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-rw-r--r--users/bocaj/tap_dances.c65
1 files changed, 65 insertions, 0 deletions
diff --git a/users/bocaj/tap_dances.c b/users/bocaj/tap_dances.c
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1#include "bocaj.h"
2#include "tap_dances.h"
3
4
5//define diablo macro timer variables
6uint16_t diablo_timer[4];
7uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
8uint8_t diablo_key_time[4];
9
10// has the correct number of seconds elapsed (as defined by diablo_times)
11bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; };
12
13// Cycle through the times for the macro, starting at 0, for disabled.
14// Max of six values, so don't exceed
15void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
16 if (state->count >= 7) {
17 diablo_key_time[diablo_key] = diablo_times[0];
18 reset_tap_dance(state);
19 } else {
20 diablo_key_time[diablo_key] = diablo_times[state->count - 1];
21 }
22}
23
24// Would rather have one function for all of this, but no idea how to do that...
25void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); }
26void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); }
27void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); }
28void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); }
29
30//Tap Dance Definitions
31qk_tap_dance_action_t tap_dance_actions[] = {
32 // tap once to disable, and more to enable timed micros
33 [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
34 [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
35 [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
36 [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
37};
38
39// Sends the key press to system, but only if on the Diablo layer
40void send_diablo_keystroke(uint8_t diablo_key) {
41 if (biton32(layer_state) == _DIABLO) {
42 switch (diablo_key) {
43 case 0:
44 tap(KC_1); break;
45 case 1:
46 tap(KC_2); break;
47 case 2:
48 tap(KC_3); break;
49 case 3:
50 tap(KC_4); break;
51 }
52 }
53}
54
55// Checks each of the 4 timers/keys to see if enough time has elapsed
56// Runs the "send string" command if enough time has passed, and resets the timer.
57void run_diablo_macro_check(void) {
58 uint8_t dtime;
59 for (dtime = 0; dtime < 4; dtime++) {
60 if (check_dtimer(dtime) && diablo_key_time[dtime]) {
61 diablo_timer[dtime] = timer_read();
62 send_diablo_keystroke(dtime);
63 }
64 }
65}