diff options
Diffstat (limited to 'lib/usbhost/USB_Host_Shield_2.0/xboxEnums.h')
-rw-r--r-- | lib/usbhost/USB_Host_Shield_2.0/xboxEnums.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/lib/usbhost/USB_Host_Shield_2.0/xboxEnums.h b/lib/usbhost/USB_Host_Shield_2.0/xboxEnums.h new file mode 100644 index 000000000..84b137bb6 --- /dev/null +++ b/lib/usbhost/USB_Host_Shield_2.0/xboxEnums.h | |||
@@ -0,0 +1,65 @@ | |||
1 | /* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved. | ||
2 | |||
3 | This software may be distributed and modified under the terms of the GNU | ||
4 | General Public License version 2 (GPL2) as published by the Free Software | ||
5 | Foundation and appearing in the file GPL2.TXT included in the packaging of | ||
6 | this file. Please note that GPL2 Section 2[b] requires that all works based | ||
7 | on this software must also be made publicly available under the terms of | ||
8 | the GPL2 ("Copyleft"). | ||
9 | |||
10 | Contact information | ||
11 | ------------------- | ||
12 | |||
13 | Kristian Lauszus, TKJ Electronics | ||
14 | Web : http://www.tkjelectronics.com | ||
15 | e-mail : kristianl@tkjelectronics.com | ||
16 | */ | ||
17 | |||
18 | #ifndef _xboxenums_h | ||
19 | #define _xboxenums_h | ||
20 | |||
21 | #include "controllerEnums.h" | ||
22 | |||
23 | /** Enum used to set special LED modes supported by the Xbox controller. */ | ||
24 | enum LEDModeEnum { | ||
25 | ROTATING = 0x0A, | ||
26 | FASTBLINK = 0x0B, | ||
27 | SLOWBLINK = 0x0C, | ||
28 | ALTERNATING = 0x0D, | ||
29 | }; | ||
30 | |||
31 | /** Used to set the LEDs on the controllers */ | ||
32 | const uint8_t XBOX_LEDS[] PROGMEM = { | ||
33 | 0x00, // OFF | ||
34 | 0x02, // LED1 | ||
35 | 0x03, // LED2 | ||
36 | 0x04, // LED3 | ||
37 | 0x05, // LED4 | ||
38 | 0x01, // ALL - Used to blink all LEDs | ||
39 | }; | ||
40 | /** Buttons on the controllers */ | ||
41 | const uint16_t XBOX_BUTTONS[] PROGMEM = { | ||
42 | 0x0100, // UP | ||
43 | 0x0800, // RIGHT | ||
44 | 0x0200, // DOWN | ||
45 | 0x0400, // LEFT | ||
46 | |||
47 | 0x2000, // BACK | ||
48 | 0x1000, // START | ||
49 | 0x4000, // L3 | ||
50 | 0x8000, // R3 | ||
51 | |||
52 | 0, 0, // Skip L2 and R2 as these are analog buttons | ||
53 | 0x0001, // L1 | ||
54 | 0x0002, // R1 | ||
55 | |||
56 | 0x0020, // B | ||
57 | 0x0010, // A | ||
58 | 0x0040, // X | ||
59 | 0x0080, // Y | ||
60 | |||
61 | 0x0004, // XBOX | ||
62 | 0x0008, // SYNC | ||
63 | }; | ||
64 | |||
65 | #endif | ||