aboutsummaryrefslogtreecommitdiff
path: root/quantum/template/README.md
diff options
context:
space:
mode:
Diffstat (limited to 'quantum/template/README.md')
-rw-r--r--quantum/template/README.md184
1 files changed, 161 insertions, 23 deletions
diff --git a/quantum/template/README.md b/quantum/template/README.md
index f5b517f16..ecea7dd69 100644
--- a/quantum/template/README.md
+++ b/quantum/template/README.md
@@ -1,42 +1,180 @@
1%KEYBOARD% keyboard firmware 1%KEYBOARD% keyboard firmware
2====================== 2======================
3Generated firmware for the Quantum MK firmware
4 3
5## Quantum MK Firmware 4## Quantum MK Firmware
6You have access to a bunch of goodies:
7 5
8- Use `LSFT()`, `LCTL()`, et. al. (listed in keymap_common.h) as modifiers for keys (daisy-chain-able) 6You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
9- Use `FUNC(1)` instead of `FN1` (etc.) to access the function layers beyond the 32 function layer limit
10- Use `CM_F` instead of `KC_F` to get the ColeMak equivilent for shortcuts (maps backwards)
11- Use `MACRODOWN()` instead of `MACRO()` to easily make a keydown macro (`CM_*` works here too)
12 7
13### Some notes on usage: 8 BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
9 MIDI_ENABLE = yes # MIDI controls
10 # UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
11 BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
14 12
15- The `KEYMAP()` macro is unable to be used due to the bitwise modifications that take place - refer to extended_keymap_jack.c to see how to set things up with the `KC_` prefix 13## Quick aliases to common actions
16- Keep an eye on the Makefile - this needs to include the correct files to work
17- Don't forget to use `const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {` instead of the 8bit equivilent
18 14
19## Build 15Your keymap can include shortcuts to common operations (called "function actions" in tmk).
20 16
21Follow [this guide](http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177.html) to setup your development environment before anything else. Abbreviated instructions are provide at the [bottom of this document](https://github.com/rswiernik/tmk_keyboard/tree/rswiernik_dev/keyboard/planck#environment-setup) 17### Switching and toggling layers
22 18
23Download the whole firmware [here](https://github.com/jackhumbert/tmk_keyboard/archive/master.zip) and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex that you can load with the Teensy app onto your Planck (once you've hit reset/shorted GND & RST). 19`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
24 20
25Depending on which keymap you would like to use, you will have to compile slightly differently. 21`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
26 22
27####Default 23`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
28To build with the default keymap, simply move to the tmk\_keyboard/keyboard/planck/ and run `make` as follows: 24
29``` 25### Fun with modifier keys
30$ make 26
27* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
28* `RSFT(kc)` - applies right Shift to *kc*
29* `LCTL(kc)` - applies left Control to *kc*
30* `RCTL(kc)` - applies right Control to *kc*
31* `LALT(kc)` - applies left Alt to *kc*
32* `RALT(kc)` - applies right Alt to *kc*
33* `LGUI(kc)` - applies left GUI (command/win) to *kc*
34* `RGUI(kc)` - applies right GUI (command/win) to *kc*
35
36You can also chain these, like this:
37
38 LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
39
40The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`.
41
42 KC_TILD ~
43 KC_EXLM !
44 KC_AT @
45 KC_HASH #
46 KC_DLR $
47 KC_PERC %
48 KC_CIRC ^
49 KC_AMPR &
50 KC_ASTR *
51 KC_LPRN (
52 KC_RPRN )
53 KC_UNDS _
54 KC_PLUS +
55 KC_LCBR {
56 KC_RCBR }
57 KC_PIPE |
58 KC_COLN :
59
60`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
61
62These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available):
63
64 * MOD_LCTL
65 * MOD_LSFT
66 * MOD_LALT
67 * MOD_LGUI
68
69These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
70
71We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
72
73 * `CTL_T(kc)` - is LCTL when held and *kc* when tapped
74 * `SFT_T(kc)` - is LSFT when held and *kc* when tapped
75 * `ALT_T(kc)` - is LALT when held and *kc* when tapped
76 * `GUI_T(kc)` - is LGUI when held and *kc* when tapped
77 * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
78
79### Temporarily setting the default layer
80
81`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
82
83### Remember: These are just aliases
84
85These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
86
87Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
88
89## Macro shortcuts: Send a whole string when pressing just one key
90
91Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
92
93```c
94const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
95{
96 switch(id) {
97 case 0: // this would trigger when you hit a key mapped as M(0)
98 if (record->event.pressed) {
99 return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
100 }
101 break;
102 }
103 return MACRO_NONE;
104};
31``` 105```
106A macro can include the following commands:
107
108* I() change interval of stroke in milliseconds.
109* D() press key.
110* U() release key.
111* T() type key(press and release).
112* W() wait (milliseconds).
113* END end mark.
114
115So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
116
117Note: Using macros to have your keyboard send passwords for you is a bad idea.
118
119### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
120
121Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
122
123 #include "keymap_<layout>.h"
124
125Where <layout> is "colemak" or "dvorak". After including this line, you will get access to:
126
127 * `CM_*` for all of the Colemak-equivalent characters
128 * `DV_*` for all of the Dvorak-equivalent characters
129
130These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
131
132To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
133
134## Additional language support
135
136In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `รน` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
137
138## Unicode support
139
140You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
141
142## Other firmware shortcut keycodes
143
144* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
145* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
146* `BL_ON` - turns the backlight on
147* `BL_OFF` - turns the backlight off
148* `BL_<n>` - sets the backlight to level *n*
149* `BL_INC` - increments the backlight level by one
150* `BL_DEC` - decrements the backlight level by one
151* `BL_TOGG` - toggles the backlight
152* `BL_STEP` - steps through the backlight levels
153
154Enable the backlight from the Makefile.
155
156## MIDI functionalty
157
158This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
159
160## Bluetooth functionality
161
162This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
163
164## Building
165
166Download or clone the whole firmware and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button.
167
168Depending on which keymap you would like to use, you will have to compile slightly differently.
169
170### Default
171To build with the default keymap, simply run `make`.
32 172
33## Keymap 173### Other Keymaps
34Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files. 174Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
35
36####**Keymaps**
37 175
38To build the firmware binary hex file with an extended keymap just do `make` with `KEYMAP` option like: 176To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
39``` 177```
40$ make KEYMAP=[default|jack|<name>] 178$ make KEYMAP=[default|jack|<name>]
41``` 179```
42_The only applicable keymaps will work with this option._ Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder. 180Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder. \ No newline at end of file