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1/*
2 * Keyboard: Ergodox
3 * Keymap: replicaJunction
4 * Version: 1.2
5 *
6 * This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus.
7 * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now
8 * have both keyboards, so I've designed these layouts in an effort to make switching between the
9 * two as easy as possible.
10 *
11 * I've also tried to make use of the extra keys on the Ergodox in as logical of a manner as possible,
12 * adding to the layers in the Atreus config without disturbing what's there already. This allows for
13 * things like F11-F20, the Application (Menu) key, and better media key placement.
14 *
15 * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found
16 * here: https://colemakmods.github.io/mod-dh/
17 */
18
19#include QMK_KEYBOARD_H
20#include "debug.h"
21#include "action_layer.h"
22
23#define _CO 0 // Colemak
24#define _QW 1 // QWERTY
25#define _ME 2 // media keys
26#define _NU 3 // numpad
27#define _EX 4 // extend
28#define _GA 5 // mouse overlay for gaming
29
30// Some quick aliases, just to make it look pretty
31#define _______ KC_TRNS
32#define KCX_CGR LCTL(KC_GRV)
33#define KX_STAB LSFT(KC_TAB)
34#define KX_COPY LCTL(KC_C)
35#define KX_CUT LCTL(KC_X)
36#define KX_PAST LCTL(KC_V)
37#define KX_UNDO LCTL(KC_Z)
38
39; // This doesn't do anything. It's just for VSCode because its syntax highlighting is weird for the above #define statements.
40
41const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
42 /*
43 * Keymap: Colemak-ModDH
44 *
45 * ,--------------------------------------------------. ,--------------------------------------------------.
46 * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = |
47 * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
48 * | LCtrl | Q | W | F | P | B | Home | | BkSp | J | L | U | Y | ; | - |
49 * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
50 * | Tab | A | R | S | T | G |------| |------| M | N | E | I | O | ' |
51 * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
52 * | LShft | Z | X | C | D | V | | | | K | H | , | , | / | RShft |
53 * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
54 * | LGui | [ | ] |CtlShf| LAlt | | _EX | - | ' | = | \ |
55 * `----------------------------------' `----------------------------------'
56 * ,-------------. ,-------------.
57 * | LCtrl| ~GA | | Left | Right|
58 * ,------|------|------| |------+------+------.
59 * |LCtrl/| LAlt/| Home | | Up | Alt/| _NU/ |
60 * | BkSp | Del |------| |------| Enter| Space|
61 * | | | _NU | | Down | | |
62 * `--------------------' `--------------------'
63 */
64[_CO] = LAYOUT_ergodox(
65 // left hand
66 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
67 KC_LCTL,KC_Q, KC_W, KC_F, KC_P, KC_B, KC_HOME,
68 KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_G,
69 KC_LSFT,KC_Z, KC_X, KC_C, KC_D, KC_V, ALL_T(KC_NO),
70 KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), KC_LALT,
71
72 KC_LCTL, TG(_GA),
73 KC_HOME,
74 CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU),
75 // right hand
76 KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
77 KC_BSPC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_MINS,
78 KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
79 KC_BSLS, KC_K, KC_H, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,
80 MO(_EX),KC_MINS,KC_QUOT,KC_EQL, KC_BSLS,
81
82 KC_LEFT, KC_RGHT,
83 KC_UP,
84 KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC)
85 ),
86
87 /*
88 * Keymap: QWERTY layout.
89 *
90 * This is optimized for gaming, not typing, so there aren't as many macros
91 * as the Dvorak layer. Some of the keys have also been moved to "game-
92 * like" locations, such as making the spacebar available to the left thumb,
93 * and repositioning the arrow keys at the bottom right corner.
94 *
95 * ,--------------------------------------------------. ,--------------------------------------------------.
96 * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = |
97 * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
98 * | LCtrl | Q | W | E | R | T | Home | | BkSp | Y | U | I | O | P | - |
99 * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
100 * | Tab | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
101 * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
102 * | LShft | Z | X | C | V | B | | | | N | M | , | . | / | RShft |
103 * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
104 * | LGui | ` | \ |CtlShf| _NU | | _EX | - | ' | = | \ |
105 * `----------------------------------' `----------------------------------'
106 * ,-------------. ,-------------.
107 * | LCtrl| ~GA | | Left | Right|
108 * ,------|------|------| |------+------+------.
109 * |LCtrl/| LAlt/| Home | | Up | Alt/| _NU/ |
110 * | BkSp | Del |------| |------| Enter| Space|
111 * | | | _NU | | Down | | |
112 * `--------------------' `--------------------'
113 */
114[_QW] = LAYOUT_ergodox( // Layer1: QWERTY
115 // left hand
116 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
117 KC_LCTL,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME,
118 KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G,
119 KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
120 KC_LGUI,KC_GRV, KC_SLSH,LCTL(KC_LSFT), MO(_NU),
121
122 KC_LCTL,TG(_GA),
123 KC_HOME,
124 CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU),
125 // right hand
126 KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
127 KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
128 KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,
129 KC_BSLS, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,
130 MO(_EX),KC_MINS,KC_QUOT,KC_EQL, KC_BSLS,
131
132 KC_LEFT, KC_RGHT,
133 KC_UP,
134 KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC)
135 ),
136
137 /*
138 * Keymap: Numbers and symbols
139 *
140 * Note that the number keys here are actually numpad keystrokes. This often doesn't matter, but it may be relevant in a few cases.
141 * That's why the Num Lock key exists on this layer - just in case.
142 *
143 * This layer also contains the layout switches.
144 *
145 * ,--------------------------------------------------. ,--------------------------------------------------.
146 * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | |
147 * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
148 * | | ! | @ | { | } | & | | | | / | 7 | 8 | 9 | * | |
149 * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
150 * | | # | $ | ( | ) | ~ |------| |------| | | 4 | 5 | 6 | - | |
151 * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
152 * | | % | ^ | [ | ] | ` | | | | \ | 1 | 2 | 3 | + | |
153 * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
154 * | |QWERTY|Colemk| | | | 0 | . | = | | |
155 * `----------------------------------' `----------------------------------'
156 * ,-------------. ,-------------.
157 * |NumLck| RESET| | | |
158 * ,------|------|------| |------+------+------.
159 * | | | | | | | |
160 * | | |------| |------| | |
161 * | | | | | | | |
162 * `--------------------' `--------------------'
163 */
164[_NU] = LAYOUT_ergodox(
165 // left hand
166 _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______,
167 _______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, _______,
168 _______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_TILD,
169 _______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_GRV, _______,
170 _______, DF(_QW), DF(_CO), _______, _______,
171
172 KC_NLCK,RESET,
173 _______,
174 _______,_______,_______,
175 // right hand
176 _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
177 _______, KC_SLSH, KC_P7, KC_P8, KC_P9, KC_PAST, _______,
178 KC_PIPE, KC_P4, KC_P5, KC_P6, KC_PMNS, _______,
179 _______, KC_BSLS, KC_P1, KC_P2, KC_P3, KC_PPLS, _______,
180 KC_P0, KC_PDOT, KC_EQL, _______, _______,
181
182 _______, _______,
183 _______,
184 _______, _______, _______
185 ),
186
187 /*
188 * Keymap: Extend
189 *
190 * ,--------------------------------------------------. ,--------------------------------------------------.
191 * | | F11 | F12 | F13 | F14 | F15 | Mute | | | F16 | F17 | F18 | F19 | F20 | |
192 * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
193 * | | | | | | Ctrl`| Vol | | | PgUp | Home | Up | End | Del | |
194 * |--------+------+------+------+------+------| Up | | |------+------+------+------+------+--------|
195 * | | | Gui | Alt | Ctrl | |------| |------| PgDn | Left | Down | Right| BkSp | Menu |
196 * |--------+------+------+------+------+------| Vol | | |------+------+------+------+------+--------|
197 * | | Undo | Cut | Copy | | Paste| Down | | | | ^Tab | Tab | |Insert| PrntScr|
198 * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
199 * | | | | | | | | | | | |
200 * `----------------------------------' `----------------------------------'
201 * ,-------------. ,-------------.
202 * | | | | | |
203 * ,------|------|------| |------+------+------.
204 * | | | | | | | |
205 * | | |------| |------| | |
206 * | | | | | | | |
207 * `--------------------' `--------------------'
208 *
209 * Ctrl+` is a keyboard shortcut for the program ConEmu, which provides a Quake-style drop-down command prompt.
210 *
211 */
212[_EX] = LAYOUT_ergodox(
213 // left hand
214 _______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_MUTE,
215 _______, _______, _______, _______, _______, KCX_CGR, KC_VOLU,
216 _______, _______, KC_LGUI, KC_LALT, KC_LCTL, _______,
217 _______, KX_UNDO, KX_CUT, KX_COPY, _______, KX_PAST, KC_VOLD,
218 _______, _______, _______, _______, _______,
219
220 _______,_______,
221 _______,
222 _______,_______,_______,
223 // right hand
224 _______, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______,
225 _______, KC_PGUP, KC_HOME, KC_UP, KC_END, KC_DEL, _______,
226 KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSPC, KC_MENU,
227 _______, _______, KX_STAB, KC_TAB, _______, KC_INS, KC_PSCR,
228 _______, _______, _______, _______, _______,
229 _______, _______,
230 _______,
231 _______, _______, _______
232 ),
233
234 /*
235 * Keymap: Gaming
236 *
237 * Provides a mouse overlay for the right hand, and also moves some "gamer friendly" keys to the left, such as space.
238 * This layer also removes a lot of dual-role keys, as when gaming, it's nicer not to need to keep track of those.
239 *
240 * ,--------------------------------------------------. ,--------------------------------------------------.
241 * | | | | | | | | | | | | | | | |
242 * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
243 * | | | | | | | | | | |WhlUp | MsUp |WhlDn | | |
244 * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
245 * | | | | | | |------| |------| |MsLeft|MsDown|MsRght| | |
246 * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
247 * | | | | | | | | | | | | | | | |
248 * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
249 * | LCtrl| | | | | | | | | | |
250 * `----------------------------------' `----------------------------------'
251 * ,-------------. ,-------------.
252 * | | ~_GA | | |MClick|
253 * ,------|------|------| |------+------+------.
254 * | | | | | | | |
255 * | Space| |------| |------|RClick|LClick|
256 * | | | | | | | |
257 * `--------------------' `--------------------'
258 */
259[_GA] = LAYOUT_ergodox(
260 // left hand
261 _______, _______, _______, _______, _______, _______, _______,
262 _______, _______, _______, _______, _______, _______, _______,
263 _______, _______, _______, _______, _______, _______,
264 _______, _______, _______, _______, _______, _______, _______,
265 KC_LCTL, _______, _______, _______, _______,
266
267 _______,_______,
268 _______,
269 KC_SPC, _______,_______,
270
271 // right hand
272 _______, _______, _______, _______, _______, _______, _______,
273 _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______,
274 _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______,
275 _______, _______, _______, _______, _______, _______, _______,
276 _______, _______, _______, _______, _______,
277 _______, KC_BTN3,
278 _______,
279 _______, KC_BTN2, KC_BTN1
280 ),
281};
282
283const uint16_t PROGMEM fn_actions[] = {
284 [1] = ACTION_LAYER_TAP_TOGGLE(_NU) // FN1 - Momentary Layer 1 (Numbers and symbols)
285};
286
287const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
288{
289 // MACRODOWN only works in this function
290 switch(id) {
291 case 0:
292 if (record->event.pressed) {
293 register_code(KC_RSFT);
294 } else {
295 unregister_code(KC_RSFT);
296 }
297 break;
298 }
299 return MACRO_NONE;
300};
301
302// Runs just one time when the keyboard initializes.
303void matrix_init_user(void) {
304
305};
306
307// Runs constantly in the background, in a loop.
308void matrix_scan_user(void) {
309
310 uint8_t layer = biton32(layer_state);
311 // uint8_t default_layer = biton32(layer_state);
312
313 ergodox_board_led_off();
314 ergodox_right_led_1_off();
315 ergodox_right_led_2_off();
316 ergodox_right_led_3_off();
317
318 switch (layer) {
319 case _CO:
320 ergodox_right_led_1_on();
321 break;
322 case _QW:
323 ergodox_right_led_2_on();
324 break;
325 case _NU:
326 ergodox_right_led_3_on();
327 break;
328 case _GA:
329 ergodox_right_led_1_on();
330 ergodox_right_led_2_on();
331 default:
332 // none
333 break;
334 }
335
336};