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-rw-r--r--quantum/process_keycode/process_music.c171
1 files changed, 171 insertions, 0 deletions
diff --git a/quantum/process_keycode/process_music.c b/quantum/process_keycode/process_music.c
new file mode 100644
index 000000000..c8f3ddb90
--- /dev/null
+++ b/quantum/process_keycode/process_music.c
@@ -0,0 +1,171 @@
1#include "process_music.h"
2
3bool music_activated = false;
4uint8_t starting_note = 0x0C;
5int offset = 7;
6
7// music sequencer
8static bool music_sequence_recording = false;
9static bool music_sequence_playing = false;
10static float music_sequence[16] = {0};
11static uint8_t music_sequence_count = 0;
12static uint8_t music_sequence_position = 0;
13
14static uint16_t music_sequence_timer = 0;
15static uint16_t music_sequence_interval = 100;
16
17bool process_music(uint16_t keycode, keyrecord_t *record) {
18
19 if (keycode == AU_ON && record->event.pressed) {
20 audio_on();
21 return false;
22 }
23
24 if (keycode == AU_OFF && record->event.pressed) {
25 audio_off();
26 return false;
27 }
28
29 if (keycode == AU_TOG && record->event.pressed) {
30 if (is_audio_on())
31 {
32 audio_off();
33 }
34 else
35 {
36 audio_on();
37 }
38 return false;
39 }
40
41 if (keycode == MU_ON && record->event.pressed) {
42 music_on();
43 return false;
44 }
45
46 if (keycode == MU_OFF && record->event.pressed) {
47 music_off();
48 return false;
49 }
50
51 if (keycode == MU_TOG && record->event.pressed) {
52 if (music_activated)
53 {
54 music_off();
55 }
56 else
57 {
58 music_on();
59 }
60 return false;
61 }
62
63 if (keycode == MUV_IN && record->event.pressed) {
64 voice_iterate();
65 music_scale_user();
66 return false;
67 }
68
69 if (keycode == MUV_DE && record->event.pressed) {
70 voice_deiterate();
71 music_scale_user();
72 return false;
73 }
74
75 if (music_activated) {
76
77 if (keycode == KC_LCTL && record->event.pressed) { // Start recording
78 stop_all_notes();
79 music_sequence_recording = true;
80 music_sequence_playing = false;
81 music_sequence_count = 0;
82 return false;
83 }
84
85 if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
86 stop_all_notes();
87 music_sequence_recording = false;
88 music_sequence_playing = false;
89 return false;
90 }
91
92 if (keycode == KC_LGUI && record->event.pressed) { // Start playing
93 stop_all_notes();
94 music_sequence_recording = false;
95 music_sequence_playing = true;
96 music_sequence_position = 0;
97 music_sequence_timer = 0;
98 return false;
99 }
100
101 if (keycode == KC_UP) {
102 if (record->event.pressed)
103 music_sequence_interval-=10;
104 return false;
105 }
106
107 if (keycode == KC_DOWN) {
108 if (record->event.pressed)
109 music_sequence_interval+=10;
110 return false;
111 }
112
113 float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row));
114 if (record->event.pressed) {
115 play_note(freq, 0xF);
116 if (music_sequence_recording) {
117 music_sequence[music_sequence_count] = freq;
118 music_sequence_count++;
119 }
120 } else {
121 stop_note(freq);
122 }
123
124 if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through
125 return false;
126 }
127 return true;
128}
129
130bool is_music_on(void) {
131 return (music_activated != 0);
132}
133
134void music_toggle(void) {
135 if (!music_activated) {
136 music_on();
137 } else {
138 music_off();
139 }
140}
141
142void music_on(void) {
143 music_activated = 1;
144 music_on_user();
145}
146
147void music_off(void) {
148 music_activated = 0;
149 stop_all_notes();
150}
151
152
153__attribute__ ((weak))
154void music_on_user() {}
155
156__attribute__ ((weak))
157void audio_on_user() {}
158
159__attribute__ ((weak))
160void music_scale_user() {}
161
162void matrix_scan_music(void) {
163 if (music_sequence_playing) {
164 if ((music_sequence_timer == 0) || (timer_elapsed(music_sequence_timer) > music_sequence_interval)) {
165 music_sequence_timer = timer_read();
166 stop_note(music_sequence[(music_sequence_position - 1 < 0)?(music_sequence_position - 1 + music_sequence_count):(music_sequence_position - 1)]);
167 play_note(music_sequence[music_sequence_position], 0xF);
168 music_sequence_position = (music_sequence_position + 1) % music_sequence_count;
169 }
170 }
171}