diff options
Diffstat (limited to 'layouts/community/ortho_4x12/jotix2/keymap.c')
| -rw-r--r-- | layouts/community/ortho_4x12/jotix2/keymap.c | 87 |
1 files changed, 0 insertions, 87 deletions
diff --git a/layouts/community/ortho_4x12/jotix2/keymap.c b/layouts/community/ortho_4x12/jotix2/keymap.c deleted file mode 100644 index 636476488..000000000 --- a/layouts/community/ortho_4x12/jotix2/keymap.c +++ /dev/null | |||
| @@ -1,87 +0,0 @@ | |||
| 1 | // This is the canonical layout file for the Quantum project. If you want to add another keyboard, | ||
| 2 | // this is the style you want to emulate. | ||
| 3 | |||
| 4 | #include QMK_KEYBOARD_H | ||
| 5 | |||
| 6 | extern keymap_config_t keymap_config; | ||
| 7 | |||
| 8 | // Each layer gets a name for readability, which is then used in the keymap matrix below. | ||
| 9 | // The underscores don't mean anything - you can have a layer called STUFF or any other name. | ||
| 10 | // Layer names don't all need to be of the same length, obviously, and you can also skip them | ||
| 11 | // entirely and just use numbers. | ||
| 12 | |||
| 13 | #define _QWERTY 0 | ||
| 14 | #define _LOWER 1 | ||
| 15 | #define _RAISE 2 | ||
| 16 | #define _GAME 3 | ||
| 17 | #define _ADJUST 4 | ||
| 18 | |||
| 19 | #define LOWER MO(_LOWER) | ||
| 20 | #define RAISE MO(_RAISE) | ||
| 21 | #define GAME TG(_GAME) | ||
| 22 | |||
| 23 | /* Funct | ||
| 24 | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ | ||
| 25 | * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | | | ||
| 26 | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ | ||
| 27 | * | | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ | | ||
| 28 | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ | ||
| 29 | * | | F7 | F8 | F9 | F10 | F11 | F12 | ' | | | | | | ||
| 30 | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ | ||
| 31 | * | | | | | | | | | home | vol- | vol+ | end | | ||
| 32 | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ | ||
| 33 | */ | ||
| 34 | #define _FUNCT LAYOUT_ortho_4x12 (\ | ||
| 35 | KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,\ | ||
| 36 | _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,\ | ||
| 37 | _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_QUOT, _______, _______, _______, _______,\ | ||
| 38 | _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_VOLD, KC_VOLU, KC_END\ | ||
| 39 | ) | ||
| 40 | |||
| 41 | const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
| 42 | |||
| 43 | /* Qwerty | ||
| 44 | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ | ||
| 45 | * | esc | Q | W | E | R | T | Y | U | I | O | P | bksp | | ||
| 46 | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ | ||
| 47 | * | tab | A | S | D | F | G | H | J | K | L | ; | del | | ||
| 48 | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ | ||
| 49 | * | lshift | Z | X | C | V | B | N | M | , | . | / | enter | | ||
| 50 | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ | ||
| 51 | * | lctrl | lgui | lalt | ralt | funct | space | space | funct | left | down | up | right | | ||
| 52 | * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ | ||
| 53 | */ | ||
| 54 | [_QWERTY] = LAYOUT_ortho_4x12 ( | ||
| 55 | KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, | ||
| 56 | KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DEL, | ||
| 57 | KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, | ||
| 58 | KC_LCTL, KC_LGUI, KC_LALT, KC_RALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT | ||
| 59 | ), | ||
| 60 | |||
| 61 | [_LOWER] = _FUNCT, | ||
| 62 | |||
| 63 | [_RAISE] = _FUNCT, | ||
| 64 | |||
| 65 | /* Game */ | ||
| 66 | [_GAME] = LAYOUT_ortho_4x12 ( | ||
| 67 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
| 68 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
| 69 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, | ||
| 70 | _______, _______, _______, _______, _______, _______, _______, _______, KC_SLSH, KC_LEFT, KC_DOWN, KC_RGHT | ||
| 71 | ), | ||
| 72 | |||
| 73 | /* Adjust */ | ||
| 74 | [_ADJUST] = LAYOUT_ortho_4x12 ( | ||
| 75 | _______, RESET, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, | ||
| 76 | _______, _______, _______, _______, _______, GAME, _______, _______, _______, _______, _______, _______, | ||
| 77 | _______, _______, _______, _______, _______, BL_STEP, BL_BRTG, _______, _______, _______, _______, _______, | ||
| 78 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ | ||
| 79 | ), | ||
| 80 | }; | ||
| 81 | |||
| 82 | uint32_t layer_state_set_user(uint32_t state) { | ||
| 83 | return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); | ||
| 84 | } | ||
| 85 | |||
| 86 | void matrix_init_user(void) { | ||
| 87 | } | ||
