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1 /* Copyright 2021 Dane Evans
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15*/
16 #pragma once
17
18
19//#define USE_MATRIX_I2C
20
21/* Select hand configuration */
22
23///https://thomasbaart.nl/2018/12/01/reducing-firmware-size-in-qmk/
24
25
26#define MASTER_LEFT
27// #define MASTER_RIGHT
28// #define EE_HANDS
29
30#define CUSTOM_FONT
31
32#define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding
33
34
35#define TAPPING_FORCE_HOLD
36#ifdef TAPPING_TERM
37 #undef TAPPING_TERM
38 #define TAPPING_TERM 200
39#endif
40#define ENCODER_DIRECTION_FLIP
41
42
43#define RGBLIGHT_SLEEP
44//
45#define RGBLIGHT_LAYERS
46
47/* ws2812 RGB LED */
48#define RGB_DI_PIN D3
49
50
51#ifdef RGB_MATRIX_ENABLE
52#define RGBLED_NUM 35 // Number of LEDs
53#define RGBLED_NUM 35 // Number of LEDs
54#define DRIVER_LED_TOTAL RGBLED_NUM
55#endif
56
57#ifdef RGBLIGHT_ENABLE
58 #undef RGBLED_NUM
59
60 //#define RGBLIGHT_ANIMATIONS
61 //#define RGBLIGHT_EFFECT_BREATHING
62 #define RGBLIGHT_EFFECT_RAINBOW_MOOD
63 //#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
64 //#define RGBLIGHT_EFFECT_SNAKE
65 //#define RGBLIGHT_EFFECT_KNIGHT
66 //#define RGBLIGHT_EFFECT_CHRISTMAS
67 //#define RGBLIGHT_EFFECT_STATIC_GRADIENT
68 //#define RGBLIGHT_EFFECT_RGB_TEST
69 //#define RGBLIGHT_EFFECT_ALTERNATING
70 //#define RGBLIGHT_EFFECT_TWINKLE
71
72 #define RGBLED_NUM 70
73 //#define RGBLED_SPLIT
74 #define RGBLED_SPLIT { 35, 35 } // haven't figured out how to use this yet
75
76 //#define RGBLED_NUM 30
77 #define RGBLIGHT_LIMIT_VAL 120
78 #define RGBLIGHT_HUE_STEP 10
79 #define RGBLIGHT_SAT_STEP 17
80 #define RGBLIGHT_VAL_STEP 17
81#endif
82
83#ifdef RGB_MATRIX_ENABLE
84# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
85// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
86// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
87# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
88# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
89// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
90// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
91# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
92
93#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT
94
95# define RGB_MATRIX_HUE_STEP 8
96# define RGB_MATRIX_SAT_STEP 8
97# define RGB_MATRIX_VAL_STEP 8
98# define RGB_MATRIX_SPD_STEP 10
99
100/* Disable the animations you don't want/need. You will need to disable a good number of these *
101 * because they take up a lot of space. Disable until you can successfully compile your firmware. */
102// # define DISABLE_RGB_MATRIX_ALPHAS_MODS
103// # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
104// # define DISABLE_RGB_MATRIX_BREATHING
105// # define DISABLE_RGB_MATRIX_CYCLE_ALL
106// # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
107// # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
108// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
109// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
110// # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
111// # define DISABLE_RGB_MATRIX_DUAL_BEACON
112// # define DISABLE_RGB_MATRIX_RAINBOW_BEACON
113// # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
114// # define DISABLE_RGB_MATRIX_RAINDROPS
115// # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
116// # define DISABLE_RGB_MATRIX_TYPING_HEATMAP
117// # define DISABLE_RGB_MATRIX_DIGITAL_RAIN
118// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE
119// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
120// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
121// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
122// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
123// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
124// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
125// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
126// # define DISABLE_RGB_MATRIX_SPLASH
127// # define DISABLE_RGB_MATRIX_MULTISPLASH
128// # define DISABLE_RGB_MATRIX_SOLID_SPLASH
129// # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
130#endif \ No newline at end of file