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-rw-r--r--quantum/rgb_matrix/animations/digital_rain_anim.h75
1 files changed, 75 insertions, 0 deletions
diff --git a/quantum/rgb_matrix/animations/digital_rain_anim.h b/quantum/rgb_matrix/animations/digital_rain_anim.h
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1#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)
2RGB_MATRIX_EFFECT(DIGITAL_RAIN)
3# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
4
5# ifndef RGB_DIGITAL_RAIN_DROPS
6// lower the number for denser effect/wider keyboard
7# define RGB_DIGITAL_RAIN_DROPS 24
8# endif
9
10bool DIGITAL_RAIN(effect_params_t* params) {
11 // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
12 const uint8_t drop_ticks = 28;
13 const uint8_t pure_green_intensity = 0xd0;
14 const uint8_t max_brightness_boost = 0xc0;
15 const uint8_t max_intensity = 0xff;
16
17 static uint8_t drop = 0;
18
19 if (params->init) {
20 rgb_matrix_set_color_all(0, 0, 0);
21 memset(g_rgb_frame_buffer, 0, sizeof(g_rgb_frame_buffer));
22 drop = 0;
23 }
24
25 for (uint8_t col = 0; col < MATRIX_COLS; col++) {
26 for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
27 if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
28 // top row, pixels have just fallen and we're
29 // making a new rain drop in this column
30 g_rgb_frame_buffer[row][col] = max_intensity;
31 } else if (g_rgb_frame_buffer[row][col] > 0 && g_rgb_frame_buffer[row][col] < max_intensity) {
32 // neither fully bright nor dark, decay it
33 g_rgb_frame_buffer[row][col]--;
34 }
35 // set the pixel colour
36 uint8_t led[LED_HITS_TO_REMEMBER];
37 uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led);
38
39 // TODO: multiple leds are supported mapped to the same row/column
40 if (led_count > 0) {
41 if (g_rgb_frame_buffer[row][col] > pure_green_intensity) {
42 const uint8_t boost = (uint8_t)((uint16_t)max_brightness_boost * (g_rgb_frame_buffer[row][col] - pure_green_intensity) / (max_intensity - pure_green_intensity));
43 rgb_matrix_set_color(led[0], boost, max_intensity, boost);
44 } else {
45 const uint8_t green = (uint8_t)((uint16_t)max_intensity * g_rgb_frame_buffer[row][col] / pure_green_intensity);
46 rgb_matrix_set_color(led[0], 0, green, 0);
47 }
48 }
49 }
50 }
51
52 if (++drop > drop_ticks) {
53 // reset drop timer
54 drop = 0;
55 for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) {
56 for (uint8_t col = 0; col < MATRIX_COLS; col++) {
57 // if ths is on the bottom row and bright allow decay
58 if (row == MATRIX_ROWS - 1 && g_rgb_frame_buffer[row][col] == max_intensity) {
59 g_rgb_frame_buffer[row][col]--;
60 }
61 // check if the pixel above is bright
62 if (g_rgb_frame_buffer[row - 1][col] == max_intensity) {
63 // allow old bright pixel to decay
64 g_rgb_frame_buffer[row - 1][col]--;
65 // make this pixel bright
66 g_rgb_frame_buffer[row][col] = max_intensity;
67 }
68 }
69 }
70 }
71 return false;
72}
73
74# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
75#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)