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1/* Copyright 2015-2017 Jack Humbert
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
16
17#include QMK_KEYBOARD_H
18#include "keymap_hungarian.h"
19
20enum preonic_layers {
21 _QWERTY,
22 _GAME,
23 _LOWER,
24 _RAISE,
25 _ADJUST
26};
27
28enum preonic_keycodes {
29 QWERTY = SAFE_RANGE,
30 GAME,
31 LOWER,
32 RAISE,
33};
34
35
36
37const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
38
39/* Qwerty
40 * ,-----------------------------------------------------------------------------------.
41 * | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü |
42 * |------+------+------+------+------+------+------+------+------+------+------+------|
43 * | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő |
44 * |------+------+------+------+------+-------------+------+------+------+------+------|
45 * | Esc | A | S | D | F | G | H | J | K | L | É | Á |
46 * |------+------+------+------+------+------|------+------+------+------+------+------|
47 * | Shift| Y | X | C | V | B | N | M | , | . | - | Shift|
48 * |------+------+------+------+------+------+------+------+------+------+------+------|
49 * | Ctrl | GUI | ALt |Lower | Space | Bksp | Enter|Raise | Left | Down |Right |
50 * `-----------------------------------------------------------------------------------'
51 */
52[_QWERTY] = LAYOUT_preonic_grid( \
53 HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_OE, HU_UE, \
54 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_OEE, \
55 KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EE, HU_AA, \
56 MT(MOD_LSFT, KC_NUBS), HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT, \
57 KC_LCTL, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, KC_ENT, KC_BSPC, KC_RALT, RAISE, KC_INS, KC_DEL \
58),
59
60
61/* Game
62 * ,-----------------------------------------------------------------------------------.
63 * | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü |
64 * |------+------+------+------+------+------+------+------+------+------+------+------|
65 * | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő |
66 * |------+------+------+------+------+-------------+------+------+------+------+------|
67 * | Esc | A | S | D | F | G | H | J | K | L | É | Á |
68 * |------+------+------+------+------+------|------+------+------+------+------+------|
69 * | Shift| Y | X | C | V | B | N | M | , | . | - | Shift|
70 * |------+------+------+------+------+------+------+------+------+------+------+------|
71 * | Ctrl | GUI | ALt |Raise | Space | Bksp | Enter|Lower | Left | Down |Right |
72 * `-----------------------------------------------------------------------------------'
73 */
74[_GAME] = LAYOUT_preonic_grid( \
75 HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_OE, HU_UE, \
76 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_OEE, \
77 KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EE, HU_AA, \
78 KC_LSFT, HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT, \
79 KC_LCTL, KC_LGUI, KC_LALT, RAISE, KC_SPC, KC_SPC, KC_ENT, KC_BSPC, KC_RALT, LOWER, KC_INS, KC_DEL \
80),
81
82
83/* Lower
84 * ,-----------------------------------------------------------------------------------.
85 * | | | | | | | | 7 | 8 | 9 | + | |
86 * |------+------+------+------+------+------+------+------+------+------+------+------|
87 * | | | Up | | | | | 4 | 5 | 6 | - | |
88 * |------+------+------+------+------+-------------+------+------+------+------+------|
89 * | | Left | Down | Right| | | | 1 | 2 | 3 | * | |
90 * |------+------+------+------+------+------|------+------+------+------+------+------|
91 * | | | |Lnxcpy|Lnxpst| | | 0 | | | / | = |
92 * |------+------+------+------+------+------+------+------+------+------+------+------|
93 * | | | | | | | | Home |PageDn|PageUp| End |
94 * `-----------------------------------------------------------------------------------'
95 */
96[_LOWER] = LAYOUT_preonic_grid( \
97 _______, _______, _______, _______, _______, _______, _______, HU_7, HU_8, HU_9, HU_PLUS, _______, \
98 _______, _______, KC_UP, _______, _______, KC_HOME, KC_PGUP, HU_4, HU_5, HU_6, HU_MINS, _______, \
99 _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_END, KC_PGDN, HU_1, HU_2, HU_3, HU_ASTR, _______, \
100 _______, _______, _______, _______, _______, _______, _______, HU_0, _______, _______, HU_SLSH, HU_EQL, \
101 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY) \
102),
103
104/* Raise
105 * ,-----------------------------------------------------------------------------------.
106 * | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
107 * |------+------+------+------+------+------+------+------+------+------+------+------|
108 * | | | Up | | | | | | | | | |
109 * |------+------+------+------+------+-------------+------+------+------+------+------|
110 * | | Left | Down | Right| | | | | | | | |
111 * |------+------+------+------+------+------|------+------+------+------+------+------|
112 * | | | | | | | | | | | | |
113 * |------+------+------+------+------+------+------+------+------+------+------+------|
114 * | | | | | | | | Home |PageDn|PageUp| End |
115 * `-----------------------------------------------------------------------------------'
116 */
117[_RAISE] = LAYOUT_preonic_grid( \
118 KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
119 _______, _______, KC_UP, _______, _______, KC_HOME, KC_PGUP, _______, _______, _______, _______, _______, \
120 _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_END, KC_PGDN, _______, _______, _______, _______, _______, \
121 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
122 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY) \
123),
124
125/* Adjust (Lower + Raise)
126 * ,-----------------------------------------------------------------------------------.
127 * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
128 * |------+------+------+------+------+------+------+------+------+------+------+------|
129 * | | Reset| | | | | | | | | | Del |
130 * |------+------+------+------+------+-------------+------+------+------+------+------|
131 * | | | |Aud on|AudOff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
132 * |------+------+------+------+------+------|------+------+------+------+------+------|
133 * | |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |
134 * |------+------+------+------+------+------+------+------+------+------+------+------|
135 * | | | | | | | | | | | |
136 * `-----------------------------------------------------------------------------------'
137 */
138[_ADJUST] = LAYOUT_preonic_grid( \
139 KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
140 _______, RESET, DEBUG, _______, _______, _______, _______, TERM_ON, TERM_OFF,_______, _______, KC_DEL, \
141 _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, \
142 _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \
143 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_QWERTY) \
144)
145
146
147};
148
149bool process_record_user(uint16_t keycode, keyrecord_t *record) {
150 switch (keycode) {
151 case LOWER:
152 if (record->event.pressed) {
153 layer_on(_LOWER);
154 update_tri_layer(_LOWER, _RAISE, _ADJUST);
155 } else {
156 layer_off(_LOWER);
157 update_tri_layer(_LOWER, _RAISE, _ADJUST);
158 }
159 return false;
160 break;
161 case RAISE:
162 if (record->event.pressed) {
163 layer_on(_RAISE);
164 update_tri_layer(_LOWER, _RAISE, _ADJUST);
165 } else {
166 layer_off(_RAISE);
167 update_tri_layer(_LOWER, _RAISE, _ADJUST);
168 }
169 return false;
170 break;
171 }
172 return true;
173}
174
175#ifdef AUDIO_ENABLE
176
177float raise_low[][2] = SONG(TERMINAL_SOUND);
178float gaming[][2] = SONG(AG_SWAP_SOUND);
179float adjust[][2] = SONG(UNICODE_LINUX);
180float my_song[][2] = SONG(NO_SOUND);
181
182#endif
183
184layer_state_t layer_state_set_user(layer_state_t state) {
185 switch (get_highest_layer(state)) {
186 case _RAISE:
187 PLAY_SONG (raise_low);
188 break;
189 case _LOWER:
190 PLAY_SONG (raise_low);
191 break;
192 case _GAME:
193 PLAY_SONG (gaming);
194 break;
195 case _ADJUST:
196 PLAY_SONG (adjust);
197 break;
198 default: // for any other layers, or the default layer
199 PLAY_SONG (my_song);
200 break;
201 }
202 return state;
203}