diff options
Diffstat (limited to 'keyboards/xbows/knight/keymaps/default/config.h')
| -rw-r--r-- | keyboards/xbows/knight/keymaps/default/config.h | 47 |
1 files changed, 20 insertions, 27 deletions
diff --git a/keyboards/xbows/knight/keymaps/default/config.h b/keyboards/xbows/knight/keymaps/default/config.h index 22a7112f8..fcd14ee04 100644 --- a/keyboards/xbows/knight/keymaps/default/config.h +++ b/keyboards/xbows/knight/keymaps/default/config.h | |||
| @@ -17,34 +17,27 @@ | |||
| 17 | 17 | ||
| 18 | #ifdef RGB_MATRIX_ENABLE | 18 | #ifdef RGB_MATRIX_ENABLE |
| 19 | # define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set | 19 | # define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set |
| 20 | # undef ENABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support | ||
| 21 | # undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes | ||
| 22 | # undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right | ||
| 23 | # undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right | ||
| 24 | # undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation | ||
| 25 | # undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAT // Single hue spinning spiral fades saturation | ||
| 26 | # undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in | ||
| 27 | # undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard | ||
| 20 | 28 | ||
| 21 | # define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue | 29 | # undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation |
| 22 | # define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support | 30 | # undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! |
| 23 | # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes | ||
| 24 | # define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes | ||
| 25 | # define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right | ||
| 26 | # define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right | ||
| 27 | # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation | ||
| 28 | # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness | ||
| 29 | # define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation | ||
| 30 | # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in | ||
| 31 | # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right | ||
| 32 | # define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard | ||
| 33 | # define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard | ||
| 34 | # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard | ||
| 35 | # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation | ||
| 36 | # define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back | ||
| 37 | # define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left | ||
| 38 | # define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right | ||
| 39 | 31 | ||
| 40 | # define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation | 32 | # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out |
| 41 | # define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! | 33 | // # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out |
| 42 | 34 | # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out | |
| 43 | # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out | 35 | // # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out |
| 44 | # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out | 36 | // # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out |
| 45 | # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out | 37 | // # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out |
| 46 | # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out | 38 | //# undef ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out |
| 47 | # define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out | 39 | // # undef ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out |
| 48 | # define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out | 40 | // # undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out |
| 41 | //# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out | ||
| 49 | 42 | ||
| 50 | #endif | 43 | #endif |
