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authorRyan <fauxpark@gmail.com>2021-06-22 18:26:23 +1000
committerGitHub <noreply@github.com>2021-06-22 18:26:23 +1000
commitd61e5c0027e289ccf48652afa4c442342e7ccf04 (patch)
treee8edc86d191a190691b4722f05e32bdc40affc58 /quantum/rgb_matrix/animations/rgb_matrix_effects.inc
parentc03cb4edd7ff73391a0a64f0c4f5e0755e902908 (diff)
downloadqmk_firmware-d61e5c0027e289ccf48652afa4c442342e7ccf04.tar.gz
qmk_firmware-d61e5c0027e289ccf48652afa4c442342e7ccf04.zip
Move LED/RGB Matrix code into their own directories (#13257)
Diffstat (limited to 'quantum/rgb_matrix/animations/rgb_matrix_effects.inc')
-rw-r--r--quantum/rgb_matrix/animations/rgb_matrix_effects.inc37
1 files changed, 37 insertions, 0 deletions
diff --git a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc
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1// Add your new core rgb matrix effect here, order determines enum order
2#include "solid_color_anim.h"
3#include "alpha_mods_anim.h"
4#include "gradient_up_down_anim.h"
5#include "gradient_left_right_anim.h"
6#include "breathing_anim.h"
7#include "colorband_sat_anim.h"
8#include "colorband_val_anim.h"
9#include "colorband_pinwheel_sat_anim.h"
10#include "colorband_pinwheel_val_anim.h"
11#include "colorband_spiral_sat_anim.h"
12#include "colorband_spiral_val_anim.h"
13#include "cycle_all_anim.h"
14#include "cycle_left_right_anim.h"
15#include "cycle_up_down_anim.h"
16#include "rainbow_moving_chevron_anim.h"
17#include "cycle_out_in_anim.h"
18#include "cycle_out_in_dual_anim.h"
19#include "cycle_pinwheel_anim.h"
20#include "cycle_spiral_anim.h"
21#include "dual_beacon_anim.h"
22#include "rainbow_beacon_anim.h"
23#include "rainbow_pinwheels_anim.h"
24#include "raindrops_anim.h"
25#include "jellybean_raindrops_anim.h"
26#include "hue_breathing_anim.h"
27#include "hue_pendulum_anim.h"
28#include "hue_wave_anim.h"
29#include "typing_heatmap_anim.h"
30#include "digital_rain_anim.h"
31#include "solid_reactive_simple_anim.h"
32#include "solid_reactive_anim.h"
33#include "solid_reactive_wide.h"
34#include "solid_reactive_cross.h"
35#include "solid_reactive_nexus.h"
36#include "splash_anim.h"
37#include "solid_splash_anim.h"