diff options
Diffstat (limited to 'keyboards')
| -rw-r--r-- | keyboards/tada68/keymaps/trashcat/keymap.c | 113 | ||||
| -rw-r--r-- | keyboards/tada68/keymaps/trashcat/readme.md | 7 | ||||
| -rw-r--r-- | keyboards/tada68/keymaps/trashcat/rules.mk | 21 |
3 files changed, 141 insertions, 0 deletions
diff --git a/keyboards/tada68/keymaps/trashcat/keymap.c b/keyboards/tada68/keymaps/trashcat/keymap.c new file mode 100644 index 000000000..79a14753e --- /dev/null +++ b/keyboards/tada68/keymaps/trashcat/keymap.c | |||
| @@ -0,0 +1,113 @@ | |||
| 1 | #include "tada68.h" | ||
| 2 | |||
| 3 | // Each layer gets a name for readability, which is then used in the keymap matrix below. | ||
| 4 | // The underscores don't mean anything - you can have a layer called STUFF or any other name. | ||
| 5 | // Layer names don't all need to be of the same length, obviously, and you can also skip them | ||
| 6 | // entirely and just use numbers. | ||
| 7 | #define _BL 0 | ||
| 8 | #define _FL 1 | ||
| 9 | #define _GM 2 | ||
| 10 | #define _GF 3 | ||
| 11 | |||
| 12 | #define _______ KC_TRNS | ||
| 13 | |||
| 14 | // Tap dance declarations (These must go above the keymaps) | ||
| 15 | enum { | ||
| 16 | TD_F1 = 0, | ||
| 17 | TD_F2, | ||
| 18 | TD_F3, | ||
| 19 | TD_F4, | ||
| 20 | TD_F5, | ||
| 21 | TD_F6, | ||
| 22 | TD_F7, | ||
| 23 | TD_F8, | ||
| 24 | TD_F9, | ||
| 25 | TD_F10, | ||
| 26 | TD_F11, | ||
| 27 | TD_F12, | ||
| 28 | TD_AE_FITCOMP, | ||
| 29 | TD_AE_IN, | ||
| 30 | TD_AE_OUT | ||
| 31 | }; | ||
| 32 | |||
| 33 | const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
| 34 | /* Keymap _BL: (Base Layer) Default Layer | ||
| 35 | * ,----------------------------------------------------------------. | ||
| 36 | * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \ |~ ` | | ||
| 37 | * |----------------------------------------------------------------| | ||
| 38 | * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Bksp |Del | | ||
| 39 | * |----------------------------------------------------------------| | ||
| 40 | * |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp| | ||
| 41 | * |----------------------------------------------------------------| | ||
| 42 | * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn| | ||
| 43 | * |----------------------------------------------------------------| | ||
| 44 | * |Ctrl|Win |Alt | Space |FN| Alt|Ctrl|Lef|Dow|Rig | | ||
| 45 | * `----------------------------------------------------------------' | ||
| 46 | */ | ||
| 47 | [_BL] = KEYMAP_ANSI( | ||
| 48 | KC_ESC, TD(TD_F1), TD(TD_F2), TD(TD_F3), TD(TD_F4), TD(TD_F5), TD(TD_F6), TD(TD_F7), TD(TD_F8), TD(TD_F9), TD(TD_F10), TD(TD_F11), TD(TD_F12), KC_BSLS,KC_GRV, \ | ||
| 49 | KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSPC,KC_DEL, \ | ||
| 50 | KC_LCTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT,KC_PGUP, \ | ||
| 51 | KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,KC_UP,KC_PGDN, \ | ||
| 52 | KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, MO(_FL),KC_RALT,KC_RCTRL, KC_LEFT,KC_DOWN,KC_RGHT), | ||
| 53 | |||
| 54 | /* Keymap _FL: Function Layer | ||
| 55 | * ,----------------------------------------------------------------. | ||
| 56 | * | | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| _GM |Ins | | ||
| 57 | * |----------------------------------------------------------------| | ||
| 58 | * | | |Up | | | | | | | | | | | |Hme | | ||
| 59 | * |----------------------------------------------------------------| | ||
| 60 | * | Caps |<- |Dn | ->| | | | | | | | | |End | | ||
| 61 | * |----------------------------------------------------------------| | ||
| 62 | * | | | |Bl-|BL |BL+| |VU-|VU+|MUT| | McL|MsU|McR | | ||
| 63 | * |----------------------------------------------------------------| | ||
| 64 | * | | | | | | | |Prev|P/P|Next| | ||
| 65 | * `----------------------------------------------------------------' | ||
| 66 | */ | ||
| 67 | [_FL] = KEYMAP_ANSI( | ||
| 68 | _______, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_INS , \ | ||
| 69 | _______,_______, KC_UP,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______, _______,KC_HOME, \ | ||
| 70 | KC_CAPS,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______, _______,KC_END, \ | ||
| 71 | _______,_______,_______,BL_DEC, BL_TOGG,BL_INC, _______,KC_VOLD,KC_VOLU,KC_MUTE,_______,_______, _______, _______, \ | ||
| 72 | _______,_______,_______, TG(_GM), _______,_______,_______,KC_MPRV,KC_MPLY, KC_MNXT), | ||
| 73 | |||
| 74 | /* Keymap _GL: Gaming Layer. Basically makes Caps Lock behave normally. I know there is a better way to do this but copy and paste was my friend | ||
| 75 | * ,----------------------------------------------------------------. | ||
| 76 | * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \ |~ ` | | ||
| 77 | * |----------------------------------------------------------------| | ||
| 78 | * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Bksp |Del | | ||
| 79 | * |----------------------------------------------------------------| | ||
| 80 | * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp| | ||
| 81 | * |----------------------------------------------------------------| | ||
| 82 | * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn| | ||
| 83 | * |----------------------------------------------------------------| | ||
| 84 | * |Ctrl|Win |Alt | Space |FN| Alt|Ctrl|Lef|Dow|Rig | | ||
| 85 | * `----------------------------------------------------------------' | ||
| 86 | */ | ||
| 87 | [_GM] = KEYMAP_ANSI( | ||
| 88 | KC_ESC,TD(TD_F1), TD(TD_F2), TD(TD_F3), TD(TD_F4), TD(TD_F5), TD(TD_F6), TD(TD_F7), TD(TD_F8), TD(TD_F9), TD(TD_F10), TD(TD_F11), TD(TD_F12), _______, KC_GRV, \ | ||
| 89 | KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSPC,KC_DEL, \ | ||
| 90 | KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT,KC_PGUP, \ | ||
| 91 | KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,KC_UP,KC_PGDN, \ | ||
| 92 | KC_LCTL, KC_LGUI,KC_LALT, _______, MO(_FL),KC_RALT,KC_RCTRL, KC_LEFT,KC_DOWN,KC_RGHT), | ||
| 93 | |||
| 94 | }; | ||
| 95 | |||
| 96 | // Tapdance definitions. Tap Dance F Keys. | ||
| 97 | qk_tap_dance_action_t tap_dance_actions[] = { | ||
| 98 | [TD_F1] = ACTION_TAP_DANCE_DOUBLE(KC_1, KC_F1), | ||
| 99 | [TD_F2] = ACTION_TAP_DANCE_DOUBLE(KC_2, KC_F2), | ||
| 100 | [TD_F3] = ACTION_TAP_DANCE_DOUBLE(KC_3, KC_F3), | ||
| 101 | [TD_F4] = ACTION_TAP_DANCE_DOUBLE(KC_4, KC_F4), | ||
| 102 | [TD_F5] = ACTION_TAP_DANCE_DOUBLE(KC_5, KC_F5), | ||
| 103 | [TD_F6] = ACTION_TAP_DANCE_DOUBLE(KC_6, KC_F6), | ||
| 104 | [TD_F7] = ACTION_TAP_DANCE_DOUBLE(KC_7, KC_F7), | ||
| 105 | [TD_F8] = ACTION_TAP_DANCE_DOUBLE(KC_8, KC_F8), | ||
| 106 | [TD_F9] = ACTION_TAP_DANCE_DOUBLE(KC_9, KC_F9), | ||
| 107 | [TD_F10] = ACTION_TAP_DANCE_DOUBLE(KC_0, KC_F10), | ||
| 108 | [TD_F11] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_F11), | ||
| 109 | [TD_F12] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_F12), | ||
| 110 | [TD_AE_FITCOMP] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, LALT(KC_SLSH)), | ||
| 111 | [TD_AE_IN] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, LALT(KC_LBRC)), | ||
| 112 | [TD_AE_OUT] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, LALT(KC_RBRC)) | ||
| 113 | }; | ||
diff --git a/keyboards/tada68/keymaps/trashcat/readme.md b/keyboards/tada68/keymaps/trashcat/readme.md new file mode 100644 index 000000000..d8e37fa21 --- /dev/null +++ b/keyboards/tada68/keymaps/trashcat/readme.md | |||
| @@ -0,0 +1,7 @@ | |||
| 1 | # Trashcat's Tada68 | ||
| 2 | |||
| 3 | Just my simple layout for the Tada68. | ||
| 4 | Caps Lock behaves as LCtrl until switched to the Gaming Layer. I have a stupid reason for why I need caps lock at all but I won't get into it. | ||
| 5 | LCtrl is also LCtrl because I had no idea what else to put there. | ||
| 6 | |||
| 7 | Tap Dance for the F Row.. i.e double tap 1 and get F1 instead. | ||
diff --git a/keyboards/tada68/keymaps/trashcat/rules.mk b/keyboards/tada68/keymaps/trashcat/rules.mk new file mode 100644 index 000000000..644b6a814 --- /dev/null +++ b/keyboards/tada68/keymaps/trashcat/rules.mk | |||
| @@ -0,0 +1,21 @@ | |||
| 1 | # Build Options | ||
| 2 | # change to "no" to disable the options, or define them in the Makefile in | ||
| 3 | # the appropriate keymap folder that will get included automatically | ||
| 4 | # | ||
| 5 | BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) | ||
| 6 | MOUSEKEY_ENABLE = yes # Mouse keys(+4700) | ||
| 7 | EXTRAKEY_ENABLE = yes # Audio control and System control(+450) | ||
| 8 | CONSOLE_ENABLE = no # Console for debug(+400) | ||
| 9 | COMMAND_ENABLE = yes # Commands for debug and configuration | ||
| 10 | NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | ||
| 11 | BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality | ||
| 12 | MIDI_ENABLE = no # MIDI controls | ||
| 13 | AUDIO_ENABLE = no # Audio output on port C6 | ||
| 14 | UNICODE_ENABLE = no # Unicode | ||
| 15 | BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID | ||
| 16 | RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. | ||
| 17 | SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend | ||
| 18 | TAP_DANCE_ENABLE = yes # Tappa Dance Bitch | ||
| 19 | ifndef QUANTUM_DIR | ||
| 20 | include ../../../../Makefile | ||
| 21 | endif | ||
