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Diffstat (limited to 'lib/lib8tion/random8.h')
-rw-r--r-- | lib/lib8tion/random8.h | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/lib/lib8tion/random8.h b/lib/lib8tion/random8.h new file mode 100644 index 000000000..7ee67cbb3 --- /dev/null +++ b/lib/lib8tion/random8.h | |||
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1 | #ifndef __INC_LIB8TION_RANDOM_H | ||
2 | #define __INC_LIB8TION_RANDOM_H | ||
3 | ///@ingroup lib8tion | ||
4 | |||
5 | ///@defgroup Random Fast random number generators | ||
6 | /// Fast 8- and 16- bit unsigned random numbers. | ||
7 | /// Significantly faster than Arduino random(), but | ||
8 | /// also somewhat less random. You can add entropy. | ||
9 | ///@{ | ||
10 | |||
11 | // X(n+1) = (2053 * X(n)) + 13849) | ||
12 | #define FASTLED_RAND16_2053 ((uint16_t)(2053)) | ||
13 | #define FASTLED_RAND16_13849 ((uint16_t)(13849)) | ||
14 | |||
15 | /// random number seed | ||
16 | extern uint16_t rand16seed;// = RAND16_SEED; | ||
17 | |||
18 | /// Generate an 8-bit random number | ||
19 | LIB8STATIC uint8_t random8(void) | ||
20 | { | ||
21 | rand16seed = (rand16seed * FASTLED_RAND16_2053) + FASTLED_RAND16_13849; | ||
22 | // return the sum of the high and low bytes, for better | ||
23 | // mixing and non-sequential correlation | ||
24 | return (uint8_t)(((uint8_t)(rand16seed & 0xFF)) + | ||
25 | ((uint8_t)(rand16seed >> 8))); | ||
26 | } | ||
27 | |||
28 | /// Generate a 16 bit random number | ||
29 | LIB8STATIC uint16_t random16(void) | ||
30 | { | ||
31 | rand16seed = (rand16seed * FASTLED_RAND16_2053) + FASTLED_RAND16_13849; | ||
32 | return rand16seed; | ||
33 | } | ||
34 | |||
35 | /// Generate an 8-bit random number between 0 and lim | ||
36 | /// @param lim the upper bound for the result | ||
37 | LIB8STATIC uint8_t random8_max(uint8_t lim) | ||
38 | { | ||
39 | uint8_t r = random8(); | ||
40 | r = (r*lim) >> 8; | ||
41 | return r; | ||
42 | } | ||
43 | |||
44 | /// Generate an 8-bit random number in the given range | ||
45 | /// @param min the lower bound for the random number | ||
46 | /// @param lim the upper bound for the random number | ||
47 | LIB8STATIC uint8_t random8_min_max(uint8_t min, uint8_t lim) | ||
48 | { | ||
49 | uint8_t delta = lim - min; | ||
50 | uint8_t r = random8_max(delta) + min; | ||
51 | return r; | ||
52 | } | ||
53 | |||
54 | /// Generate an 16-bit random number between 0 and lim | ||
55 | /// @param lim the upper bound for the result | ||
56 | LIB8STATIC uint16_t random16_max(uint16_t lim) | ||
57 | { | ||
58 | uint16_t r = random16(); | ||
59 | uint32_t p = (uint32_t)lim * (uint32_t)r; | ||
60 | r = p >> 16; | ||
61 | return r; | ||
62 | } | ||
63 | |||
64 | /// Generate an 16-bit random number in the given range | ||
65 | /// @param min the lower bound for the random number | ||
66 | /// @param lim the upper bound for the random number | ||
67 | LIB8STATIC uint16_t random16_min_max( uint16_t min, uint16_t lim) | ||
68 | { | ||
69 | uint16_t delta = lim - min; | ||
70 | uint16_t r = random16_max(delta) + min; | ||
71 | return r; | ||
72 | } | ||
73 | |||
74 | /// Set the 16-bit seed used for the random number generator | ||
75 | LIB8STATIC void random16_set_seed(uint16_t seed) | ||
76 | { | ||
77 | rand16seed = seed; | ||
78 | } | ||
79 | |||
80 | /// Get the current seed value for the random number generator | ||
81 | LIB8STATIC uint16_t random16_get_seed(void) | ||
82 | { | ||
83 | return rand16seed; | ||
84 | } | ||
85 | |||
86 | /// Add entropy into the random number generator | ||
87 | LIB8STATIC void random16_add_entropy(uint16_t entropy) | ||
88 | { | ||
89 | rand16seed += entropy; | ||
90 | } | ||
91 | |||
92 | ///@} | ||
93 | |||
94 | #endif | ||