diff options
Diffstat (limited to 'layouts/community/ergodox/choromanski/visualizer.c')
| -rw-r--r-- | layouts/community/ergodox/choromanski/visualizer.c | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/layouts/community/ergodox/choromanski/visualizer.c b/layouts/community/ergodox/choromanski/visualizer.c deleted file mode 100644 index e207c6682..000000000 --- a/layouts/community/ergodox/choromanski/visualizer.c +++ /dev/null | |||
| @@ -1,62 +0,0 @@ | |||
| 1 | /* | ||
| 2 | Copyright 2017 Fred Sundvik | ||
| 3 | |||
| 4 | This program is free software: you can redistribute it and/or modify | ||
| 5 | it under the terms of the GNU General Public License as published by | ||
| 6 | the Free Software Foundation, either version 2 of the License, or | ||
| 7 | (at your option) any later version. | ||
| 8 | |||
| 9 | This program is distributed in the hope that it will be useful, | ||
| 10 | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| 12 | GNU General Public License for more details. | ||
| 13 | |||
| 14 | You should have received a copy of the GNU General Public License | ||
| 15 | along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| 16 | */ | ||
| 17 | |||
| 18 | #include "simple_visualizer.h" | ||
| 19 | |||
| 20 | // This function should be implemented by the keymap visualizer | ||
| 21 | // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing | ||
| 22 | // that the simple_visualizer assumes that you are updating | ||
| 23 | // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is | ||
| 24 | // stopped. This can be done by either double buffering it or by using constant strings | ||
| 25 | static void get_visualizer_layer_and_color(visualizer_state_t* state) { | ||
| 26 | |||
| 27 | if (state->status.layer & 0x20) { | ||
| 28 | //GREEN | ||
| 29 | state->target_lcd_color = LCD_COLOR(85, 255, 128); | ||
| 30 | state->layer_text = "Gaming"; | ||
| 31 | } | ||
| 32 | else if (state->status.layer & 0x10) { | ||
| 33 | //ORANGE | ||
| 34 | state->target_lcd_color = LCD_COLOR(28, 255, 230); | ||
| 35 | state->layer_text = "Numpad & Mouse"; | ||
| 36 | } | ||
| 37 | else if (state->status.layer & 0x8) { | ||
| 38 | //YELLOW | ||
| 39 | state->target_lcd_color = LCD_COLOR(38, 255, 230); | ||
| 40 | state->layer_text = "Symbols"; | ||
| 41 | } | ||
| 42 | else if (state->status.layer & 0x4) { | ||
| 43 | //RED | ||
| 44 | state->target_lcd_color = LCD_COLOR(0, 255, 95); | ||
| 45 | if (state->status.layer & 0x2){ | ||
| 46 | state->layer_text = "Qwerty - Fn"; | ||
| 47 | }else{ | ||
| 48 | state->layer_text = "Colemak - Fn"; | ||
| 49 | } | ||
| 50 | } | ||
| 51 | else if (state->status.layer & 0x2) { | ||
| 52 | //BLUE | ||
| 53 | state->target_lcd_color = LCD_COLOR(149, 255, 192); | ||
| 54 | state->layer_text = "Qwerty"; | ||
| 55 | } | ||
| 56 | else { | ||
| 57 | //PURPLE | ||
| 58 | state->target_lcd_color = LCD_COLOR(200, 255, 192); | ||
| 59 | state->layer_text = "Colemak"; | ||
| 60 | } | ||
| 61 | } | ||
| 62 | |||
