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| author | Joschua Gandert <CreamyCookie@users.noreply.github.com> | 2021-02-10 20:05:20 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-10 11:05:20 -0800 |
| commit | 4b2ab84c71d517b718bdf4dde0e60fc71026fac6 (patch) | |
| tree | 0e50e95ee24b7dc216ccbe2237de346ad8c7f8bd | |
| parent | 7ef4aba52c40e8e4638f9b948e271ec41baa321a (diff) | |
| download | qmk_firmware-4b2ab84c71d517b718bdf4dde0e60fc71026fac6.tar.gz qmk_firmware-4b2ab84c71d517b718bdf4dde0e60fc71026fac6.zip | |
[Keymap] Added german_gaming keymap for hidtech/bastyl (#11446)
* Added german_gaming keymap for hidtech/bastyl
* Apply suggestions from code review
* Added missing brace
3 files changed, 115 insertions, 0 deletions
diff --git a/keyboards/hidtech/bastyl/keymaps/german_gaming/keymap.c b/keyboards/hidtech/bastyl/keymaps/german_gaming/keymap.c new file mode 100644 index 000000000..0b986a509 --- /dev/null +++ b/keyboards/hidtech/bastyl/keymaps/german_gaming/keymap.c | |||
| @@ -0,0 +1,90 @@ | |||
| 1 | /* | ||
| 2 | * Copyright 2021 Joschua Gandert | ||
| 3 | * | ||
| 4 | * This program is free software: you can redistribute it and/or modify | ||
| 5 | * it under the terms of the GNU General Public License as published by | ||
| 6 | * the Free Software Foundation, either version 2 of the License, or | ||
| 7 | * (at your option) any later version. | ||
| 8 | * | ||
| 9 | * This program is distributed in the hope that it will be useful, | ||
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| 12 | * GNU General Public License for more details. | ||
| 13 | * | ||
| 14 | * You should have received a copy of the GNU General Public License | ||
| 15 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| 16 | */ | ||
| 17 | |||
| 18 | |||
| 19 | #include QMK_KEYBOARD_H | ||
| 20 | #include "keymap_german.h" | ||
| 21 | |||
| 22 | |||
| 23 | enum layer_names { | ||
| 24 | _BASE, | ||
| 25 | _GAME, /* WASD shifted right once */ | ||
| 26 | _LOWER, | ||
| 27 | _RAISE, | ||
| 28 | _ADJUST /* when both LOWER and RAISE pressed */ | ||
| 29 | }; | ||
| 30 | |||
| 31 | #define RAISE MO(_RAISE) | ||
| 32 | #define LOWER MO(_LOWER) | ||
| 33 | |||
| 34 | |||
| 35 | const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
| 36 | [_BASE] = LAYOUT( | ||
| 37 | KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , DE_SS , | ||
| 38 | KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , DE_Z , KC_U , KC_I , KC_O , KC_P , DE_UDIA, | ||
| 39 | KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , DE_ODIA, DE_ADIA, | ||
| 40 | KC_LCTL, DE_Y , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT, DE_MINS, DE_PLUS, | ||
| 41 | |||
| 42 | RAISE, KC_SPC, KC_LCTL, KC_RALT, KC_BSPC, LOWER, | ||
| 43 | KC_ENT, KC_LALT, KC_LGUI, KC_RSFT | ||
| 44 | ), | ||
| 45 | |||
| 46 | [_GAME] = LAYOUT( | ||
| 47 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
| 48 | KC_T , KC_TAB , KC_Q , KC_W , KC_E , KC_R , _______, _______, KC_UP, _______, _______, _______, | ||
| 49 | KC_G , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, | ||
| 50 | KC_B , KC_LCTL, DE_Y , KC_X , KC_C , KC_V , _______, _______, _______, _______, _______, _______, | ||
| 51 | |||
| 52 | _______, _______, _______, _______, _______, _______, | ||
| 53 | _______, _______, _______, _______ | ||
| 54 | ), | ||
| 55 | |||
| 56 | [_LOWER] = LAYOUT( | ||
| 57 | KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_PSLS, KC_PAST, KC_PMNS, KC_DEL , | ||
| 58 | _______, DE_HASH, DE_CIRC, KC_PGUP, DE_LABK, _______, _______, KC_P7 , KC_P8 , KC_P9 , KC_PPLS, KC_BSPC , | ||
| 59 | _______, DE_ACUT, KC_HOME, KC_PGDN, KC_END , KC_LPRN, KC_RPRN, KC_P4 , KC_P5 , KC_P6 , KC_PDOT, _______ , | ||
| 60 | _______, KC_PLUS, KC_PIPE, KC_UNDS, _______, _______, KC_P0 , KC_P1 , KC_P2 , KC_P3 , KC_PENT, KC_KP_EQUAL, | ||
| 61 | |||
| 62 | _______, KC_RGHT, _______, _______, _______, _______, | ||
| 63 | KC_LEFT, _______, RESET , _______ | ||
| 64 | ), | ||
| 65 | |||
| 66 | [_RAISE] = LAYOUT( | ||
| 67 | KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , | ||
| 68 | _______, _______, _______, KC_UP , _______, _______, KC_LALT, KC_INS , KC_NLCK , KC_CALC, KC_PSCREEN, KC_MUTE, | ||
| 69 | _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT , KC_MSEL, KC_MPRV , KC_MPLY , KC_MNXT, _______ , KC_VOLU, | ||
| 70 | _______, _______, _______, _______, _______, _______, DE_HASH, KC_MYCM , _______ , _______, KC_SLCK , KC_VOLD, | ||
| 71 | |||
| 72 | _______, _______, _______, _______, KC_UP , _______, | ||
| 73 | _______, _______, _______, KC_DOWN | ||
| 74 | ), | ||
| 75 | |||
| 76 | [_ADJUST] = LAYOUT( | ||
| 77 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
| 78 | _______, _______, _______, _______, RESET , _______, _______, _______, _______, _______, _______, _______, | ||
| 79 | _______, _______, _______, _______, _______, DF(_GAME), _______, _______, _______, _______, _______, _______, | ||
| 80 | _______, _______, _______, _______, _______, DF(_BASE), _______, _______, _______, _______, _______, _______, | ||
| 81 | |||
| 82 | _______, _______, _______, _______, _______, _______, | ||
| 83 | _______, _______, _______, _______ | ||
| 84 | ), | ||
| 85 | }; | ||
| 86 | |||
| 87 | |||
| 88 | layer_state_t layer_state_set_user(layer_state_t state) { | ||
| 89 | return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); | ||
| 90 | } | ||
diff --git a/keyboards/hidtech/bastyl/keymaps/german_gaming/readme.md b/keyboards/hidtech/bastyl/keymaps/german_gaming/readme.md new file mode 100644 index 000000000..9e6a328bc --- /dev/null +++ b/keyboards/hidtech/bastyl/keymaps/german_gaming/readme.md | |||
| @@ -0,0 +1,24 @@ | |||
| 1 |  | ||
| 2 | |||
| 3 | Despite being less accurate, the columns in the image are shifted up and down to avoid the [Hermann grid illusion](https://en.wikipedia.org/wiki/Grid_illusion). | ||
| 4 | | ||
| 5 | |||
| 6 | # German Gaming Layout | ||
| 7 | | ||
| 8 | This layout was build with gaming in mind for a german user. As a result I added a "game" layer that shifts the keys of the left side (below the number row) one to the right, so that <kbd>WASD</kbd> is on the <kbd>ESDF</kbd> keys. The reason this layer was added is that using <kbd>WASD</kbd> is less comfortable with a contoured Dactyl-style keyboard, where each column is adjusted for the respective fingers. <kbd>ESDF</kbd> also has the upside of allowing one to stay in the home row. Note that the rightmost column of the default layer, so <kbd>TGB</kbd>, ends up in the leftmost position. | ||
| 9 | |||
| 10 | Of course, one could just be forced to reconfigure every game, but that wouldn't be very user-friendly and likely reduce satisfaction with the layout. When in game mode, the right side of keys also features arrow keys on <kbd>IJKL</kbd>. | ||
| 11 | |||
| 12 | |||
| 13 | ## Raise and Lower layer | ||
| 14 | |||
| 15 | Additionally, via the RAISE layer, it's always possible to access the arrow keys, which are often used in game menues. On the exact same position one can access <kbd>Home</kbd>, <kbd>End</kbd>, <kbd>Page Down</kbd> and <kbd>Page Up</kbd> via the LOWER layer. The left side of the LOWER layer also contains the few characters that would usually have their own key in a traditional german keyboard. | ||
| 16 | |||
| 17 | The right side features various media keys in the RAISE layer, and a numpad in the LOWER layer. | ||
| 18 | |||
| 19 | |||
| 20 | ## Firmware | ||
| 21 | |||
| 22 | The keyboard can be put into Reset mode (for flashing a keymap) by pressing <kbd>**LOWER**</kbd> + <kbd>Super</kbd> (also known as Windows key), or by pressing <kbd>**LOWER**</kbd> + <kbd>**RAISE**</kbd> + <kbd>R</kbd>. | ||
| 23 | |||
| 24 | `MOUSEKEY_ENABLE` was set to `no` for this keymap, since it wasn't used and the size of the firmware ended up being too large. | ||
diff --git a/keyboards/hidtech/bastyl/keymaps/german_gaming/rules.mk b/keyboards/hidtech/bastyl/keymaps/german_gaming/rules.mk new file mode 100644 index 000000000..0a5b666e8 --- /dev/null +++ b/keyboards/hidtech/bastyl/keymaps/german_gaming/rules.mk | |||
| @@ -0,0 +1 @@ | |||
| MOUSEKEY_ENABLE = no | |||
