aboutsummaryrefslogtreecommitdiff
path: root/keyboards/clueboard/66_hotswap/gen1/keymaps/default/keymap.c
diff options
context:
space:
mode:
Diffstat (limited to 'keyboards/clueboard/66_hotswap/gen1/keymaps/default/keymap.c')
-rw-r--r--keyboards/clueboard/66_hotswap/gen1/keymaps/default/keymap.c139
1 files changed, 139 insertions, 0 deletions
diff --git a/keyboards/clueboard/66_hotswap/gen1/keymaps/default/keymap.c b/keyboards/clueboard/66_hotswap/gen1/keymaps/default/keymap.c
new file mode 100644
index 000000000..3d640d89b
--- /dev/null
+++ b/keyboards/clueboard/66_hotswap/gen1/keymaps/default/keymap.c
@@ -0,0 +1,139 @@
1/* Copyright 2017 Zach White <skullydazed@gmail.com>
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
16
17#include QMK_KEYBOARD_H
18
19// Each layer gets a name for readability, which is then used in the keymap matrix below.
20// The underscores don't mean anything - you can have a layer called STUFF or any other name.
21#define _BL 0
22#define _FL 1
23#define _CL 2
24
25enum custom_keycodes {
26 S_BSKTC = SAFE_RANGE,
27 S_ODEJY,
28 S_RCKBY,
29 S_DOEDR,
30 S_SCALE,
31 S_ONEUP,
32 S_COIN,
33 S_SONIC,
34 S_ZELDA
35};
36
37#ifdef AUDIO_ENABLE
38 float song_basketcase[][2] = SONG(BASKET_CASE);
39 float song_ode_to_joy[][2] = SONG(ODE_TO_JOY);
40 float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY);
41 float song_doe_a_deer[][2] = SONG(DOE_A_DEER);
42 float song_scale[][2] = SONG(MUSIC_SCALE_SOUND);
43 float song_coin[][2] = SONG(COIN_SOUND);
44 float song_one_up[][2] = SONG(ONE_UP_SOUND);
45 float song_sonic_ring[][2] = SONG(SONIC_RING);
46 float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
47#endif
48
49const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
50 /* Keymap _BL: Base Layer (Default Layer)
51 */
52[_BL] = LAYOUT(
53 KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP, \
54 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, \
55 KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \
56 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
57 KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_SPC, KC_RGUI,KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
58
59 /* Keymap _FL: Function Layer
60 */
61[_FL] = LAYOUT(
62 KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU, \
63 _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD, \
64 _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
65 _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_PGUP, \
66 _______,_______,_______, _______,_______, _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
67
68 /* Keymap _CL: Control layer
69 */
70[_CL] = LAYOUT(
71 BL_STEP,S_ONEUP,S_SCALE,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, BL_TOGG, BL_INC, \
72 _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC, \
73 _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
74 _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, RGB_SAI, \
75 _______,_______,_______, BL_BRTG,BL_BRTG, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
76};
77
78
79bool process_record_user(uint16_t keycode, keyrecord_t *record) {
80 switch (keycode) {
81 #ifdef AUDIO_ENABLE
82 case S_BSKTC:
83 if (record->event.pressed) {
84 stop_all_notes();
85 PLAY_SONG(song_basketcase);
86 }
87 return false;
88 case S_ODEJY:
89 if (record->event.pressed) {
90 stop_all_notes();
91 PLAY_SONG(song_ode_to_joy);
92 }
93 return false;
94 case S_RCKBY:
95 if (record->event.pressed) {
96 stop_all_notes();
97 PLAY_SONG(song_rock_a_bye_baby);
98 }
99 return false;
100 case S_DOEDR:
101 if (record->event.pressed) {
102 stop_all_notes();
103 PLAY_SONG(song_doe_a_deer);
104 }
105 return false;
106 case S_SCALE:
107 if (record->event.pressed) {
108 stop_all_notes();
109 PLAY_SONG(song_scale);
110 }
111 return false;
112 case S_ONEUP:
113 if (record->event.pressed) {
114 stop_all_notes();
115 PLAY_SONG(song_one_up);
116 }
117 return false;
118 case S_COIN:
119 if (record->event.pressed) {
120 stop_all_notes();
121 PLAY_SONG(song_coin);
122 }
123 return false;
124 case S_SONIC:
125 if (record->event.pressed) {
126 stop_all_notes();
127 PLAY_SONG(song_sonic_ring);
128 }
129 return false;
130 case S_ZELDA:
131 if (record->event.pressed) {
132 stop_all_notes();
133 PLAY_SONG(song_zelda_puzzle);
134 }
135 return false;
136 #endif
137 }
138 return true;
139}