? Also needs to be | ||
| 15 | // rewritten to use Deferred Execution. | ||
| 16 | case DBL_CLK_NO: | ||
| 17 | if (record->event.pressed) { | ||
| 18 | tap_code(KC_BTN2); | ||
| 19 | wait_ms(150); | ||
| 20 | tap_code(KC_BTN2); | ||
| 21 | wait_ms(300); | ||
| 22 | tap_code(KC_N); | ||
| 23 | } | ||
| 24 | return false; | ||
| 25 | } | ||
| 26 | return true; | ||
| 27 | } | ||
| 28 | |||
| 29 | |||
| 30 | // Layout is: | ||
| 31 | // left-most, M1, M3, M2, right-most, fwd, back (on side), tiny middle one | ||
| 32 | |||
| 33 | const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
| 34 | [0] = LAYOUT(KC_E, KC_BTN1, KC_BTN3, KC_BTN2, KC_LSFT, KC_BTN4, KC_BTN5, DF(1)), // shooters | ||
| 35 | [1] = LAYOUT(KC_1, KC_BTN1, KC_Y, KC_BTN2, DBL_CLK_NO, KC_N, KC_Y, DF(0)), // stardew valley, sword on 1 | ||
| 36 | }; | ||
